安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You probably copied and pasted the previous Earth Meld spell and forgot to remove it. You can't see it in-game because it's untagged.
@BioShaqInfinite How it works is you roll for a unique hero, and if that fails or you have all your unique heroes, you roll for a multihero. Multiheroes don't interfere with hero rolls at all, it's just your luck.
Warenharis already has the extra slots. He also has better stats, a lot more HP, a weapon that oneshots most things bigger than him, autocasts Personal Luck and generates extra good events. He's fine.
@spire69 Good catch, that's left over from Dom5. Woops. Fixed in the next version.
The R'lyeh national void sanity item is for keeping choice LA mages from going insane. It gets very cheap with a hammer. 2 gems vs 4 gems (with hammer) is well worth the penalty in most cases.
Thanks for the report on Dead Rise, probably not an impactful bug but still good to have it gone. Also fixed the various single dashes, not something that causes any effect as far as I know but better safe than sorry.
It could be added to the Wind Caller's randoms, which would get you less of the other three randoms that are valuable for combat casts in exchange for getting F access, which is at least trading some power for getting that F back.
#aftercloud 4 1 -- cold, strength 4
it seems this this should be #aftercloud 1 4 -- cold, strength 4
the spell #name "Dead Rise"
should be #school -1 instead of #researchlevel -1 to not be able to be researched.
There are some instances of comments using one - instead of --. it seems like it doesn't do any problems, but it couldn't hurt to fix those. Lines 45 (no - before the comment), 45421, 45425
These are what I found with the help of the VSCode extension.
Great mod, I like a lot of the changes.
It was removed when dom 6 was released and how the nation has to deal with the fire gems it generates being useless, unless you pick a pretender with fire access
I usually update every month or two with some minor changes unless I'm taking a break from the game.
I've seen Rus played I think six times since that buff and Irminsul was never used. It's just not a good use of points unless you have an odd bless scheme or want to go out of your way to treedrop.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3388214129
@Andkat I spotted that, all affected bears are fixed in the next version.
Sidhe Lord Hoof and Phantasmal Bow are also fixed.