RimWorld

RimWorld

Character Editor [1.0-1.5]
225 kommentarer
goober25 13 aug @ 21:45 
what was the origional?
Sun 9 aug @ 7:20 
Thanks for your mod
Victor 23 jul @ 18:26 
thank you for the 1.5 my man, I guess it is time to go back to the old one, it was real :steamsad:
FerrisCG  [skapare] 20 jul @ 22:21 
Use the official version this was just a temp fix for 1.5 before void updated the main mod
1.6 please:steamthumbsup:
forkmaxxing 19 jul @ 17:36 
multiplayer compatibilty would be so good please add
vladerator7 18 jul @ 12:44 
1.6 please:DSTchester:
VitaKaninen 17 jul @ 15:41 
Use the 1.6 version that is already available.
咸鱼道长小白兔 17 jul @ 15:36 
1.6 please
VitaKaninen 14 jul @ 9:29 
Just use the alternative version.
Gravora 14 jul @ 1:21 
1.6 please
Sonado 13 jul @ 22:05 
1.6 please
Cleric_McManus 11 jul @ 16:07 
Ah, so it's back to Void's version then!
Greysuki 11 jul @ 9:58 
The original author is back, so...
o7
Cleric_McManus 9 jul @ 19:07 
@FerrisCG I hope you have time to update this for 1.6, this mod is *so* incredibly helpful, it's a must have imo. Great work!
rydurakck 16 jun @ 7:37 
1.6 pze
FG_Remastered 14 mar @ 17:37 
@星宫野子:This is a fork that was updated faster, but by a different author.
Michael Jackson 14 mar @ 7:53 
这个和另外一个有什么区别嘛
Svela 27 feb @ 21:31 
For some reason the Bodysize genes added by this mod throw drawing exceptions on any pawn that has said genes. The genes work fine by changing the body size as far as I can tell, but the constant errors in the log causes some lag when using dev mode and trying to check the error log. It also makes it difficult to troubleshoot other more important errors.
I love this mod. For many reasons.
While, yes, it can be used in overpowered ways (like adding archotech limbs to your Naked Brutality pawn,) it's also useful for fixing one of your furskin pawns spawning *with a tattoo!* (Note: Tattoos do NOT render on furskin, so the game throws errors until the offending tattoo/s is/are removed.)
mm 17 aug, 2024 @ 1:52 
Miha 3 jul, 2024 @ 7:53 
good
Valliecane 31 maj, 2024 @ 18:41 
@Karas
That isn't a problem, that is intended, and have always been the case with this mod. It's literally made so that you can modify items world-wide freely; if you mistakenly use this feature, it's not the mods fault you skiped reading the mods desciption.
lol 10 maj, 2024 @ 10:03 
Karas 26 apr, 2024 @ 1:33 
This is a very useful mod, but there is a problem when you accidentally modify the parameters of the weapon using this mod. When you open it the next time, it does not maintain the default parameters. I checked all the DLLs and XML when making the mod and found no problems. I spent 3 days checking and found that this mod modified the parameters of the item. I like it. but you can restore all the default parameters when the game is reloaded so that there are no more modders wasting their time. Thank you for your work!
Misterdie 21 apr, 2024 @ 10:56 
da mooch if u use rimphy it will tell u when the mod is there 2 time since this is the same mod just updated to 1.5 void updated the mod now yea
Kobato 21 apr, 2024 @ 4:38 
Does the author hide this mod?
DaMooch 21 apr, 2024 @ 0:04 
Nevermind. I have two different Character Builder mods installed? This one and another with the same name that looks like it does the same thing. The other one created by VOID
DaMooch 20 apr, 2024 @ 19:46 
Oh, and the mod isn't showing up in the Mods list in-game at all.
DaMooch 20 apr, 2024 @ 19:45 
Getting a weird error with the mod. It keeps creating two folders in the /SteamLibrary/steamapps/workshop/content/294100 folder, listed as 1874644848 and 3211700981. It does this even after unsubscribing and resubscribing to the mod, clearing out Rimworld and making a fresh install (deleting both the steamapps Rimworld folder and the LocalLow Ludeon Studios folder as well). I'm assuming there's some logfile that Steam uses to track subscribed mods that maybe got corrupted or something, but I have no idea where that is. Any ideas?
dracoix 🐉 20 apr, 2024 @ 18:25 
Thanks for the work Ferris, void's on active development again.
Hardrada 20 apr, 2024 @ 10:17 
appreciate you brotha for being the caretaker. good deed.
Lefty 20 apr, 2024 @ 2:27 
thanks for this mod until the original one was updated O7
Zaljerem 19 apr, 2024 @ 5:25 
o7
あっ 19 apr, 2024 @ 4:45 
void has updated the original, thanks for your work @Ferris
Rowlan56 17 apr, 2024 @ 18:08 
Looks like void updated theirs.
FerrisCG  [skapare] 17 apr, 2024 @ 13:26 
@Carsteinvania Same issue as bellow its being looked into by VSE team
FerrisCG  [skapare] 17 apr, 2024 @ 13:24 
@Дио Херрингтон Am aware waiting on VSE devs to fix their patch
Wulfen Hyde 17 apr, 2024 @ 11:45 
Forced late stage pregnancy on 2 elephants to speed things up
It did not go well
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3225256557
Дио Херрингтон 17 apr, 2024 @ 4:59 
with Vanilla Skills Expanded causing error:steamsad:
RimWorld 1.5.4066 rev841
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

Error while instantiating a mod of type VSE.SkillsMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:CharacterEditor.SkillTool.GetSkillAsSeparatedString_Patch0 (RimWorld.SkillRecord): IL_0085: call 0x00000021
Kobato 16 apr, 2024 @ 23:14 
The landing pod load save function is not working
Carsteinvania 16 apr, 2024 @ 13:41 
Ramie 16 apr, 2024 @ 9:50 
This is working great for me, thanks for helping us. :)
FerrisCG  [skapare] 16 apr, 2024 @ 9:04 
@FG_Remastered Sent void a message about it waiting on response
FerrisCG  [skapare] 16 apr, 2024 @ 9:04 
@Skurblord That tiny fragment of the log tells nothing would need the entire log
Skurblord 16 apr, 2024 @ 7:48 
[Ref D1F29A73] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Exception ticking Hopy (at (40, 0, 90)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AFF5AC2F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hopy meleed Pagephos from out of melee position.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Skurblord 16 apr, 2024 @ 7:48 
I know this is getting updated by the other dev later but I figure I'll post it here in case he looks here to see what all needs fixed. The anesthetize function in the health tab causes a buttload of bugs. Sometimes it makes pawn that are attacking while unconscious/in jail. If they die while in this state they become a crawling corpse that can die but keeps moving and causes log spam. Sometimes it causes pawns to duplicate and send a ghost version around while leaving the actual pawn on the ground. I was only able to find one log spam for the prisoner bug but the other two have different log spam.
FG_Remastered 16 apr, 2024 @ 4:17 
VOID announced that he'll update the original this weekend. Perhaps you could send him some of the things you changed, so he doesn't have to start from zero with his update.
Tun Ra 16 apr, 2024 @ 4:03 
When I spawn into world none of my pawns spawn in, it's just an empty world. Not sure what is causing it.
FerrisCG  [skapare] 16 apr, 2024 @ 4:00 
@khawio Send your logs? Just saying "it does not work" means nothing to me ;p