XCOM 2
Viper's Weapons Cache [BETA]
74 σχόλια
Dęąth Viper  [Δημιουργός] 17 Σεπ, 15:40 
Its aim is hack vs hack defense
Tailok 17 Σεπ, 12:54 
Is the smart rifle affected by the aiming range tables? Compared to every other weapon the aim seems to be really struggling, at least in the early game. I couldn't find anything in the ini files that showed a connection to the range tables. Anybody have any ideas?
TITANMASTER25 5 Σεπ, 10:05 
Hope everything works out for you dawg
Dęąth Viper  [Δημιουργός] 23 Αυγ, 12:09 
Sorry havnt been modding much lately. Irl troubles and stress so the motivation isnt there.
zcomegys 23 Αυγ, 6:15 
Any update on the new weapons?
Lithras 29 Ιουλ, 13:21 
Just subbed to this mod and some of your classes recently, but I ran into an issue, nothing game breaking. The smart rifle shows up completely black for me, every other weapon included works fine though. Anyone else had this issue or know how to fix it?
Arckangel 26 Ιουλ, 14:22 
To follow up on the super helpful comment from capnpma below, I was having the same issue with Covert Infiltration that the smart rifle, psi weapons, etc wouldn't upgrade.

I went into the mod files for Prototype Armory , then the XComStrategyTuning.ini file;
scroll about halfway down to the section titled Remove Schematics and then comment out the lines

+arrKillItems=(ItemName="AssaultRifle_MG_Schematic")
+arrKillItems=(ItemName="AssaultRifle_BM_Schematic")

and

+arrKillItems=(ItemName="Pistol_MG_Schematic")
+arrKillItems=(ItemName="Pistol_BM_Schematic")

after this, I bought those upgrades in game and now they work!
araptor21 9 Ιουν, 17:59 
any way to use with rpgo?
capnpma 3 Ιουν, 18:16 
I found it. It is because LWOTC disables the schematic for the squad upgrade of assault rifles. This disables the upgrade for all of the associated weapons tied to it (ie. smart rifles, psi push, etc.)

For those playing LWOTC, comment out the +SchematicsToDisable=AssaultRifle_MG_Schematic and +SchematicsToDisable=AssaultRifle_BM_Schematic lines in LW_Overhaul.ini.

Viper - I wouldn't worry about trying to fix that for LWOTC. Just make a note for those wanting to use your weapons. It is part of the difficulty built into LWOTC to force you to buy individual weapon upgrades instead of bulk upgrading them.

Thank you for all of your work on this mod and your proficiency classes! I am really enjoying them!
Dęąth Viper  [Δημιουργός] 2 Ιουν, 16:04 
I dont have a tier 1.5 / 2.5 for LWOTC. If someone can make a bridge it wouldn't be too difficult to do, You can do it yourself with WSR or Template Master, just follow the directions for adding in new items and use the same models from my mod. Or add new ones from other cosmetics
capnpma 2 Ιουν, 8:52 
I like the items added by this mod. The upgrade functionality doesn't seem to work for the smart rifle, psi lightning, psi push, and psi shock for LWOTC. I have unsub'd and re-subscribed to the mod as well as clearing the mod config folder for XCom2. Doing some research I think it is due to the way that LWOTC handles weapon upgrades but I haven't been able to resolve.
GodHatesYou! (EOA) 9 Μαϊ, 2:29 
Amazing work! Glad to see people still making this game amazing
IronLord 16 Απρ, 3:39 
Good things! Wait to play with RPGO, and wait a CI support.
UberDeliriouss 14 Απρ, 2:25 
Hey buddy I hope your well 🙂 Would you be up to adding the Lancer from Gears of War to this? Im happy to do it as a comm and I have both model and sound. I send you a friends request as well
Nazuluhis 1 Απρ, 19:12 
Actually, it looks like this is the mod that adds the smart rifle. It's far too loud, lol. How would I go about making it more quiet?
Misterdino Prime 1 Απρ, 9:05 
i know this question is very repeteable but, this works for lwoct?
Dęąth Viper  [Δημιουργός] 30 Μαρ, 13:46 
I will add explanation to description for you and others :)

Also if you want me to add it to a specific class lmk and I can do it real fast
Louveteau 5 30 Μαρ, 12:32 
how could i use the smart rifle with other classes like a sniper for example?
Dęąth Viper  [Δημιουργός] 22 Μαρ, 14:00 
False alarm. That fix only applies if you have a gauntlet equipped.
Dęąth Viper  [Δημιουργός] 22 Μαρ, 13:15 
UPDATE - FIXED the psionic / primary gauntlet weapons holding invisible rifle in armory. Be sure to sub to the new requirement and update mod!
Dęąth Viper  [Δημιουργός] 19 Μαρ, 5:41 
I play with ci. Ill make a bridge later I suppose
Tacocat 19 Μαρ, 4:29 
If these aren't currently working with mods like Covert Infiltration due to the need for squad upgrades, what game play overhaul would you recommend to use your classes and weapons with?

Or... What overhaul, if any, are you planning to use on your play through?
Dęąth Viper  [Δημιουργός] 15 Μαρ, 20:55 
The current weapons work with rifle squad upgrades. That also means this doesnt work mid-campaign until I can figure out a work-around.
tylercobb2003 15 Μαρ, 20:47 
Do these items work only on XCOM-wide upgrades or is there configuration for individual build environments?
Dęąth Viper  [Δημιουργός] 15 Μαρ, 14:33 
UPDATE: New weapon - Psi Push. Works similar to psi lightning but will shove enemies out of cover. Does very minor psi damage.

