RimWorld

RimWorld

Character Editor [1.0-1.5]
225 kommenttia
goober25 13.8. klo 21.45 
what was the origional?
Sun 9.8. klo 7.20 
Thanks for your mod
Victor 23.7. klo 18.26 
thank you for the 1.5 my man, I guess it is time to go back to the old one, it was real :steamsad:
FerrisCG  [tekijä] 20.7. klo 22.21 
Use the official version this was just a temp fix for 1.5 before void updated the main mod
1.6 please:steamthumbsup:
forkmaxxing 19.7. klo 17.36 
multiplayer compatibilty would be so good please add
vladerator7 18.7. klo 12.44 
1.6 please:DSTchester:
VitaKaninen 17.7. klo 15.41 
Use the 1.6 version that is already available.
咸鱼道长小白兔 17.7. klo 15.36 
1.6 please
VitaKaninen 14.7. klo 9.29 
Just use the alternative version.
Gravora 14.7. klo 1.21 
1.6 please
Sonado 13.7. klo 22.05 
1.6 please
Cleric_McManus 11.7. klo 16.07 
Ah, so it's back to Void's version then!
Greysuki 11.7. klo 9.58 
The original author is back, so...
o7
Cleric_McManus 9.7. klo 19.07 
@FerrisCG I hope you have time to update this for 1.6, this mod is *so* incredibly helpful, it's a must have imo. Great work!
rydurakck 16.6. klo 7.37 
1.6 pze
FG_Remastered 14.3. klo 17.37 
@星宫野子:This is a fork that was updated faster, but by a different author.
Michael Jackson 14.3. klo 7.53 
这个和另外一个有什么区别嘛
Svela 27.2. klo 21.31 
For some reason the Bodysize genes added by this mod throw drawing exceptions on any pawn that has said genes. The genes work fine by changing the body size as far as I can tell, but the constant errors in the log causes some lag when using dev mode and trying to check the error log. It also makes it difficult to troubleshoot other more important errors.
I love this mod. For many reasons.
While, yes, it can be used in overpowered ways (like adding archotech limbs to your Naked Brutality pawn,) it's also useful for fixing one of your furskin pawns spawning *with a tattoo!* (Note: Tattoos do NOT render on furskin, so the game throws errors until the offending tattoo/s is/are removed.)
mm 17.8.2024 klo 1.52 
Miha 3.7.2024 klo 7.53 
good
Valliecane 31.5.2024 klo 18.41 
@Karas
That isn't a problem, that is intended, and have always been the case with this mod. It's literally made so that you can modify items world-wide freely; if you mistakenly use this feature, it's not the mods fault you skiped reading the mods desciption.
lol 10.5.2024 klo 10.03 
Karas 26.4.2024 klo 1.33 
This is a very useful mod, but there is a problem when you accidentally modify the parameters of the weapon using this mod. When you open it the next time, it does not maintain the default parameters. I checked all the DLLs and XML when making the mod and found no problems. I spent 3 days checking and found that this mod modified the parameters of the item. I like it. but you can restore all the default parameters when the game is reloaded so that there are no more modders wasting their time. Thank you for your work!
Misterdie 21.4.2024 klo 10.56 
da mooch if u use rimphy it will tell u when the mod is there 2 time since this is the same mod just updated to 1.5 void updated the mod now yea
Kobato 21.4.2024 klo 4.38 
Does the author hide this mod?
DaMooch 21.4.2024 klo 0.04 
Nevermind. I have two different Character Builder mods installed? This one and another with the same name that looks like it does the same thing. The other one created by VOID
DaMooch 20.4.2024 klo 19.46 
Oh, and the mod isn't showing up in the Mods list in-game at all.
DaMooch 20.4.2024 klo 19.45 
Getting a weird error with the mod. It keeps creating two folders in the /SteamLibrary/steamapps/workshop/content/294100 folder, listed as 1874644848 and 3211700981. It does this even after unsubscribing and resubscribing to the mod, clearing out Rimworld and making a fresh install (deleting both the steamapps Rimworld folder and the LocalLow Ludeon Studios folder as well). I'm assuming there's some logfile that Steam uses to track subscribed mods that maybe got corrupted or something, but I have no idea where that is. Any ideas?
dracoix 🐉 20.4.2024 klo 18.25 
Thanks for the work Ferris, void's on active development again.
Hardrada 20.4.2024 klo 10.17 
appreciate you brotha for being the caretaker. good deed.
Lefty 20.4.2024 klo 2.27 
thanks for this mod until the original one was updated O7
Zaljerem 19.4.2024 klo 5.25 
o7
あっ 19.4.2024 klo 4.45 
void has updated the original, thanks for your work @Ferris
Rowlan56 17.4.2024 klo 18.08 
Looks like void updated theirs.
FerrisCG  [tekijä] 17.4.2024 klo 13.26 
@Carsteinvania Same issue as bellow its being looked into by VSE team
FerrisCG  [tekijä] 17.4.2024 klo 13.24 
@Дио Херрингтон Am aware waiting on VSE devs to fix their patch
Wulfen Hyde 17.4.2024 klo 11.45 
Forced late stage pregnancy on 2 elephants to speed things up
It did not go well
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3225256557
Дио Херрингтон 17.4.2024 klo 4.59 
with Vanilla Skills Expanded causing error:steamsad:
RimWorld 1.5.4066 rev841
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

Error while instantiating a mod of type VSE.SkillsMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:CharacterEditor.SkillTool.GetSkillAsSeparatedString_Patch0 (RimWorld.SkillRecord): IL_0085: call 0x00000021
Kobato 16.4.2024 klo 23.14 
The landing pod load save function is not working
Carsteinvania 16.4.2024 klo 13.41 
Ramie 16.4.2024 klo 9.50 
This is working great for me, thanks for helping us. :)
FerrisCG  [tekijä] 16.4.2024 klo 9.04 
@FG_Remastered Sent void a message about it waiting on response
FerrisCG  [tekijä] 16.4.2024 klo 9.04 
@Skurblord That tiny fragment of the log tells nothing would need the entire log
Skurblord 16.4.2024 klo 7.48 
[Ref D1F29A73] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Exception ticking Hopy (at (40, 0, 90)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AFF5AC2F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hopy meleed Pagephos from out of melee position.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Skurblord 16.4.2024 klo 7.48 
I know this is getting updated by the other dev later but I figure I'll post it here in case he looks here to see what all needs fixed. The anesthetize function in the health tab causes a buttload of bugs. Sometimes it makes pawn that are attacking while unconscious/in jail. If they die while in this state they become a crawling corpse that can die but keeps moving and causes log spam. Sometimes it causes pawns to duplicate and send a ghost version around while leaving the actual pawn on the ground. I was only able to find one log spam for the prisoner bug but the other two have different log spam.
FG_Remastered 16.4.2024 klo 4.17 
VOID announced that he'll update the original this weekend. Perhaps you could send him some of the things you changed, so he doesn't have to start from zero with his update.
Tun Ra 16.4.2024 klo 4.03 
When I spawn into world none of my pawns spawn in, it's just an empty world. Not sure what is causing it.
FerrisCG  [tekijä] 16.4.2024 klo 4.00 
@khawio Send your logs? Just saying "it does not work" means nothing to me ;p