Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

UltraHotmod
1.138 comentarios
STRELOK_vernulsa hace 21 horas 
ostfront map
STRELOK_vernulsa hace 21 horas 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).
STRELOK_vernulsa hace 21 horas 
@EmperorOfFinland You can make a research tree like in ARM fashion.
Hexx hace 22 horas 
so fristly it would be nice to have images for all units, but it's time consuming and not too important so skip that
honestly idk how to organise the tech tree with that much units, maybe make it less stretched out vertically
i got rx 580 (what bottlenecks my pc), 32 gb ram, ryzen 5 3600x and i got stutters on low-medium settings, on low settings performance is okay
EmperorOfFinland  [autor] hace 22 horas 
@Hexx

Good if you got idea on how to reorganise techtree that would work.

In terms of optimisation. i have been fixing bugs for the last week and still fixing it.

I will fix optimisation once the gamebreaking bugs are fixed.

Describe how the optimisation is and what kind of PC you have so i have a baseline since this mod was made around my own 2020 PC
Hexx hace 22 horas 
not a bad mod but imo there is too much stuff in it, tech tree needs to be organized and optimisation is not that good
Biggi_Big hace 23 horas 
Thank, mod works
EmperorOfFinland  [autor] 6 OCT a las 3:56 
@Biggi_Big

Okay so that file was needed for something. i restored it and updated the mod. verify gamefiles and it should work again.
Biggi_Big 6 OCT a las 1:43 
Exception
---------------------------
Program will be terminated.
APP_ERROR: File not found - resource/properties/ammo_usa.inc (C:\WORK\PROJECT_2\goh\GEM\source_work\eIORepository.cpp:374)

RIP=7ffa88b55369 [main_loop]
RAX=00000000 RBX=3c716d130
RCX=00000000 RDX=00000000
RSI=3c6da08e0 RDI=0bad0001
RSP=04fbe2c0 RBP=00000176
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/inventory/-boxes/ammobox_art/ammobox_art_usa.def"

14: (include "/properties/ammo_usa.inc")«
15: ("usa_box_ammo_art")
16:
17: {Volume "body"
18: {thickness 1}


CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F

---------------------------
ОК
---------------------------
P.S
bug after path.
STRELOK_vernulsa 3 OCT a las 21:37 
I chose Asia
EmperorOfFinland  [autor] 3 OCT a las 12:16 
@STRELOK_vernulsa

make sure you pick maps that dont use DLC maps
STRELOK_vernulsa 3 OCT a las 11:55 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Could not find any maps for campaign_capture_the_flag on desert, please double check if you have all required DLCs installed. (C:\WORK\PROJECT_2\goh\GEM\source_work\eCampaignSaveInfo.cpp:753)

RIP=7ffc647f00ac [main_loop]
RAX=00000000 RBX=127fd5610
RCX=00000000 RDX=00000000
RSI=12cf1e290 RDI=0bad0001
RSP=0508f030 RBP=000002f1
>>>>> gui.cmd.exec_all
>>>> gui.cmd.exec(page_show)
>>> gui:cmd:exec_show(page_dynamic_campaign)
>> gui:pm:show
> gui:pm:activate(page_dynamic_campaign)

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F

---------------------------
ОК
---------------------------
EmperorOfFinland  [autor] 2 OCT a las 17:12 
thanks for reporting the bug. i fixed it about 2 hours ago so just verify gamefiles
EmperorOfFinland  [autor] 2 OCT a las 17:11 
@1207118793

BTR-60PB should be fine now.
1207118793 2 OCT a las 14:06 
hi, I updated my game and mod. T34100 is fine now but btr-60pb still have some problem when I want to buy it in conquest.
btr -60pb
Program will be terminated .
EXCEPTION ACCESS VIOLATION read at Oxffffffffffffffff
RIP =140714dbc[ main _ loop ]
RAX =772f646e756f732f RBX =164f2d318
RCX =10cce6860 RDX =16606e048
RSI =16606ff0 RDI =164f2d3c8
RSP =0551f060 RBP =0551f0d0
>>gui2:lre: spawn ( btr -60pb)
> spawn btr -60pb[0x0 actor ]
CALL TO ARMS - GATES OF HELL -v1.055.0- standard x642025.09.2914:01-x64-fa4f95180-0x0166532F
EmperorOfFinland  [autor] 2 OCT a las 3:34 
And as always remember to verify gamefiles to get newest update fastest.
EmperorOfFinland  [autor] 2 OCT a las 3:33 
@1207118793

I think i fixed it on the newest update i uploaded at 6:22am my time today.

its 1:33pm now. Thanks for the report hope it is fixed. I will recheck it today after i eat breakfast and drop another bugfixpatch if i find something.
1207118793 1 OCT a las 11:59 
hi,I find two problem when I click tank when I want to buy them in conquest.

