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Сообщить о проблеме с переводом
o7
While, yes, it can be used in overpowered ways (like adding archotech limbs to your Naked Brutality pawn,) it's also useful for fixing one of your furskin pawns spawning *with a tattoo!* (Note: Tattoos do NOT render on furskin, so the game throws errors until the offending tattoo/s is/are removed.)
That isn't a problem, that is intended, and have always been the case with this mod. It's literally made so that you can modify items world-wide freely; if you mistakenly use this feature, it's not the mods fault you skiped reading the mods desciption.
It did not go well
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3225256557
RimWorld 1.5.4066 rev841
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
Error while instantiating a mod of type VSE.SkillsMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:CharacterEditor.SkillTool.GetSkillAsSeparatedString_Patch0 (RimWorld.SkillRecord): IL_0085: call 0x00000021
https://gist.github.com/HugsLibRecordKeeper/c52d98161a724405874ac21298540fec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception ticking Hopy (at (40, 0, 90)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AFF5AC2F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Hopy meleed Pagephos from out of melee position.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)