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Rapporter et oversættelsesproblem






If settings are getting reset then it's likely due to an exception occurring while saving the settings. This should cause a red error in the log when it happens, but once that log is gone there's no way to know what it was.
https://gist.github.com/HugsLibRecordKeeper/1f85c3ece60622c32c51f99f5dc16c65
I'm better to move to the experimental version, or just keeping a copy of the setting file is fine?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2426119067
By the way, the next big update for this mod will back up your settings automatically and allow you to restore them with a couple clicks. So stay tuned for that!
Exception filling window for Defaults.WorldSettings.Dialog_WorldSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A504CE5]
and
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Could you add the "Cave Systems" option for World defaults? It's missing.
Once saved, they will automatically appear in new save files. To manually import it into a save file, use the in game apparel policy dialog and click on the load button on the left side under the names of the policies and select "from defaults".
I was rather confused at first and thought that I must have some mod conflict because when I go to the mod settings it's just a blank page. But then I remembered that I always use the XML Extensions mod settings page; your page doesn't work with it, it seems. Not really a bug report, just a heads up for other users.
The fix should reach the main version here within a couple days or so.
This has been found, prevents Parent Area Inheritance mechanic for newborn animals from Animal Control mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2426119067
However, an error when closing the storyteller window remains with that and is part of your mod as of them :)
[Ref F1DE0928]
at Defaults.StockpileZones.Dialog_StockpileZones.DoZoneTypeButton (Defaults.StockpileZones.ZoneType zone, System.Single x, System.Single rowWidth, System.Single rowHeight) [0x001cd] in <40dfe8d649cd43bcb2a81372cc194fe0>:0
at Defaults.StockpileZones.Dialog_StockpileZones+StorageTab_Building.DoTab (System.Single rowWidth, System.Single rowHeight, System.Int32 reorderableGroup) [0x0004c] in <40dfe8d649cd43bcb2a81372cc194fe0>:0
at Defaults.StockpileZones.Dialog_StockpileZones.DoSettings (UnityEngine.Rect rect) [0x00104] in <40dfe8d649cd43bcb2a81372cc194fe0>:0
at Defaults.UI.Dialog_SettingsCategory.DoWindowContents (UnityEngine.Rect inRect)
I have zero clue what exactly the issue is since that mod doesn't touch reading policy stuff to my knowledge. It does, however, touch drug policies. I ended up dropping it completely and found most of what I used it for in another mod.