Victoria 3

Victoria 3

Kuromi的AI
459 条留言
黛玉sop 3 小时以前 
Is it compatible with the tech…&res module? I really want it.
DEXAS 12 月 13 日 上午 7:50 
thank you for the update!
KuromiAK  [作者] 12 月 13 日 上午 5:46 
Updated with support for 1.12.1. The mod now uses the new Database Entry Modes​. Let me know if you encounter compatibility regressions. The mod was stable in the 3 timelapses I did.

Fixed a bug where the checks for the defender in scripted diplomatic support was incorrect. This means countries with a relevant defensive pact / guarantee will actually come to defense of them in Schleswig-Holstein and Brother's War. It also affects the Oriental Crisis and the Reconquista (of Latin America).

There are more tuning to be done. I would specifically like to address the issue of frequent communist / anarchist revolutions that is also rampant in vanilla. But I'll wait till Paradox go on vacations before doing anything drastic.
DeluvianSenecca 12 月 13 日 上午 5:08 
please update top tier mod
Thangbom 12 月 12 日 下午 10:38 
Best AI mod ever, please don't abandon this mod
sigma türkiş 60fps RL champion 12 月 12 日 下午 12:59 
pls update
sigma türkiş 60fps RL champion 12 月 12 日 上午 4:34 
update many mods depend on you
sigma türkiş 60fps RL champion 12 月 12 日 上午 4:19 
fix
加仑 12 月 11 日 下午 8:40 
版本更新了 请更新
黛玉sop 12 月 11 日 下午 8:25 
@KuromiAK 请求更新,大佬
黛玉sop 12 月 11 日 下午 6:44 
请求更新
BritishMapper 12 月 11 日 下午 2:09 
♥♥♥♥ happens bro
KuromiAK  [作者] 12 月 11 日 上午 3:06 
THIS UPDATE WILL BREAK YOUR MODS
applemask83 11 月 20 日 上午 9:38 
This appears to be murdering a bunch of provinces, like the Central Provinces and Mandalay in India. They're just blank. It's still playable but it makes The Great Game in particular impossible.
Alhelhast 11 月 4 日 下午 3:17 
I know this has nothing to do with this mod, but I still wanted to share my frustration with the market areas and the fact that countries have to make treaties to access the global market if they don't have their own port. I think it should be the other way around. Coastal countries could eventually embargo or block their trade with a landlocked country because the AI ​​never allows landlocked countries to reach transit agreements.

