Stormworks: Build and Rescue

Stormworks: Build and Rescue

62 个评价
PvE Gunners 2
   
奖励
收藏
已收藏
取消收藏
Vehicles: Creative
Environment Mods: Environment Mod
标签: v1.15.4
文件大小
发表于
更新日期
69.248 KB
2024 年 7 月 14 日 下午 5:23
10 月 25 日 上午 6:41
7 项改动说明 ( 查看 )

订阅以下载
PvE Gunners 2

描述
You have to create a new save for this addon to work.
Don't forget to turn the addon ("PvE Gunners 2") on when creating a new save!



A way to man all your turrets in singleplayer!

The name says it all - hire AI gunners to help you in conquest mode!

Note that it only works with addons that have the same tags as the default weapons AI - e.g. ICM and 1:1 replacements WILL work!

Please, create a seat with a unique name and name the gun you want that seat to control the same. A/D and W/S will control rotation and elevation (remember to set them to reset) and TRIGGER will fire (remember to set it to push).

Also don't forget to set the AI Type to "Gunner" in the seat's settings!!

Commands:
?help_pve - lists all commands
?hire_pve - hire a gunner; each is $1000
?dismiss_pve - despawn the closest gunner
?dismiss_pve_all - despawn all gunners
?hold_pve - "cease fire" to all gunners
?engage_pve - "engage" to all gunners
?air_pve - set the closest gunner to anti-air mode
?land_pve - set the closest gunner to anti-ground and anti-ship mode
?all_pve - set the closest gunner to target all enemy AI (default mode)
?air_pve_all - set all gunners to anti-air mode
?land_pve_all - set all gunners to anti-ground mode
?all_pve_all - set all gunners to target all enemy AI

Have fun and feel free to report any issues! :)

Disclaimer:
this addon is inspired by the one made by Dargino ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2628127502 )
However, no code is taken from it.
132 条留言
A_S_T  [作者] 10 月 25 日 上午 6:43 
it looks like I have either forgotten to include their heli tags or they were changed
anyway, I included it in the list, workshop entry should update soon
lmk if it still doesn't work
Miki 10 月 25 日 上午 3:03 
i see i did test it since i couldnt get it to do it i found they would shoot at the base game ai ship that got near but the raiders helli that i got to fly over in a creative test to not mess up my other game they wouldnt shoot at using hevy auto cannon
A_S_T  [作者] 10 月 24 日 下午 8:54 
Thank you for your kind words!
That is weird though, because I have specifically included the Bungeling raiders compatibility. I will have to look at it later, maybe the authors of that addon have changed something.
Miki 10 月 24 日 下午 3:24 
love the mod and how you tweeked it to have cost to get gunners and loaders in the sence of the other mod but it dosnt work with Bungeling Raiders (Hostile A.I. Encounters) mod wich i found adds more reason to want ai gunners to assist you over the base games pve stile were you dont encounter anything unless activly going for a fight would love to see if even posible this work with that mod as they dont detect the ai from the mod as hostile though i dont know how there ai are set up in what the gunners can detect
MrFast 10 月 22 日 上午 11:48 
Can they shoot at player-controlled vehicles? I want to have a battle between a bomber and a fighter. Both planes will be piloted by players.
A_S_T  [作者] 8 月 19 日 下午 10:18 
Sounds most definitely like a setup issue
Can you link it here so I can take a look?
Basco 8 月 19 日 下午 1:23 
when the gunner enter the seat the gun keep swinging left and right, is there a way to stop that.
Thanks.
A_S_T  [作者] 8 月 16 日 上午 11:55 
yep
you can set a velocity pivot underneath and activate its rotation when the robotic is at its limit or close to it
Basco 8 月 16 日 上午 3:39 
does it only work with robotic pivots?