Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

UltraHotmod
1 151 kommentarer
Sierra182 5 timmar sedan 
I appreciate it, I can't get the logs currently but it has been an issue when using the full NATO faction, German soldiers with G3s wouldn't fire and would only throw grenades, same with the early American infantry with M14s, when i played the Soviets against the Chinese the Soviet soldiers wouldn't fire they're AKs but the Chinese infantry would fire they're Type 56s, Squad Autorifleman worked fine with they're RPDs and grenadiers worked fine too, it seemed to only be rifleman using tier 2 weapons as infantry with bolt actions worked fine and the US mortar crews with M1A1s worked fine too.
EmperorOfFinland  [skapare] 6 timmar sedan 
Ie i have been hunting bugs since the end of last beta patch for vanilla. i think i will be done with most of them this week. and im going to take some break since i have worked nonstop for 2-3 weeks on patching the mod.
EmperorOfFinland  [skapare] 6 timmar sedan 
@TheLonesomeRanger1887

Yes the mod was mainly made for conquest and i have not ported all factions from conquest to skirmish. the code on the units.set is different enough i cant just copy it and its complicated enough that i cant automate the codemaking so i have to write it by hand for each unit entry and calculate the cooldown for each one and make new breeds and etc. and localise those breeds.
EmperorOfFinland  [skapare] 6 timmar sedan 
@Sierra182

Give me log files and if you cant give me those describe factions you used and etc. so i can more easily reproduce the bug.
Sierra182 6 timmar sedan 
So noticing issues that anything not using a bolt action rifle won't fire, whether it be AK-47s, G3s or M14s they just only use grenades, the only mods loaded are the ones needed and are organized using the mod loader mod
TheLonesomeRanger1887 15 timmar sedan 
Is it normal to only see the US and Warsaw Pact as playable nations in skirmish ?
STRELOK_vernulsa 11 okt @ 11:52 
dlc ostfront
EmperorOfFinland  [skapare] 11 okt @ 6:33 
@STRELOK_vernulsa

what dlc you own?
STRELOK_vernulsa 11 okt @ 4:32 
hotmod, west 81 , ultrahotmod
EmperorOfFinland  [skapare] 11 okt @ 3:47 
okay sop

Ostfront needs no dlc

Talvisota needs talvisota dlc

West needs liberation dlc

Europe Needs all dlc

Asia, Needs talvisota dlc

Also list all mods you run.
STRELOK_vernulsa 11 okt @ 3:04 
ostfront wrote the same
EmperorOfFinland  [skapare] 11 okt @ 2:40 
@STRELOK_vernulsa

What maps you tried to play?

Ie Europe? For europe you need DLC
majortjkingkong 10 okt @ 20:48 
kingfinlanddddd gooat
STRELOK_vernulsa 6 okt @ 8:21 
ostfront map
STRELOK_vernulsa 6 okt @ 8:21 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Could not find any maps for campaign_capture_the_flag on desert, please double check if you have all required DLCs installed. (C:\WORK\PROJECT_2\goh\GEM\source_work\eCampaignSaveInfo.cpp:753)

RIP=7ff8adab001c [main_loop]
RAX=00000000 RBX=683b62e0
RCX=00000000 RDX=00000000
RSI=13ef61df0 RDI=0bad0001
RSP=0506f030 RBP=000002f1
>>>>> gui.cmd.exec_all
>>>> gui.cmd.exec(page_show)
>>> gui:cmd:exec_show(page_dynamic_campaign)
>> gui:pm:show
> gui:pm:activate(page_dynamic_campaign)

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F

---------------------------
ОК
---------------------------
STRELOK_vernulsa 6 okt @ 8:18 
@EmperorOfFinland You can make a research tree like in ARM fashion.
Hexx 6 okt @ 7:49 
so fristly it would be nice to have images for all units, but it's time consuming and not too important so skip that
honestly idk how to organise the tech tree with that much units, maybe make it less stretched out vertically
i got rx 580 (what bottlenecks my pc), 32 gb ram, ryzen 5 3600x and i got stutters on low-medium settings, on low settings performance is okay
EmperorOfFinland  [skapare] 6 okt @ 7:24 
@Hexx

Good if you got idea on how to reorganise techtree that would work.

In terms of optimisation. i have been fixing bugs for the last week and still fixing it.

I will fix optimisation once the gamebreaking bugs are fixed.