In fact, they should do a major overhaul of the system. Countries should be able to export their products from any port, but there should be associated logistics costs. It's not the same for Bolivia to export through Chile as it is through Brazil. I don't know if I'm explaining myself well...
And please excuse my basic English; I'm a Spanish speaker.
hugogug669 11 月 4 日 上午 9:00 
love that mods, only issue is that ai build way too much port it take all their pop so break the market
theblitz6794 11 月 2 日 上午 10:08 
The AI is too aggressive. I got Germany declaring for regime change on puppet josen when it has amicable with Qing and Qing has 1200 battalions of skirmish infantry
吃啥啥不剩 10 月 30 日 上午 2:48 
跟ra历史线mod兼容吗?
ChigaGad 10 月 26 日 上午 9:37 
I don't wanna be that guy but you could just leave supported_game_version empty
KuromiAK  [作者] 10 月 26 日 上午 8:22 
Updated for 1.11.0. It's a music DLC...
Danvolch 10 月 25 日 上午 4:53 
update plz
Pitris90 10 月 24 日 下午 3:29 
update plz
Emercio 10 月 22 日 上午 11:41 
Lovely mod, the AI is outperforming itself even. Still some lingering issues with AI downsizing or totally deleting their armies and fleets (Portugal and Denmark as striking examples). Non-western countries are alive and/or waking up most of the time, love to see it.
Полный дефекатор 10 月 20 日 下午 1:25 
does this ai makes counties more agressive?
underworldtour 10 月 20 日 下午 12:26 
can you update the tags to 1.11
Psijic 10 月 19 日 下午 2:17 
I see AI changed only 2-3 laws in 20 years.
格林kelandu 10 月 18 日 上午 2:18 
请上调AI的进攻倾向,现在的AI不敢要求侵吞领土,甚至不敢吞并附属过,美国甚至不敢对苏族宣战,俄罗斯不敢吃中玉兹。大英的鸦片战争也因此很难触发。
Franz 10 月 16 日 下午 3:33 
AI spam build construction building, full 55 for no purpose
KuromiAK  [作者] 10 月 11 日 下午 9:23 
@小鼠宝1.1.7群岛
For unit upgrades, use the Upgradeable Everything mod. As for over construction, I can't fix it. Gotta yell at Paradox.
小鼠宝1.1.9 10 月 11 日 下午 9:12 
I hope to enhance the military capabilities of AI iteration. In 1936, you would find units from 1836 in the armies of major powers. There is also an AI that mindlessly constructs hundreds of buildings, but in reality, only 10 levels are operational. Can we control the AI to build fewer from the start or automatically reduce the scale to around 150% of the employed capacity? Thank you very much.
fakemet 10 月 11 日 下午 12:27 
The game is unplayable without you
KuromiAK  [作者] 10 月 9 日 上午 3:07 
Updated to support 1.10.5 base game.
TheBlahJ 10 月 8 日 下午 9:58 
I really, really like how this mod makes things better and harder, but my one (rather large) issue with it is that the AI throws themselves into world wars like nothing I've ever seen. It's a real problem when every single regional conflict balloons into Britain vs whatever major they're angry at, with thousands of battalions being mobilized every single time. Is there any chance that you can fine tune the AI's intervention tendencies? They only ever enter these wars for petty stuff like investment rights, so maybe their priorities are out of whack.
KuromiAK  [作者] 10 月 5 日 下午 7:22 
I don't do compatibility patches. You are free to make one yourself.
小鼠宝1.1.9 10 月 4 日 下午 11:57 
I found a bug in this technology mod, where factories similar to car factories can produce tanks, and AI tends to use them instead of making realistic choices. Similarly, with plastic factories, AI rarely selects tires. Can this be fixed with a patch? Thank you
j 10 月 2 日 上午 5:13 
Thank you for the update <3 <3 <3
DeluvianSenecca 10 月 2 日 上午 2:20 
Thank you for the update. This mod is a must for anu playthrough!!! Thanks so much for the great quality work!
KuromiAK  [作者] 10 月 2 日 上午 1:12 
Updated to support 1.10.3.

The 1.10.3 update seemed to add support for controlled deficit spending for the AI, primarily used by Austria for their JE. I extended the trigger to apply to any country with a low enough interest rate. I didn't see a noticeable change for Austria or other countries, possibly because I made it turn off when countries go to war.

Lowered AI's desire to subsidize railways. Ever since 1.10 AI has been building an excessive amount of them and going bankrupt.

Added technology requirements to triggers for exporting late game goods. This is to prevent tiny amounts of them from showing up on world market ahead-of-time. The root cause with subventions is yet to be fixed by Paradox.
KuromiAK  [作者] 10 月 1 日 下午 5:38 
Not yet.
j 10 月 1 日 上午 10:07 
1.10.3 supported?
Some Guy 84 9 月 28 日 上午 11:26 
Will this still work with 1.9.8 or do I need to de activate it?
Sain† 9 月 27 日 上午 12:29 
Not sure how it affects ai logic, but i edited this in 01_admin_strategies and the bug didnt reappear (i did same thing for telephones and radios)

automobiles = { stance = wants_export
trigger = {
AND = {
kai_has_high_supply = { GOODS = automobiles }
has_technology_researched = combustion_engine
}
}
}
Tortillian 9 月 24 日 下午 4:10 
I love you
KuromiAK  [作者] 9 月 23 日 下午 7:15 
Updated the mod to support 1.10.0. This is primarily a compatibility patch. Improvements will come at a later date. (Or I might be distracted by EU5 release...)
jdiu3 9 月 23 日 上午 10:57 
Is this compatible with 1.10?
Berecles 9 月 20 日 上午 10:46 
yes, I could reproduce it with your steps and answered on your bug report to give it more attention hopefully. Thanks for your mod.
Berecles 9 月 20 日 上午 4:14 
Using this mod alone. Game starts with Automobiles as demand already. When 1942 starts Telephones and Radios appear in the world market. No one is able to produce them yet. Trade Centers get them from nothing.

I don't have that in vanilla.
I ran some observer games with your mod and vanilla.
Fahne 9 月 12 日 上午 8:33 
是否有人遇到固定日期闪退的问题?
Rossoserous 9 月 4 日 下午 5:20 
vie been playing this mod with Political and economic changes mod and just recently the AI cannot handle its economy, i mean every single nation is in default by 1880's the only ones that are not in permanent default are Russia and china somehow. did you do a change or something causes it used to work fine,