1\ btr -60pb
Program will be terminated .
EXCEPTION ACCESS VIOLATION read at Oxffffffffffffffff
RIP =140714dbc[ main _ loop ]
RAX =c1006482c1803e06 RBX =19b279578
RCX =18bc24910 RDX =19ad505b8
RSI =19ad50560 RDI =19b279628
RSP =0556f060 RBP =0556f0d0
>>gui2:lre: spawn ( btr -60pb)
> spawn btr -60pb[0x0 actor ]
CALL TO ARMS - GATES OF HELL -v1.055.0- standard x642025.09.2914:01-x64-fa4f95180-0x0166532F

2/ t34_100
Program will be terminated .
EXCEPTION ACCESS VIOLATION read at 0x000001ec
RIP =140789424[ main _ loop ]
RAX =00000000
RCX =1c2755980
RBX =1b7a1cf18
RSI =1c2755980
RDX =1acfdc3fc
RBP =1ba729b60
RSP =0552ed48
RDI =1b7a1d008
>>>gui2:lre: spawn (t34_100)
>> entity : raw
> file "/ entity /- vehicle / sov / tank _ medium /t34_100/134_100.def*
142:
}"
143:
-
CALL TO ARMS - GATES OF HELL -v1.055.0- standard x642025.09.2914:01-x64-fa4f95180-0x0166532F

thanks to your great work:)
1207118793 1 OCT a las 10:40 
thanks
EmperorOfFinland  [autor] 1 OCT a las 0:13 
@1207118793

Not to my knowledge? albeit.. wait... i might have revised the smokebarrels on them.... and i had to reexport my files... i will redo the changes for their smoke barrels.
1207118793 30 SEP a las 15:04 
hi,there is sth wrong wth t34-100
EmperorOfFinland  [autor] 30 SEP a las 6:15 
The mod will not be compatible with new version until later today. i have to fix some things and etc. i just got pop-os linux properly setup so i can update the mod.
EmperorOfFinland  [autor] 27 SEP a las 13:42 
@~Conex~

I still dont know what causes it. i installed pop-os linux today so i will try to sort this out during next week
~Conex~ 27 SEP a las 12:46 
Previously, when me and my friend played this mod, we played it fine in conquest co-op. Now when either of us host and beat a mission, the host crashes and there's a chance it doesn't save.
DeadRanger 21 SEP a las 17:00 
Why is it that the Americans Germans get their WW2 heavy artillery (including mobile guns) but really the only ww2 arty Soviets get is the Finnish artillery? There’s just the Cold War and later war period unlock artillery
Qwertygreat11 21 SEP a las 5:07 
As far as I understand, is it possible to play for the Germans in a dynamic campaign?
20 SEP a las 20:33 
I said before that many cars are very hard to hit because they were hit by several bullets and didn't abandon the car. Even if one person is still, he can still counterattack
20 SEP a las 20:28 
Hello, can the original abandoned car mechanism be added back? Some of the current vehicles can still counterattack after being hit by more than a dozen shots
EmperorOfFinland  [autor] 20 SEP a las 16:16 
@炽

You hit the soldiers with high enough shell they do die. the Elites might tank a 105-155mm once but thats about it.

And i will keep the soundeffects as it is for now. I might check how they are on that mod but i think current ones are fine now. I have to make a beta patch next week anyways since the game will update.
EmperorOfFinland  [autor] 20 SEP a las 16:14 
@voj

I mean it has a T-72M1 on it? Hotmod poland is not done anyways?
voj 20 SEP a las 13:04 
Poland remains unchanged from hotmod? I don't seem to have any new vehicles for it
19 SEP a las 19:04 
The various sound effects of the wunderwaffe , such as penetration and ricochet, are truly impressive. Have you considered porting them over
19 SEP a las 18:53 
Hello, the AI soldiers in hardcore difficulty have too much health, and they often get blown up without any damage. Can you reduce the health of the soldiers
DDaniel 19 SEP a las 2:36 
@EmperorOfFinland

Might I suggest getting the ME262 from the A&Rm mod by Max Dreschler?
It's the only ME262 that has the accurate speed of a fighter jet compared to the IL-2 or the BF109, and the ONLY version of the ME262 that enemy ground AA couldn't touch.

But, if exporting from the A&Rm mod isn't possible; then any me262 model would work fine; however my only ask is that you make it fast. It wouldn't make sense for it to be the same speed as a propeller aircraft.

The reason why I think looking into the A&Rm mod would be more worthwile, is because the gunruns already work on that while dropping the bomb. it automatically targets and engages enemy infantry if it's infront of it. The cannon ME262 would require slight changes, and making armored targets a priority for those.
I know It might not be that easy code-wise but I'm sure you'll manage.

