Dominions 6

Dominions 6

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SCBM for Spark of Divinity
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8.208 MB
2024 年 12 月 20 日 下午 3:39
10 月 17 日 上午 7:35
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SCBM for Spark of Divinity

描述
v1.10 (SCBM)

A version of Sloop's Comfy Balance Mod minus the pretender changes and made compatible with Spark of Divinity.

Original SCBM description:

Are you tired of

Weak nations?
Units you would never recruit?
Overpriced or superfluous items?
Spells and rituals that aren't worth casting?
Mages with crosspaths and nothing to do with them?
Pretender "gods" afflicted and terminally diseased after a poke from the local militia?
The sad state of pretender titans, titanlets and half of the monster roster?
Boring pretenders that bring nothing but their magic paths?
Pitiful starting armies?
Lackluster magic sites?
Why won't he wear a helmet?

Sloop's Comfy Balance Mod is a vanilla+ balance mod that prioritizes buffing the weak over nerfing the strong, QoL improvements, adds minimal original content and aims to avoid and roll back changes that prove controversial, regardless of whether I personally like them. Dozens of players have provided input on the mod over the course of several years in Dominions 5, and now SCBM is finally ready for Dominions 6.

Modified versions of Worthy Heroes and Better Arena, a repopulation system similar to Rebirth and Improved Spellcasting AI are included baked into the mod. A version of OneAge compatible with SCBM's changes is included as a separate mod you can turn on. Do not run the standalone versions of these mods alongside SCBM if you want your game to work.

Full documentation, version changelogs and a direct download link to the mod (and the OneAge version) can be found here:

https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy31_4jBen3Q/edit?usp=sharing



ID ranges used in SCBM (this is for other modders):

-- MONSTER ID RANGE 13000-13499
-- WEAPON ID RANGE 1200-1499
-- ARMOR ID RANGE 400-499
-- ITEM ID RANGE 1900-1949
-- SITE ID RANGE 1500-1599
-- MONTAG ID RANGE 2000-2099
44 条留言
superresistant 10 月 18 日 上午 9:08 
yeeeaah
Sloop  [作者] 10 月 17 日 上午 7:36 
Updated for v1.10 of SCBM and now with weapon IDs compatible with Divinitus. That next game patch took a while.
jaqdraco 7 月 29 日 下午 12:28 
well, i hope the update drops soon...
jaqdraco 6 月 14 日 上午 11:46 
@Sloop Oh very nice. Thank you and keep it up!
Rough 6 月 14 日 上午 11:27 
Ohhhhhh that's hella exciting. I'm pumped
Sloop  [作者] 6 月 13 日 下午 11:10 
@jaqdraco I've redone the weapon IDs again to be compatible with Divinitus in the next version, which I'll be putting out after the next game patch.
jaqdraco 5 月 26 日 下午 12:54 
Can you make a version for Divinitus? Spark of Divinity appears to be dead
Sloop  [作者] 5 月 25 日 下午 6:43 
@Druwski Good catch, fixed for the next version.
Druwski 5 月 19 日 下午 11:53 
SCBM version 1.09

Rorarus for EA Ermor seems to xpshapemon into itself, instead of ID 1103 (Hastatus)

[code]
#selectmonster 1102 -- Rorarus
#xpshape 25
#xpshapemon 1102 -- Rorarus
#xpshapeloss 40
#end
[/code]
Rough 3 月 26 日 下午 4:31 
@general yes, except that the weapon id's and I think a few other things are overlapping. I wanna get to the bottom of it with Ronhul, the Divinatus modder, but he's been sick and I've been busy. Feel free to help out if you can