安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
BTR-60PB should be fine now.
btr -60pb
Program will be terminated .
EXCEPTION ACCESS VIOLATION read at Oxffffffffffffffff
RIP =140714dbc[ main _ loop ]
RAX =772f646e756f732f RBX =164f2d318
RCX =10cce6860 RDX =16606e048
RSI =16606ff0 RDI =164f2d3c8
RSP =0551f060 RBP =0551f0d0
>>gui2:lre: spawn ( btr -60pb)
> spawn btr -60pb[0x0 actor ]
CALL TO ARMS - GATES OF HELL -v1.055.0- standard x642025.09.2914:01-x64-fa4f95180-0x0166532F
I think i fixed it on the newest update i uploaded at 6:22am my time today.
its 1:33pm now. Thanks for the report hope it is fixed. I will recheck it today after i eat breakfast and drop another bugfixpatch if i find something.
1\ btr -60pb
Program will be terminated .
EXCEPTION ACCESS VIOLATION read at Oxffffffffffffffff
RIP =140714dbc[ main _ loop ]
RAX =c1006482c1803e06 RBX =19b279578
RCX =18bc24910 RDX =19ad505b8
RSI =19ad50560 RDI =19b279628
RSP =0556f060 RBP =0556f0d0
>>gui2:lre: spawn ( btr -60pb)
> spawn btr -60pb[0x0 actor ]
CALL TO ARMS - GATES OF HELL -v1.055.0- standard x642025.09.2914:01-x64-fa4f95180-0x0166532F
2/ t34_100
Program will be terminated .
EXCEPTION ACCESS VIOLATION read at 0x000001ec
RIP =140789424[ main _ loop ]
RAX =00000000
RCX =1c2755980
RBX =1b7a1cf18
RSI =1c2755980
RDX =1acfdc3fc
RBP =1ba729b60
RSP =0552ed48
RDI =1b7a1d008
>>>gui2:lre: spawn (t34_100)
>> entity : raw
> file "/ entity /- vehicle / sov / tank _ medium /t34_100/134_100.def*
142:
}"
143:
-
CALL TO ARMS - GATES OF HELL -v1.055.0- standard x642025.09.2914:01-x64-fa4f95180-0x0166532F
thanks to your great work:)
Not to my knowledge? albeit.. wait... i might have revised the smokebarrels on them.... and i had to reexport my files... i will redo the changes for their smoke barrels.
I still dont know what causes it. i installed pop-os linux today so i will try to sort this out during next week
You hit the soldiers with high enough shell they do die. the Elites might tank a 105-155mm once but thats about it.
And i will keep the soundeffects as it is for now. I might check how they are on that mod but i think current ones are fine now. I have to make a beta patch next week anyways since the game will update.
I mean it has a T-72M1 on it? Hotmod poland is not done anyways?
Might I suggest getting the ME262 from the A&Rm mod by Max Dreschler?
It's the only ME262 that has the accurate speed of a fighter jet compared to the IL-2 or the BF109, and the ONLY version of the ME262 that enemy ground AA couldn't touch.
But, if exporting from the A&Rm mod isn't possible; then any me262 model would work fine; however my only ask is that you make it fast. It wouldn't make sense for it to be the same speed as a propeller aircraft.
The reason why I think looking into the A&Rm mod would be more worthwile, is because the gunruns already work on that while dropping the bomb. it automatically targets and engages enemy infantry if it's infront of it. The cannon ME262 would require slight changes, and making armored targets a priority for those.
I know It might not be that easy code-wise but I'm sure you'll manage.
ME262 A-1 (big 50mm cannon -> hunts armored targets)
ME262 Sturmvogel (250/500kg bomb + 30mm gunrun if infantry/armored targets are near)
The planesupport would need a model to be ported. im sure some mod might have the plane on there so that would be pretty easy to do. Ie the code to the plane itself is rather easy.
Also the nebelwerfer artillery strikes could work too. Thanks for the idea. i think it would be nice implementation and probably pretty quick to do.
I have been thinking to add stuff to FRG. ie i was planning full 1950s wunderwaffe. ie WW2 equipment but with STG-45M and etc. and maybe have even 1960-1980s upgrade packages for E-50, E-75 and E-100
I was away last week from home and there will be new beta patch cycle so i have to prioritise the game does not shit the bed this weekend.
ME-262 cas, gunrun, 500kg supports when?
15cm/21cm/ 30cm Nebelwerfer supports when?
I get that it might not be easy to implement considering the scope of the mod already, however it would be a massive help, because cold war AA vs propeller bomber isn't really a fair fight.
I'm not saying that you should bring the FRG to USSR/USA levels of available units, but a few key details are absent which are quite important when the enemy is technologically superior to you.
BUT, this mod is still very playable even without these additions, and sometimes they aren't even necessary. Keep up the good work, & stay safe.
You might be running out of ram so i would either scroll the map or restart the game every map. i dont have this particular problem on my end. But one symptom if game is breaking apart codewise is low fps.
I did try to write one at somepoint and i think its halfway done but i have never finished. the main problem is that there is over couplethousand files that have to be manually adjusted so its rather unfeasible to do and bit hard to maintain as well.
?
Hey can you drop a log file to me on the discord or the error code or so on? i can take look tomorrow and see what it is. i think it might be due to missing unit or etc. but i would also try to verify files too.
Goos youre enjoying the mod.
In battles. The ram is consumed since the game used to cache all units of the factions in conquest. now it only caches the units you actually bring and AI can spawn.
On skirmish the RAM usage is 30-35GB due to the amount of units.
Let me demonstrate.
NATO list (units_nat.set): 814 distinct units
820 total entries, with 6 duplicate names
RUS list (units_rus.set): 548 distinct units
550 total entries, with 2 duplicate names
Total distinct units across both lists: 1,362
yeah this is why it used to take 30GB ram on battles. it does not do it on menus.
you can infact do the same by playing vanilla and putting all factions on same skirmish match and you will reach around 15-25GB most likely.
otan vs Warsaw Pact
The units change as the game progresses, so I can't really say, except for the American infantry and the German artillery and tanks in general
and we don't really know where to find the logs
No and never will be
I cant replicate this on my own i need logs it does not help me much if you say it crashes.
It does not do it when solo on MP.
also i need info of factions being used and so on.. units being used. its impossible to find out why it does it otherwise.
still crashes always at the end of the game to display the scores screen
last week we play the 4 september
We'll test it today and I'll tell you if it happens again.
Okay let me check it. i wont fix it now but i will do it later next week.
Was this after this weeks patch or was it last week? i have not been able to test it personally since i have no friends available and i have no time this weekend to run it. i ran it solo and it did not crash when i saved entities.
I just played that same evening and it crashed again and since it was him who hosted it didn't save the game but usually when it crashes it saves anyway most of the time
Tomorrow night I'll play with him again and see if we crash again.
Yes, I do have Liberation DLC. It's sitting at 4.33 GB for the game right now and I have it checked on DLC list.
Okay i did a hotfix. i am not sure does it work since i cant get anyone to test it with me at this time but it most likely will stop the crashes in multiplayer. If it does not i will fix it next week.
Not right now. i know the error though and i can give you the errorcode for it.
[00:50:58] Game stopped
[00:50:58] GameThreadStop
[00:50:58] Entity::Load(): Can't find entity with ID=59394
[00:50:58] Entity::Load(): Can't find entity with ID=59394
ie it cant find entity with this specific ID. the only problem i do not know what ID it wants to find. so i will comb through the errorlogs next week. I don't have time this weekend. It's pretty much the only thing i have for next couple months. Literally the only weekend I'm not available.