ME262 A-1 (big 50mm cannon -> hunts armored targets)
ME262 Sturmvogel (250/500kg bomb + 30mm gunrun if infantry/armored targets are near)
EmperorOfFinland  [autor] 19 SEP a las 1:13 
@DDaniel

The planesupport would need a model to be ported. im sure some mod might have the plane on there so that would be pretty easy to do. Ie the code to the plane itself is rather easy.

Also the nebelwerfer artillery strikes could work too. Thanks for the idea. i think it would be nice implementation and probably pretty quick to do.

I have been thinking to add stuff to FRG. ie i was planning full 1950s wunderwaffe. ie WW2 equipment but with STG-45M and etc. and maybe have even 1960-1980s upgrade packages for E-50, E-75 and E-100

I was away last week from home and there will be new beta patch cycle so i have to prioritise the game does not shit the bed this weekend.
DDaniel 18 SEP a las 13:14 
I love that germany gets a bunch of (actually useful, and cool looking) wunderwaffe ground units, but still has to utilize 500kg airstrike BF 110s against much superior enemy AA, and only heavy 15cm artillery all around.

ME-262 cas, gunrun, 500kg supports when?
15cm/21cm/ 30cm Nebelwerfer supports when?

I get that it might not be easy to implement considering the scope of the mod already, however it would be a massive help, because cold war AA vs propeller bomber isn't really a fair fight.

I'm not saying that you should bring the FRG to USSR/USA levels of available units, but a few key details are absent which are quite important when the enemy is technologically superior to you.

BUT, this mod is still very playable even without these additions, and sometimes they aren't even necessary. Keep up the good work, & stay safe.
EmperorOfFinland  [autor] 17 SEP a las 3:53 
@Lactobacillus

You might be running out of ram so i would either scroll the map or restart the game every map. i dont have this particular problem on my end. But one symptom if game is breaking apart codewise is low fps.
Lactobacillus 17 SEP a las 3:37 
Are there any ways to keep the FPS from dropping? After playing for about 2–3 maps, my FPS drops down to around 10–30 in Conquest mode.
EmperorOfFinland  [autor] 17 SEP a las 2:59 
@炽

I did try to write one at somepoint and i think its halfway done but i have never finished. the main problem is that there is over couplethousand files that have to be manually adjusted so its rather unfeasible to do and bit hard to maintain as well.
17 SEP a las 2:56 
Hello, is there a patch available to revert the range back to its original setting? This range is too far, and the AI artillery poses a significant threat to players
EmperorOfFinland  [autor] 17 SEP a las 1:00 
@Pony of War

?
Pony of War 16 SEP a las 9:23 
dead
EmperorOfFinland  [autor] 14 SEP a las 11:49 
@Cichy

Hey can you drop a log file to me on the discord or the error code or so on? i can take look tomorrow and see what it is. i think it might be due to missing unit or etc. but i would also try to verify files too.
EmperorOfFinland  [autor] 14 SEP a las 11:48 
@KillerOfFascism

Goos youre enjoying the mod.
Cichy 14 SEP a las 9:43 
Game shutdown while loading US vs GER conquest defense missions. First defense mission worked fine, while loading the second defense mission the game shut down (no error). Replicated it 3 times with different units. Also tried NATO instead of the US, same issue. Anyone else?
KillerOfFascism 9 SEP a las 7:44 
I love this mod very much and its always a pleasure to play it from WW2 in conquest until modern day. Looking for some new friends to experience this with.
EmperorOfFinland  [autor] 7 SEP a las 12:34 
@chris

In battles. The ram is consumed since the game used to cache all units of the factions in conquest. now it only caches the units you actually bring and AI can spawn.

On skirmish the RAM usage is 30-35GB due to the amount of units.

Let me demonstrate.

NATO list (units_nat.set): 814 distinct units

820 total entries, with 6 duplicate names

RUS list (units_rus.set): 548 distinct units

550 total entries, with 2 duplicate names

Total distinct units across both lists: 1,362

yeah this is why it used to take 30GB ram on battles. it does not do it on menus.

you can infact do the same by playing vanilla and putting all factions on same skirmish match and you will reach around 15-25GB most likely.
chris 7 SEP a las 12:15 
You telling me this mod takes up 30gb of ram in the menus? Nah man, youve got a mem leak.
alex 7 SEP a las 9:44 
@EmperorOfFinland

otan vs Warsaw Pact

The units change as the game progresses, so I can't really say, except for the American infantry and the German artillery and tanks in general

and we don't really know where to find the logs
EmperorOfFinland  [autor] 7 SEP a las 9:36 
@Primarch sarge

No and never will be