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报告翻译问题






Could you add the "Cave Systems" option for World defaults? It's missing.
Once saved, they will automatically appear in new save files. To manually import it into a save file, use the in game apparel policy dialog and click on the load button on the left side under the names of the policies and select "from defaults".
I was rather confused at first and thought that I must have some mod conflict because when I go to the mod settings it's just a blank page. But then I remembered that I always use the XML Extensions mod settings page; your page doesn't work with it, it seems. Not really a bug report, just a heads up for other users.
The fix should reach the main version here within a couple days or so.
This has been found, prevents Parent Area Inheritance mechanic for newborn animals from Animal Control mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2426119067
However, an error when closing the storyteller window remains with that and is part of your mod as of them :)
[Ref F1DE0928]
at Defaults.StockpileZones.Dialog_StockpileZones.DoZoneTypeButton (Defaults.StockpileZones.ZoneType zone, System.Single x, System.Single rowWidth, System.Single rowHeight) [0x001cd] in <40dfe8d649cd43bcb2a81372cc194fe0>:0
at Defaults.StockpileZones.Dialog_StockpileZones+StorageTab_Building.DoTab (System.Single rowWidth, System.Single rowHeight, System.Int32 reorderableGroup) [0x0004c] in <40dfe8d649cd43bcb2a81372cc194fe0>:0
at Defaults.StockpileZones.Dialog_StockpileZones.DoSettings (UnityEngine.Rect rect) [0x00104] in <40dfe8d649cd43bcb2a81372cc194fe0>:0
at Defaults.UI.Dialog_SettingsCategory.DoWindowContents (UnityEngine.Rect inRect)
I have zero clue what exactly the issue is since that mod doesn't touch reading policy stuff to my knowledge. It does, however, touch drug policies. I ended up dropping it completely and found most of what I used it for in another mod.
Wiping out that file and starting over again seems to work for now. I'll try to keep an eye on it in case it corrupts again. My best guess? Something I removed via Resource Dictionary or Cherry Picker might be a possible cause. I say this because I noticed in the stockpile settings it was listing items I had combined with RD. I didn't look too closely as I was only use the custom stockpile zones for food.
I believe the errors started when you changed the settings ui.
Exception from long event: System.InvalidOperationException: Sequence contains no matching element
[Ref 75F514A2]
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at Defaults.Policies.VanillaPolicyStore.GetVanillaReadingPolicy (System.String name) [0x00017] in <f45503ce625141f4bae21992d5cfcca3>:0
at Defaults.DLCUtility.HandleNewDLC (System.String id) [0x000ca] in <f45503ce625141f4bae21992d5cfcca3>:0
at Defaults.DLCUtility.HandleNewDLCs () [0x00062] in <f45503ce625141f4bae21992d5cfcca3>:0
at Defaults.Patch_UIRoot_Entry.Postfix () [0x00001] in <f45503ce625141f4bae21992d5cfcca3>:0
at Verse.UIRoot_Entry.Init () [0x00096] in <cb53cd4422904947932d33f561ad8d15>:0
- POSTFIX defaults.1trickPwnyta: Void Defaults.Patch_UIRoot_Entry:Postfix()
There appears to be a compatibility issue between your mod and "Animal Controls". Specifically, it causes the "Default Animal Diet" function (normally located in the bottom-right corner of the "Animal Controls" mod) to disappear—the button is no longer visible.