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报告翻译问题






anyway, I included it in the list, workshop entry should update soon
lmk if it still doesn't work
That is weird though, because I have specifically included the Bungeling raiders compatibility. I will have to look at it later, maybe the authors of that addon have changed something.
Can you link it here so I can take a look?
Thanks.
you can set a velocity pivot underneath and activate its rotation when the robotic is at its limit or close to it
I'm feeling kinda inspired lately, so maybe soon, yeah
No promises though, sorry
AI pilots and captains have been in the game for a long time;
AI gunners were added with weapons dlc;
Recently infantry sentries were added, those require separate logic and are not included in this addon.
The gunners should target zombies and infantry on "land" and "all" settings!!
I already see the potential to make these gunners also shoot zombies, if their logic also applies to vehicle mounted weapons
Lots of testing required tho
vehicles don't have any when spawned from workbench, you have to spawn them with missions
press escape, go to addon editor, create a mission location near you, add a vehicle and type one of those tags
There is a workaround for this, spawn some vehicles with tags "type=wep_land" or "type=wep_heli"
They will target those according to the set mode even if a player is using them
do the ai target other players/can they target other players?
because of how devs programmed them, they will only fire when inside ~half of the maximum range of their weapon
so, machine guns will begin firing at ~250m, LAC ~400 and so on
Thanks for pointing that out, I'll update it
But I might add enemy gunners sometime after to this addon, too.