边缘世界 RimWorld

边缘世界 RimWorld

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[Experimental] 1trickPwnyta's Defaults
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
1.557 MB
7 月 10 日 下午 8:34
11 月 8 日 上午 6:43
14 项改动说明 ( 查看 )

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[Experimental] 1trickPwnyta's Defaults

描述
This is the experimental edition of 1trickPwnyta's Defaults. For a more stable experience, use that mod. To enjoy earlier updates and newer features, use this mod.

Description
Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more? This mod allows you to customize various default settings to use during gameplay, such as the default schedules your colonists will assume. See below for a full list of settings.

Compatibility
Supports all DLC and can be safely added mid-playthrough, however many settings will only apply to new colonies.

Default Settings Categories
Mobile friendly version[i.imgur.com]




Updates
11/08/2025: Fix default world settings dialog
11/07/2025: Add option to preserve allowed area inheritance from parent, fix various mod incompatibilities and bugs including Animal Controls, Realistic Planets, and Faction Xenotype Randomizer
10/29/2025: Add compatibility with Best Mix mod
10/04/2025: Prevent non-colonists/slaves from getting default work priorities assigned as it can cause log spam
10/03/2025: Fix bug where default landmark density does nothing
09/16/2025: Add support for Priority Master mod
08/27/2025: Fix bug that breaks player mechs when default work priorities are enabled
08/26/2025: Several minor bug fixes
08/26/2025: Fix bug that resets this mod's settings back to default when game language is changed.
08/11/2025: Add default work priorities, allow removing items from outfit stands by default, fix bugs with default workbench bills and allowed areas
08/05/2025: Add compatibility with Quick Stockpile Creation
07/26/2025: Add compatibility with Research Reinvented: Stepping Stones, bug fixes
07/24/2025: Allow uncapping workbench bills in global bill settings (vanilla caps at 15), UI changes, bug fixes, added compatibility with Better Workbench Management, No Pause Challenge, Mod Options Sort, and RimForge.
07/10/2025: Massive overhaul! Brand new searchable and categorized settings UI with additional features, various bug fixes, and new settings for default allowed areas, baby feeding, and mech work modes.
07/03/2025: Remove pregnancy approach option if Biotech not enabled
06/12/2025: Fixed position of policy lock icon, updated OOTB default policies to match the new vanilla ones.
06/12/2025: Updated to 1.6, fixed some minor bugs
05/05/2025: Add mod compatibility with Research Reinvented and Mines 2.0
04/24/2025: Fix bug that breaks atmospheric heaters
04/10/2025: Add compatibility with mods that increase max skill level, add null check when building new workbenches
04/09/2025: Add default workbench bills
04/03/2025: Fix bug where default shelf settings apply to non-shelf buildings such as nutrient paste hoppers
03/08/2025: Fix bug where hidden factions are duplicated
01/26/2025: Add default reading policies, pregnancy approach, target temperature, and shelf settings. Add button to set a policy as default. Add settings locks.
01/08/2025: Add null pawn check when setting hostility response
11/05/2024: Add setting for whether guests will be set to carry medicine automatically
10/29/2024: Fix issue when world settings include more than one of same faction type
10/10/2024: Add default food policies
09/21/2024: Add extra error check
09/11/2024: Added default drug policies
08/20/2024: Added default apparel policies
08/02/2024: Added default map settings
07/31/2024: Fixed bug that prevented hidden factions from being generated
07/23/2024: Fixed bug that caused incompatibility with the Blueprints mod, added error handling for situations where previously installed mods or DLCs are removed.

Credits
  • Settings category icons: Jerek Dain
  • Mod icon: @mouse_draws
118 条留言
1trickPwnyta  [作者] 11 月 18 日 下午 1:09 
@Mumei I'll add those to my list for the next update. Thanks!
Mumei 11 月 18 日 上午 11:51 
It's for the world map buttons. Visibility of name and day/night lighting. Makes the world easier to see
1trickPwnyta  [作者] 11 月 18 日 上午 6:41 
@Mumei I don't think all of them would necessarily be useful. For example, the game already remembers the learning helper toggle across save files, and I can't imagine someone would want to have the roof display on by default.

Are there certain buttons you think would be useful? I am adding the visibility of zones button in the next update.
Mumei 11 月 18 日 上午 12:56 
Thank you for keep adding new features! Can you make a default for all the other bottom right buttons? On map tile and on world map screen
VitaKaninen 11 月 8 日 下午 4:50 
Thanks for all the great work you do on these mods!
1trickPwnyta  [作者] 11 月 8 日 下午 4:24 
@VitaKaninen Okay thanks, I'll look into compatibility with the toddler mod.
VitaKaninen 11 月 8 日 下午 2:09 
I am using the Toddlers mod which gives children a stage between baby and child where they can move around, eat, draw, bugwatch, firewatch, etc, but they can not do any jobs in the work tab.

There is nothing that is preventing them from hauling and cleaning once they become children, it is just that none of the priorities get set. Everything is disallowed when they reach childhood.

I use Personal Work categories, and I change them up fairly often, but so far your mod has been able to deal with any changes I make. Not sure if it is related to that or not.

https://imgur.com/a/lcT1Gwr
1trickPwnyta  [作者] 11 月 8 日 下午 1:51 
@VitaKaninen Do you have a mod that is disabling hauling and cleaning for children? If they grew up from a baby in the colony they shouldn't have those disabled right? It's possible that when the mod checks if a work type is disabled it's not registering that because of a mod disabling it in a non standard way?
VitaKaninen 11 月 8 日 下午 1:10 
Minor issue: When a baby becomes a child, I get an error for cleaning and hauling if I have defaults set up.
Tried to change priority on disabled worktype Cleaning for pawn Baby
Tried to change priority on disabled worktype Hauling for pawn Baby
1trickPwnyta  [作者] 11 月 8 日 上午 6:45 
@The Blind One Oops! Thanks for catching that. It should be fixed now.