边缘世界 RimWorld

边缘世界 RimWorld

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1trickPwnyta's Defaults
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
1.544 MB
2024 年 7 月 8 日 下午 5:21
10 月 29 日 下午 8:08
27 项改动说明 ( 查看 )

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1trickPwnyta's Defaults

描述
Description
Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more? This mod allows you to customize various default settings to use during gameplay, such as the default schedules your colonists will assume. See below for a full list of settings.

Compatibility
Supports all DLC and can be safely added mid-playthrough, however many settings will only apply to new colonies.

Default Settings Categories
Mobile friendly version[i.imgur.com]




Updates
10/29/2025: Add compatibility with Best Mix mod
10/29/2025: Prevent non-colonists/slaves from getting default work priorities assigned as it can cause log spam
10/03/2025: Fix bug where default landmark density does nothing
10/03/2025: Add support for Priority Master mod
08/27/2025: Fix bug that breaks player mechs when default work priorities are enabled
08/27/2025: Several minor bug fixes
08/27/2025: Fix bug that resets this mod's settings back to default when game language is changed.
08/27/2025: Add default work priorities, allow removing items from outfit stands by default, fix bugs with default workbench bills and allowed areas
08/27/2025: Add compatibility with Quick Stockpile Creation
07/31/2025: Allow uncapping workbench bills in global bill settings (vanilla caps at 15), UI changes, bug fixes, added compatibility with Better Workbench Management, No Pause Challenge, Mod Options Sort, and RimForge.
07/31/2025: Massive overhaul! Brand new searchable and categorized settings UI with additional features, various bug fixes, and new settings for default allowed areas, baby feeding, and mech work modes.
07/26/2025: Add compatibility with Research Reinvented: Stepping Stones, fix drug info card bug
07/03/2025: Remove pregnancy approach option if Biotech not enabled
06/12/2025: Fixed position of policy lock icon, updated OOTB default policies to match the new vanilla ones.
06/12/2025: Updated to 1.6, fixed some minor bugs
05/05/2025: Add mod compatibility with Research Reinvented and Mines 2.0
04/24/2025: Fix bug that breaks atmospheric heaters
04/10/2025: Add compatibility with mods that increase max skill level, add null check when building new workbenches
04/09/2025: Add default workbench bills
04/03/2025: Fix bug where default shelf settings apply to non-shelf buildings such as nutrient paste hoppers
03/08/2025: Fix bug where hidden factions are duplicated
01/26/2025: Add default reading policies, pregnancy approach, target temperature, and shelf settings. Add button to set a policy as default. Add settings locks.
01/08/2025: Add null pawn check when setting hostility response
11/05/2024: Add setting for whether guests will be set to carry medicine automatically
10/29/2024: Fix issue when world settings include more than one of same faction type
10/10/2024: Add default food policies
09/21/2024: Add extra error check
09/11/2024: Added default drug policies
08/20/2024: Added default apparel policies
08/02/2024: Added default map settings
07/31/2024: Fixed bug that prevented hidden factions from being generated
07/23/2024: Fixed bug that caused incompatibility with the Blueprints mod, added error handling for situations where previously installed mods or DLCs are removed.

Credits
  • Settings category icons: Jerek Dain
  • Mod icon: @mouse_draws
热门讨论 查看全部(2)
11
11 月 25 日 上午 7:35
Mod incompatibility - Best Mix
Tekuromoto
0
10 月 7 日 下午 2:21
Prisoner compatibility
Atlow
294 条留言
1trickPwnyta  [作者] 12 月 7 日 下午 4:58 
@Victor You're right! An oversight on my part. I'll include a fix for that in the next update. Thanks!
Victor 12 月 7 日 上午 7:17 
Small feedback: I landed on an abandoned outpost, and my before I noticed, my cook walked all the way in, because there was a stove with a bill I set up via this mod. Would it be possible to don't add a bill to non players built workbenches?
1trickPwnyta  [作者] 12 月 7 日 上午 3:22 
@Yoann The experimental version will get the update sooner which will have the ability to manage backups of the settings file. For now, keeping a manual backup is recommended.

If settings are getting reset then it's likely due to an exception occurring while saving the settings. This should cause a red error in the log when it happens, but once that log is gone there's no way to know what it was.
Yoann 12 月 7 日 上午 2:11 
I got the "Default work priorities" who reset time to time without understanding why, I waited the next major update to see if it fix it... But this time almost the whole mod reset the settings without warning:
https://gist.github.com/HugsLibRecordKeeper/1f85c3ece60622c32c51f99f5dc16c65

I'm better to move to the experimental version, or just keeping a copy of the setting file is fine?
1trickPwnyta  [作者] 12 月 3 日 下午 6:44 
@Victor That will be added in the next update. You can use the experimental version of this mod if you'd like to use the update now, as it is already applied there. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522445452&tscn=1763495466
Victor 12 月 3 日 下午 6:23 
Can you add compatibility with the mod Animal Controls ? It adds a new button "Defaults" to the food policy window, so you can set the default policy for animal diets. This mod seems to replace the default window so that button gets hidden. Mod link:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2426119067
1trickPwnyta  [作者] 11 月 19 日 上午 6:06 
@M1128 Open the game options and click on the button to open the log folder. From there, go into the config folder and make a copy of the one for this mod. It should have DefaultsMod in the name.

By the way, the next big update for this mod will back up your settings automatically and allow you to restore them with a couple clicks. So stay tuned for that!
M1128 11 月 19 日 上午 3:56 
How can I back up my mod settings?
1trickPwnyta  [作者] 11 月 9 日 上午 6:23 
@Kitich You are correct. The next update will include options to preserve area inheritance. This is already available in the experimental version of this mod, if you're interested.
Kitich 11 月 9 日 上午 5:21 
@Protok @1trickPwnyta I'm pretty sure animal area inheritance is vanilla thing, as I don't use 'animal control' and inheritance doesn't work anymore.