RimWorld

RimWorld

1trickPwnyta's Defaults
294 kommentarer
1trickPwnyta  [ophavsmand] 7. dec. kl. 16:58 
@Victor You're right! An oversight on my part. I'll include a fix for that in the next update. Thanks!
Victor 7. dec. kl. 7:17 
Small feedback: I landed on an abandoned outpost, and my before I noticed, my cook walked all the way in, because there was a stove with a bill I set up via this mod. Would it be possible to don't add a bill to non players built workbenches?
1trickPwnyta  [ophavsmand] 7. dec. kl. 3:22 
@Yoann The experimental version will get the update sooner which will have the ability to manage backups of the settings file. For now, keeping a manual backup is recommended.

If settings are getting reset then it's likely due to an exception occurring while saving the settings. This should cause a red error in the log when it happens, but once that log is gone there's no way to know what it was.
Yoann 7. dec. kl. 2:11 
I got the "Default work priorities" who reset time to time without understanding why, I waited the next major update to see if it fix it... But this time almost the whole mod reset the settings without warning:
https://gist.github.com/HugsLibRecordKeeper/1f85c3ece60622c32c51f99f5dc16c65

I'm better to move to the experimental version, or just keeping a copy of the setting file is fine?
1trickPwnyta  [ophavsmand] 3. dec. kl. 18:44 
@Victor That will be added in the next update. You can use the experimental version of this mod if you'd like to use the update now, as it is already applied there. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522445452&tscn=1763495466
Victor 3. dec. kl. 18:23 
Can you add compatibility with the mod Animal Controls ? It adds a new button "Defaults" to the food policy window, so you can set the default policy for animal diets. This mod seems to replace the default window so that button gets hidden. Mod link:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2426119067
1trickPwnyta  [ophavsmand] 19. nov. kl. 6:06 
@M1128 Open the game options and click on the button to open the log folder. From there, go into the config folder and make a copy of the one for this mod. It should have DefaultsMod in the name.

By the way, the next big update for this mod will back up your settings automatically and allow you to restore them with a couple clicks. So stay tuned for that!
M1128 19. nov. kl. 3:56 
How can I back up my mod settings?
1trickPwnyta  [ophavsmand] 9. nov. kl. 6:23 
@Kitich You are correct. The next update will include options to preserve area inheritance. This is already available in the experimental version of this mod, if you're interested.
Kitich 9. nov. kl. 5:21 
@Protok @1trickPwnyta I'm pretty sure animal area inheritance is vanilla thing, as I don't use 'animal control' and inheritance doesn't work anymore.
1trickPwnyta  [ophavsmand] 4. nov. kl. 6:50 
@ゆきんこ I'll add that to my list as well. Thanks for reporting!
ゆきんこ 4. nov. kl. 5:52 
Ugh... I've found another mod conflict. The temperature-lowering/raising machine from [Anomalies Expected] throws an error message and prevents blueprints from being placed when miscellaneous defaults are enabled.
1trickPwnyta  [ophavsmand] 3. nov. kl. 20:26 
@ゆきんこ Thanks. I'll add that to my list and see if I can fix it in the next update.
ゆきんこ 3. nov. kl. 19:50 
Confirmed a mod conflict with [RimSkyBlock - Vassal Outposts, Establish Empire]. Even with only these two mods remaining in the modlist, the same issue persists. Adjusting their order in the mod list doesn't resolve it either.
ゆきんこ 3. nov. kl. 18:55 
I got an error message, but I placed this mod at the very bottom of the modlist....:steamfacepalm:


Exception filling window for Defaults.WorldSettings.Dialog_WorldSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A504CE5]

and

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
1trickPwnyta  [ophavsmand] 3. nov. kl. 10:54 
@ゆきんこ I just checked and it's working for me. Do you have any other mods enabled? Are there any errors, warnings, or relevant messages in the log?
ゆきんこ 3. nov. kl. 1:39 
The function to select a default faction is not working. You cannot add or remove factions, and the icon disappears when you hover over it with the mouse.
Tekuromoto 29. okt. kl. 13:32 
@1trickPwnyta I opened a discussion on another mod incompatibility. Thanks for your quick work on keeping these great mods running smoothly.
1trickPwnyta  [ophavsmand] 25. okt. kl. 10:56 
@白金trigger Would it work to create a base scenario and then start each new scenario edit from that one?
白金trigger 25. okt. kl. 8:14 
I mean every time I start a new colony I will use scenario editor to modifiy it there is some common thing I need ,in every scenario,such as stat multiplier ->work speed factor 300%.
1trickPwnyta  [ophavsmand] 25. okt. kl. 6:23 
@白金trigger Could you just use a saved scenario? I might not be understanding, sorry.
白金trigger 25. okt. kl. 5:10 
1trickPwnyta Can you add a default scenario modification project? For example, things like scenario work speed, learning speed, and expedition speed?
1trickPwnyta  [ophavsmand] 24. okt. kl. 18:30 
@B flat No worries! Not that I'm opposed to supporting it if it's a mod, but it would be a lower priority and I'd need to know which mod of course.
B flat 24. okt. kl. 18:06 
@1trickPwnyta Lol! Turns out it's not. Strange, I don't really have any mods for world gen, but I'm too lazy to hunt for it. Never mind then 😂
1trickPwnyta  [ophavsmand] 24. okt. kl. 15:15 
@B flat I don't think I've ever noticed that option! Is that vanilla?
B flat 24. okt. kl. 14:52 
What a lifesaver of a mod. Thanks for all your hard work!
Could you add the "Cave Systems" option for World defaults? It's missing.
1trickPwnyta  [ophavsmand] 14. okt. kl. 19:06 
@crystal-hunter Yes, you can save any apparel policies from one save as your game defaults using the in game apparel policy dialog. There is a save icon near the top.