Describe how the optimisation is and what kind of PC you have so i have a baseline since this mod was made around my own 2020 PC
Hexx 6 okt @ 7:08 
not a bad mod but imo there is too much stuff in it, tech tree needs to be organized and optimisation is not that good
Biggi_Big 6 okt @ 6:10 
Thank, mod works
EmperorOfFinland  [skapare] 6 okt @ 3:56 
@Biggi_Big

Okay so that file was needed for something. i restored it and updated the mod. verify gamefiles and it should work again.
Biggi_Big 6 okt @ 1:43 
Exception
---------------------------
Program will be terminated.
APP_ERROR: File not found - resource/properties/ammo_usa.inc (C:\WORK\PROJECT_2\goh\GEM\source_work\eIORepository.cpp:374)

RIP=7ffa88b55369 [main_loop]
RAX=00000000 RBX=3c716d130
RCX=00000000 RDX=00000000
RSI=3c6da08e0 RDI=0bad0001
RSP=04fbe2c0 RBP=00000176
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/inventory/-boxes/ammobox_art/ammobox_art_usa.def"

14: (include "/properties/ammo_usa.inc")«
15: ("usa_box_ammo_art")
16:
17: {Volume "body"
18: {thickness 1}


CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F

---------------------------
ОК
---------------------------
P.S
bug after path.
STRELOK_vernulsa 3 okt @ 21:37 
I chose Asia
EmperorOfFinland  [skapare] 3 okt @ 12:16 
@STRELOK_vernulsa

make sure you pick maps that dont use DLC maps
STRELOK_vernulsa 3 okt @ 11:55 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Could not find any maps for campaign_capture_the_flag on desert, please double check if you have all required DLCs installed. (C:\WORK\PROJECT_2\goh\GEM\source_work\eCampaignSaveInfo.cpp:753)

RIP=7ffc647f00ac [main_loop]
RAX=00000000 RBX=127fd5610
RCX=00000000 RDX=00000000
RSI=12cf1e290 RDI=0bad0001
RSP=0508f030 RBP=000002f1
>>>>> gui.cmd.exec_all
>>>> gui.cmd.exec(page_show)
>>> gui:cmd:exec_show(page_dynamic_campaign)
>> gui:pm:show
> gui:pm:activate(page_dynamic_campaign)

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F

---------------------------
ОК
---------------------------
EmperorOfFinland  [skapare] 2 okt @ 17:12 
thanks for reporting the bug. i fixed it about 2 hours ago so just verify gamefiles
EmperorOfFinland  [skapare] 2 okt @ 17:11 
@1207118793

BTR-60PB should be fine now.
1207118793 2 okt @ 14:06 
hi, I updated my game and mod. T34100 is fine now but btr-60pb still have some problem when I want to buy it in conquest.
btr -60pb
Program will be terminated .
EXCEPTION ACCESS VIOLATION read at Oxffffffffffffffff
RIP =140714dbc[ main _ loop ]
RAX =772f646e756f732f RBX =164f2d318
RCX =10cce6860 RDX =16606e048
RSI =16606ff0 RDI =164f2d3c8
RSP =0551f060 RBP =0551f0d0
>>gui2:lre: spawn ( btr -60pb)
> spawn btr -60pb[0x0 actor ]
CALL TO ARMS - GATES OF HELL -v1.055.0- standard x642025.09.2914:01-x64-fa4f95180-0x0166532F
EmperorOfFinland  [skapare] 2 okt @ 3:34 
And as always remember to verify gamefiles to get newest update fastest.
EmperorOfFinland  [skapare] 2 okt @ 3:33 
@1207118793

I think i fixed it on the newest update i uploaded at 6:22am my time today.

its 1:33pm now. Thanks for the report hope it is fixed. I will recheck it today after i eat breakfast and drop another bugfixpatch if i find something.
1207118793 1 okt @ 11:59 
hi,I find two problem when I click tank when I want to buy them in conquest.

