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Rapporter et oversættelsesproblem
The 1.10.3 update seemed to add support for controlled deficit spending for the AI, primarily used by Austria for their JE. I extended the trigger to apply to any country with a low enough interest rate. I didn't see a noticeable change for Austria or other countries, possibly because I made it turn off when countries go to war.
Lowered AI's desire to subsidize railways. Ever since 1.10 AI has been building an excessive amount of them and going bankrupt.
Added technology requirements to triggers for exporting late game goods. This is to prevent tiny amounts of them from showing up on world market ahead-of-time. The root cause with subventions is yet to be fixed by Paradox.
automobiles = { stance = wants_export
trigger = {
AND = {
kai_has_high_supply = { GOODS = automobiles }
has_technology_researched = combustion_engine
}
}
}
Known bug.
https://forum.paradoxplaza.com/forum/threads/subventions-allow-trade-centers-to-export-goods-that-havent-been-invented-yet.1857688/
I don't have that in vanilla.
I ran some observer games with your mod and vanilla.
已知问题。补助金会导致贸易中心无中生有。
El juego se vuelve competitivo y en 1880 no has dejado a todos humillados, de hecho perdí 2 partidas y eso nunca pasa ajaajja, te felicito por tu trabajo, tengo 2.800h en este juego y es de las mejores adiciones que he añadido. La IA siempre tendrá la ventaja económica, puedes estar de guerra en guerra y su economía es muy resiliente si no generas invasiones, pero es un grado de dificultad que lo vuelve más sabroso de gestionar.
Rewrote political strategy weights to better reflect IG's ideology and clout, especially in monarchies.
Sure go for it.
I also made some personal adjustments to make immigration to the Americas more realistic, along with a few other minor tweaks.
I’d like to ask if you would authorize me to publish my mod, which includes the same AI files from your mod. Of course, I will give you full and prominent credit for your work.
Hell lag XD
Arms race is re-enabled. All the way back in 1.2, AI used to build barracks ignoring their budgets, only to to run out of money and destroy those barracks. As of 1.9.7, AI seems much more responsible with their budget. Plus they could use a late game money outlet.
Small tweaks to PMs and power plants. Though not perfect, AI now adopts electricity reasonably well. There should be fewer instances of shortages too.
AI should no longer demand regime change from a subject of their rival.
还有一点就是ai的宣战逻辑能不能改进?ai总是会提出一些很难实现的要求导致原本能轻松胜利的战争硬是被拖到无条件和平,比如俄国和英国打的时候经常会提出解放威尔士这种不可能完成的目标。能不能让ai吃地/解放国家等需要占领目标的理由会考虑到接壤问题,这类目标要求只有陆军能通过前线直达目标或首都的时候才会提出。或者干脆在提出海外目标的时候大幅度提高海军实力对比的比重,让ai在大国对抗中只提出接壤地区的目标
Increased revolution aversion in generic AI strategies to compensate for the increased chance to attempt to pass laws. Early civil wars should be less common in progressive great powers - the US, Britain, France.
Lowered the minimum state GDP before AI would construct a trade center slightly for non-coastal states or in unrecognized countries. This was specifically so that Persia's inland capital would qualify for a trade center. Vanilla 1.9.6 added the limitation for performance reasons. This change should be minor enough to not cause problems.
AI should now switch their financial districts to Public Traded.