RimWorld
Character Editor [1.0-1.5]
225 件のコメント
goober25 8月13日 21時45分 
what was the origional?
Sun 8月9日 7時20分 
Thanks for your mod
Victor 7月23日 18時26分 
thank you for the 1.5 my man, I guess it is time to go back to the old one, it was real :steamsad:
FerrisCG  [作成者] 7月20日 22時21分 
Use the official version this was just a temp fix for 1.5 before void updated the main mod
1.6 please:steamthumbsup:
forkmaxxing 7月19日 17時36分 
multiplayer compatibilty would be so good please add
vladerator7 7月18日 12時44分 
1.6 please:DSTchester:
VitaKaninen 7月17日 15時41分 
Use the 1.6 version that is already available.
咸鱼道长小白兔 7月17日 15時36分 
1.6 please
VitaKaninen 7月14日 9時29分 
Just use the alternative version.
Gravora 7月14日 1時21分 
1.6 please
Sonado 7月13日 22時05分 
1.6 please
Cleric_McManus 7月11日 16時07分 
Ah, so it's back to Void's version then!
Greysuki 7月11日 9時58分 
The original author is back, so...
o7
Cleric_McManus 7月9日 19時07分 
@FerrisCG I hope you have time to update this for 1.6, this mod is *so* incredibly helpful, it's a must have imo. Great work!
rydurakck 6月16日 7時37分 
1.6 pze
FG_Remastered 3月14日 17時37分 
@星宫野子:This is a fork that was updated faster, but by a different author.
Michael Jackson 3月14日 7時53分 
这个和另外一个有什么区别嘛
Svela 2月27日 21時31分 
For some reason the Bodysize genes added by this mod throw drawing exceptions on any pawn that has said genes. The genes work fine by changing the body size as far as I can tell, but the constant errors in the log causes some lag when using dev mode and trying to check the error log. It also makes it difficult to troubleshoot other more important errors.
Onikage-056, God of Animatronics 2月12日 19時00分 
I love this mod. For many reasons.
While, yes, it can be used in overpowered ways (like adding archotech limbs to your Naked Brutality pawn,) it's also useful for fixing one of your furskin pawns spawning *with a tattoo!* (Note: Tattoos do NOT render on furskin, so the game throws errors until the offending tattoo/s is/are removed.)
mm 2024年8月17日 1時52分 
Miha 2024年7月3日 7時53分 
good
Valliecane 2024年5月31日 18時41分 
@Karas
That isn't a problem, that is intended, and have always been the case with this mod. It's literally made so that you can modify items world-wide freely; if you mistakenly use this feature, it's not the mods fault you skiped reading the mods desciption.
lol 2024年5月10日 10時03分 
Karas 2024年4月26日 1時33分 
This is a very useful mod, but there is a problem when you accidentally modify the parameters of the weapon using this mod. When you open it the next time, it does not maintain the default parameters. I checked all the DLLs and XML when making the mod and found no problems. I spent 3 days checking and found that this mod modified the parameters of the item. I like it. but you can restore all the default parameters when the game is reloaded so that there are no more modders wasting their time. Thank you for your work!
Misterdie 2024年4月21日 10時56分 
da mooch if u use rimphy it will tell u when the mod is there 2 time since this is the same mod just updated to 1.5 void updated the mod now yea
Kobato 2024年4月21日 4時38分 
Does the author hide this mod?
DaMooch 2024年4月21日 0時04分 
Nevermind. I have two different Character Builder mods installed? This one and another with the same name that looks like it does the same thing. The other one created by VOID
DaMooch 2024年4月20日 19時46分 
Oh, and the mod isn't showing up in the Mods list in-game at all.
DaMooch 2024年4月20日 19時45分 
Getting a weird error with the mod. It keeps creating two folders in the /SteamLibrary/steamapps/workshop/content/294100 folder, listed as 1874644848 and 3211700981. It does this even after unsubscribing and resubscribing to the mod, clearing out Rimworld and making a fresh install (deleting both the steamapps Rimworld folder and the LocalLow Ludeon Studios folder as well). I'm assuming there's some logfile that Steam uses to track subscribed mods that maybe got corrupted or something, but I have no idea where that is. Any ideas?
dracoix 🐉 2024年4月20日 18時25分 
Thanks for the work Ferris, void's on active development again.
Hardrada 2024年4月20日 10時17分 
appreciate you brotha for being the caretaker. good deed.
Lefty 2024年4月20日 2時27分 
thanks for this mod until the original one was updated O7
Zaljerem 2024年4月19日 5時25分 
o7
あっ 2024年4月19日 4時45分 
void has updated the original, thanks for your work @Ferris
Rowlan56 2024年4月17日 18時08分 
Looks like void updated theirs.
FerrisCG  [作成者] 2024年4月17日 13時26分 
@Carsteinvania Same issue as bellow its being looked into by VSE team
FerrisCG  [作成者] 2024年4月17日 13時24分 
@Дио Херрингтон Am aware waiting on VSE devs to fix their patch
Wulfen Hyde 2024年4月17日 11時45分 
Forced late stage pregnancy on 2 elephants to speed things up
It did not go well
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3225256557
Дио Херрингтон 2024年4月17日 4時59分 
with Vanilla Skills Expanded causing error:steamsad:
RimWorld 1.5.4066 rev841
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

Error while instantiating a mod of type VSE.SkillsMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:CharacterEditor.SkillTool.GetSkillAsSeparatedString_Patch0 (RimWorld.SkillRecord): IL_0085: call 0x00000021
Kobato 2024年4月16日 23時14分 
The landing pod load save function is not working
Carsteinvania 2024年4月16日 13時41分 
Ramie 2024年4月16日 9時50分 
This is working great for me, thanks for helping us. :)
FerrisCG  [作成者] 2024年4月16日 9時04分 
@FG_Remastered Sent void a message about it waiting on response
FerrisCG  [作成者] 2024年4月16日 9時04分 
@Skurblord That tiny fragment of the log tells nothing would need the entire log
Skurblord 2024年4月16日 7時48分 
[Ref D1F29A73] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Exception ticking Hopy (at (40, 0, 90)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AFF5AC2F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hopy meleed Pagephos from out of melee position.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Skurblord 2024年4月16日 7時48分 
I know this is getting updated by the other dev later but I figure I'll post it here in case he looks here to see what all needs fixed. The anesthetize function in the health tab causes a buttload of bugs. Sometimes it makes pawn that are attacking while unconscious/in jail. If they die while in this state they become a crawling corpse that can die but keeps moving and causes log spam. Sometimes it causes pawns to duplicate and send a ghost version around while leaving the actual pawn on the ground. I was only able to find one log spam for the prisoner bug but the other two have different log spam.
FG_Remastered 2024年4月16日 4時17分 
VOID announced that he'll update the original this weekend. Perhaps you could send him some of the things you changed, so he doesn't have to start from zero with his update.
Tun Ra 2024年4月16日 4時03分 
When I spawn into world none of my pawns spawn in, it's just an empty world. Not sure what is causing it.
FerrisCG  [作成者] 2024年4月16日 4時00分 
@khawio Send your logs? Just saying "it does not work" means nothing to me ;p