Lightning and Push are now in a new weapon categor - psionic.. This is in preparation for more weapons that are psi based and can be equipped by classes that use this cat.

Added the firing abilities of the psi weapons as lost headshot eligible kills.

@Hottt3 I think so but I dont have 5 tier weapons, only 3. Maybe someone in the future will make an LWOTC version of this. I do not have plans to do so as I am not interested in LWOTC...
hottt3 15 Μαρ, 5:14 
Thanks for the mod! Is it (and other mods of yours) compatible with LWOTC?
Dęąth Viper  [Δημιουργός] 13 Μαρ, 16:31 
UPDATE! New weapon - Smart Rifle. Still being tested. Now my Hacker Class uses this as a primary weapon. It has its own weapon category. Will upload details here soon!
Dęąth Viper  [Δημιουργός] 13 Μαρ, 14:51 
Oh, PLEASE NOTE: The Lightning / Shock weapons now use a Psi Offense to Will HIT CALCULATION!! Be aware that if you shoot at a target with much higher will than your psi stat you will have low odds of hitting them... This works reverse for robots though lol, you will probably always hit them.
Dęąth Viper  [Δημιουργός] 13 Μαρ, 14:35 
Massive update!

Lightning and shock now have their own firing abilities that require 0 ammo. They apply a rupture (2 for lighting 1 for shock).

Battle Rifle has been completely reworked from the ground up. New triple shot ability (made from scratch). It should now properly show up in the armory UI. Does NOT have an aim penalty (might revisit for balance reasons).

New stats for all weapons. Removed the old passives from lightning / shock. They will no longer grant wild talent or electroshock circuits. Instead, they now apply rupture to targets struck (including if you are using abilities that use the weapon).
Andross 8 Μαρ, 12:36 
I think I solved the problem a bit. I used another mod to classify the psi-shock as a pistol, and set the ammo count to 99 in the config of this mod, and it was able to fire normally.
Andross 8 Μαρ, 12:04 
How can I attack with psi-shock? The firing ability is disabled. I tried changing the classification to pistol using a mod, but it is not possible to fire because there is no ammo.
Dęąth Viper  [Δημιουργός] 4 Μαρ, 21:22 
Update: Possible fix for the crash when upgrading from magnetic to beam tier. Had a small typo in the script that I fixed.
Epic Dovahkiin 4 Μαρ, 21:09 
can confirm it causes the crash DantesDestroyer reported no clue why this happens as i've never had issues with this before
DantesDestroyer 26 Φεβ, 20:03 
Causes a crash when buying the Plasma Rifles upgrade. Only using about 70 mods but could be a conflict. Letting you know in case you have wanted to test on your end.
VioletGreyTV 11 Φεβ, 2:39 
i resubed and unsubed a few times and now their gone, weird stuff.
VioletGreyTV 11 Φεβ, 2:00 
i did that, also verified xcom2. but still there lol
Dęąth Viper  [Δημιουργός] 10 Φεβ, 19:14 
Pretty basic knowledge to clear configs...
VioletGreyTV 10 Φεβ, 18:39 
i cant seem to get rid of these weapons again after unsubing and deleting the mod in AML.
Nero 24 Ιαν, 12:15 
Sweet thx
Dęąth Viper  [Δημιουργός] 24 Ιαν, 12:08 
Yes I believe so. I haven't fully tested it out yet though.
Nero 24 Ιαν, 11:32 
Can pistol abilities be used with the psi shock secondary? If it can i might replace the templar mage's secondary with this instead of a normal pistol
Dęąth Viper  [Δημιουργός] 16 Ιαν, 9:27 
Update: Renamed lightning / shock so that they didn't fill the screen lol.

Next update is adding in the DMR for my sniper class.
Next update after is adding in the SAW for my heavy gunner class.
Dęąth Viper  [Δημιουργός] 15 Ιαν, 9:44 
They unlock automatically with rifle / pistol research
Nero 15 Ιαν, 4:47 
how do you unlock the mag and beam tier psi lightning and psi shock?
Nero 14 Ιαν, 8:48 
Oh yeah iirc some people said animations and socket supplements causes crashes though i've never experienced it with around 1100 mods
Dęąth Viper  [Δημιουργός] 13 Ιαν, 19:58 
Nothing I make crashes the game xD
MonkeyDCooper 13 Ιαν, 19:54 
Doesn't the animation mod crash games or something?
Dęąth Viper  [Δημιουργός] 11 Ιαν, 10:02 
I think you will enjoy the next update. Adding in new armors with different stats / passives that everyone can use :) The armor / icons will be from super soldiers, but they will be fully compatible together.
Nero 10 Ιαν, 2:24 
you can use ocwr and make some local mod entries to make the weapons to work if they can use certain categories of weapons
like rifle users can use battle rifles, snipers can use dmr, etc.
this is what i do with mods that replaces the boltcaster with their own weapon categories, so classes that can use precision rifles (sniper rifle, vektor rifle) can also use boltcasters
Dęąth Viper  [Δημιουργός] 9 Ιαν, 21:26 
No plans but you can add compatibility via configs