Dominions 6

Dominions 6

62 个评价
Sloop's Comfy Balance Mod (SCBM)
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11.693 MB
2024 年 5 月 2 日 下午 6:35
10 月 17 日 上午 7:30
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Sloop's Comfy Balance Mod (SCBM)

描述
v1.10

Are you tired of

Weak nations?
Units you would never recruit?
Overpriced or superfluous items?
Spells and rituals that aren't worth casting?
Mages with crosspaths and nothing to do with them?
Pretender "gods" afflicted and terminally diseased after a poke from the local militia?
The sad state of pretender titans, titanlets and half of the monster roster?
Boring pretenders that bring nothing but their magic paths?
Pitiful starting armies?
Lackluster magic sites?
Why won't he wear a helmet?

Sloop's Comfy Balance Mod is a vanilla+ balance mod that prioritizes buffing the weak over nerfing the strong, QoL improvements, adds minimal original content and aims to avoid and roll back changes that prove controversial, regardless of whether I personally like them. Dozens of players have provided input on the mod over the course of several years in Dominions 5, and now SCBM is finally ready for Dominions 6.

Modified versions of Worthy Heroes and Better Arena, a repopulation system similar to Rebirth and Improved Spellcasting AI are included baked into the mod. A version of OneAge compatible with SCBM's changes is included as a separate mod you can turn on. Do not run the standalone versions of these mods alongside SCBM if you want your game to work.

Full documentation, version changelogs and a direct download link to the mod (and the OneAge version) can be found here:

https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy31_4jBen3Q/edit?usp=sharing


For a version without the pretender changes that's compatible with Divinitus and Spark of Divinity, you can find SCBM for Divinitus & Spark of Divinity on the workshop.


ID ranges used in SCBM (this is for other modders):

-- MONSTER ID RANGE 13000-13499
-- WEAPON ID RANGE 1200-1499
-- ARMOR ID RANGE 400-499
-- ITEM ID RANGE 1900-1949
-- SITE ID RANGE 1500-1599
-- MONTAG ID RANGE 2000-2099
82 条留言
Rough 12 月 8 日 下午 4:15 
Commonsense dictates I shouldn't run this with DE because what even is balance with a mod the size of DE, right?
Sloop  [作者] 12 月 7 日 下午 2:50 
@1/2 Kordov
Yeah, when I converted weapon IDs to be compatible with Divinitus I missed it and one other thing I can't remember. I have them both fixed in the next big update which will be out soon.
1/2 Kordov 11 月 23 日 下午 2:08 
Did the latest patch fumble LA Ctis tomb flame wielders? Their banecrossbow shows just blank instead of decay effect
Sloop  [作者] 10 月 17 日 上午 7:31 
New update is out, check the changelog for specifics. It's a big one since I was waiting for Zemaitia to release and that took nearly a year.
Roxxox 8 月 23 日 上午 1:38 
In line 22106, in the middle of the spell 'Iron-Willed Warriors', there's some free, unrelated text about how 'Slimed targets have their att/def/combat speed halved."'

You probably copied and pasted the previous Earth Meld spell and forgot to remove it. You can't see it in-game because it's untagged.
Llew ap Aedd 8 月 6 日 上午 10:15 
Very nice mod, really like most of the changes. Though pikes buff wasn't really needed for the most factions with pikes they were already one of the best options (especially for ma ulm, since this is only infantry option that is not countered by repel), since they have overall nice amount of piercing damage and allow repels
Tanaka 8 月 4 日 下午 10:24 
In our current MP game Sloops mod changes the way Ctis sacred crossbows work, and we believe it made their attack type change from ranged to melee. Negating things such as airshield specifically.
Lourdes 7 月 9 日 上午 12:49 
I would really want Piconye gitting built-in cold resistance. Their vulnerability to Murdering winter, which you can't fix by any bless is the reason why I stopped playing them after winning some MP games.
Lourdes 7 月 9 日 上午 12:47 
@Cat in a fedora, as for weapon blesses - it's not really true. I play MP games and only MP games since dominions 3, I was veteran even there. And I did A LOT of testing with blesses even in dom3. Regular strength boosting blesses (blood surge or just str+1, larger) are already more effective then any other kind of bless. Because never become obsolete. Most blesses are almost negared later with antimajic. Also MR-based blesses work bad vs elite units, because they frequently have high enough MR. Some weapon blesses are frequently on-damage. If you already did damage - +srt blesses add you AN damage boost (beacause any damage after prot is AN). In real MP games huge amount of people now take + str, and I NEVER see most of weapon blesses. So yuor comment, with all respect - is really fasr from MP reality. And it's only MP reality is the only reality wrth balancing.
spire69 7 月 8 日 上午 12:33 
@QuartzMech LA Agartha doesn't have a summon olm spell, only MA Agartha has that. Both in basegame and, as you said, sloops. You may have misread the inspector.