Once saved, they will automatically appear in new save files. To manually import it into a save file, use the in game apparel policy dialog and click on the load button on the left side under the names of the policies and select "from defaults".
crystal-hunter 14. okt. kl. 17:50 
the question is, is it possible to import the default settings into the current save or vice versa, I set everything up as it should be, but I realized that the wardrobe settings did not appear in the current save
Protok 6. okt. kl. 2:47 
@1trickPwnyta, I've found a function to disable Defaults only for Areas. And after disabling the Inheritance parent area for newborns works well. Issue solved for me. Thanks.
1trickPwnyta  [ophavsmand] 4. okt. kl. 16:35 
@Tekuromoto I can probably fix that... to an extent. I'll add it to my list. Thanks!
Tekuromoto 4. okt. kl. 14:22 
Awesome mod - I can't believe this sort of stuff isn't in vanilla.

I was rather confused at first and thought that I must have some mod conflict because when I go to the mod settings it's just a blank page. But then I remembered that I always use the XML Extensions mod settings page; your page doesn't work with it, it seems. Not really a bug report, just a heads up for other users.
1trickPwnyta  [ophavsmand] 3. okt. kl. 17:24 
@electrococaine Just fixed it in the experimental version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522445452

The fix should reach the main version here within a couple days or so.
1trickPwnyta  [ophavsmand] 3. okt. kl. 15:21 
@Protok Thanks for letting me know. I'll see if I can fix that.
Protok 3. okt. kl. 14:55 
Hi! Thanks for a mod.

This has been found, prevents Parent Area Inheritance mechanic for newborn animals from Animal Control mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2426119067
1trickPwnyta  [ophavsmand] 3. okt. kl. 10:20 
@electrococaine I might have forgotten to add that. I'll check later today. Thanks!
electrococaine 3. okt. kl. 7:43 
Great mod, but it doesnt seem to preserve the landmark density on the map generation screen
AJarOfDirt 6. sep. kl. 21:57 
And that was when the storage category was disabled, re-enabled and restarted and it worked again...
AJarOfDirt 6. sep. kl. 21:44 
It is intermittent though, went away on restart of game... Maybe it isn't this mod directly causing issues?
AJarOfDirt 6. sep. kl. 21:33 
Seems to conflict with Adaptive Storage Global Settings? Getting a lot of errors in their menu and yours when both are installed.
Palasis 6. sep. kl. 19:50 
Absolutely Insane mod, had it recommended and this is a MUST NEED QOL mod for those who want the best Rimworld Experience. Seriously THANK YOU for making this mod!
-=GoW=-Dennis 3. sep. kl. 14:43 
Found a new issue: The faction defaults do not apply if you have Realistic Planets installed at the same time.
-=GoW=-Dennis 2. sep. kl. 11:46 
In regards to my issue with JPT Burn it for Fuel, the developer of that has made a compatibility patch: https://github.com/jptrrs/BurnItForFuel/issues/15#event-19465874618

However, an error when closing the storyteller window remains with that and is part of your mod as of them :)
白金trigger 1. sep. kl. 20:42 
Exception in Verse.Window.InnerWindowOnGUI: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F1DE0928]
at Defaults.StockpileZones.Dialog_StockpileZones.DoZoneTypeButton (Defaults.StockpileZones.ZoneType zone, System.Single x, System.Single rowWidth, System.Single rowHeight) [0x001cd] in <40dfe8d649cd43bcb2a81372cc194fe0>:0
at Defaults.StockpileZones.Dialog_StockpileZones+StorageTab_Building.DoTab (System.Single rowWidth, System.Single rowHeight, System.Int32 reorderableGroup) [0x0004c] in <40dfe8d649cd43bcb2a81372cc194fe0>:0
at Defaults.StockpileZones.Dialog_StockpileZones.DoSettings (UnityEngine.Rect rect) [0x00104] in <40dfe8d649cd43bcb2a81372cc194fe0>:0
at Defaults.UI.Dialog_SettingsCategory.DoWindowContents (UnityEngine.Rect inRect)
死萌 31. aug. kl. 3:54 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
pug 23. aug. kl. 17:03 
This is a beautiful mod, thank you very much.
1trickPwnyta  [ophavsmand] 21. aug. kl. 10:39 
@Vertigo Good to know, thanks! I'll have to look at that other mod sometime.
Vertigo 21. aug. kl. 10:30 
Alright just touching back on my previous issue. I kept getting the error popping back up after a couple of play sessions. Clearing out the settings file would fix it briefly. I eventually got another set of errors regarding category defs. I tracked down that issue to "Davai's Sorted Categories" and ended up disabling it. Since disabling it the previous error with your mod stopped showing up completely.

I have zero clue what exactly the issue is since that mod doesn't touch reading policy stuff to my knowledge. It does, however, touch drug policies. I ended up dropping it completely and found most of what I used it for in another mod.
Uaaa1111 18. aug. kl. 22:19 
@1trickPwnyta Your mod has no problem in another language at all. But when I change my language setting from my mother tongue to English, default setting just blowed away. the reverse is the same
1trickPwnyta  [ophavsmand] 18. aug. kl. 21:59 
@Uaaa1111 Sorry to hear that. Currently this mod is only in English as that is the only language I'm fluent in. I think I could add support for other languages but leave it in English if that helps. That way the game could be played in another language and the mod would still be usable, even if not translated? I'll have to look into that.
Uaaa1111 18. aug. kl. 21:24 
I really enjoy your mod. So convenient. I found something in accident. It seems like all settings blow away if I change my language.