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o7
While, yes, it can be used in overpowered ways (like adding archotech limbs to your Naked Brutality pawn,) it's also useful for fixing one of your furskin pawns spawning *with a tattoo!* (Note: Tattoos do NOT render on furskin, so the game throws errors until the offending tattoo/s is/are removed.)
That isn't a problem, that is intended, and have always been the case with this mod. It's literally made so that you can modify items world-wide freely; if you mistakenly use this feature, it's not the mods fault you skiped reading the mods desciption.
It did not go well
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3225256557
RimWorld 1.5.4066 rev841
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
Error while instantiating a mod of type VSE.SkillsMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:CharacterEditor.SkillTool.GetSkillAsSeparatedString_Patch0 (RimWorld.SkillRecord): IL_0085: call 0x00000021
https://gist.github.com/HugsLibRecordKeeper/c52d98161a724405874ac21298540fec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception ticking Hopy (at (40, 0, 90)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AFF5AC2F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Hopy meleed Pagephos from out of melee position.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)