1\ btr -60pb
Program will be terminated .
EXCEPTION ACCESS VIOLATION read at Oxffffffffffffffff
RIP =140714dbc[ main _ loop ]
RAX =c1006482c1803e06 RBX =19b279578
RCX =18bc24910 RDX =19ad505b8
RSI =19ad50560 RDI =19b279628
RSP =0556f060 RBP =0556f0d0
>>gui2:lre: spawn ( btr -60pb)
> spawn btr -60pb[0x0 actor ]
CALL TO ARMS - GATES OF HELL -v1.055.0- standard x642025.09.2914:01-x64-fa4f95180-0x0166532F

2/ t34_100
Program will be terminated .
EXCEPTION ACCESS VIOLATION read at 0x000001ec
RIP =140789424[ main _ loop ]
RAX =00000000
RCX =1c2755980
RBX =1b7a1cf18
RSI =1c2755980
RDX =1acfdc3fc
RBP =1ba729b60
RSP =0552ed48
RDI =1b7a1d008
>>>gui2:lre: spawn (t34_100)
>> entity : raw
> file "/ entity /- vehicle / sov / tank _ medium /t34_100/134_100.def*
142:
}"
143:
-
CALL TO ARMS - GATES OF HELL -v1.055.0- standard x642025.09.2914:01-x64-fa4f95180-0x0166532F

thanks to your great work:)
1207118793 1 okt @ 10:40 
thanks
EmperorOfFinland  [skapare] 1 okt @ 0:13 
@1207118793

Not to my knowledge? albeit.. wait... i might have revised the smokebarrels on them.... and i had to reexport my files... i will redo the changes for their smoke barrels.
1207118793 30 sep @ 15:04 
hi,there is sth wrong wth t34-100
EmperorOfFinland  [skapare] 30 sep @ 6:15 
The mod will not be compatible with new version until later today. i have to fix some things and etc. i just got pop-os linux properly setup so i can update the mod.
EmperorOfFinland  [skapare] 27 sep @ 13:42 
@~Conex~

I still dont know what causes it. i installed pop-os linux today so i will try to sort this out during next week
~Conex~ 27 sep @ 12:46 
Previously, when me and my friend played this mod, we played it fine in conquest co-op. Now when either of us host and beat a mission, the host crashes and there's a chance it doesn't save.
DeadRanger 21 sep @ 17:00 
Why is it that the Americans Germans get their WW2 heavy artillery (including mobile guns) but really the only ww2 arty Soviets get is the Finnish artillery? There’s just the Cold War and later war period unlock artillery
Qwertygreat11 21 sep @ 5:07 
As far as I understand, is it possible to play for the Germans in a dynamic campaign?
20 sep @ 20:33 
I said before that many cars are very hard to hit because they were hit by several bullets and didn't abandon the car. Even if one person is still, he can still counterattack
20 sep @ 20:28 
Hello, can the original abandoned car mechanism be added back? Some of the current vehicles can still counterattack after being hit by more than a dozen shots
EmperorOfFinland  [skapare] 20 sep @ 16:16 
@炽

You hit the soldiers with high enough shell they do die. the Elites might tank a 105-155mm once but thats about it.

And i will keep the soundeffects as it is for now. I might check how they are on that mod but i think current ones are fine now. I have to make a beta patch next week anyways since the game will update.
EmperorOfFinland  [skapare] 20 sep @ 16:14 
@voj

I mean it has a T-72M1 on it? Hotmod poland is not done anyways?
voj 20 sep @ 13:04 
Poland remains unchanged from hotmod? I don't seem to have any new vehicles for it
19 sep @ 19:04 
The various sound effects of the wunderwaffe , such as penetration and ricochet, are truly impressive. Have you considered porting them over
19 sep @ 18:53 
Hello, the AI soldiers in hardcore difficulty have too much health, and they often get blown up without any damage. Can you reduce the health of the soldiers
DDaniel 19 sep @ 2:36 
@EmperorOfFinland

Might I suggest getting the ME262 from the A&Rm mod by Max Dreschler?
It's the only ME262 that has the accurate speed of a fighter jet compared to the IL-2 or the BF109, and the ONLY version of the ME262 that enemy ground AA couldn't touch.

But, if exporting from the A&Rm mod isn't possible; then any me262 model would work fine; however my only ask is that you make it fast. It wouldn't make sense for it to be the same speed as a propeller aircraft.

The reason why I think looking into the A&Rm mod would be more worthwile, is because the gunruns already work on that while dropping the bomb. it automatically targets and engages enemy infantry if it's infront of it. The cannon ME262 would require slight changes, and making armored targets a priority for those.
I know It might not be that easy code-wise but I'm sure you'll manage.

ME262 A-1 (big 50mm cannon -> hunts armored targets)
ME262 Sturmvogel (250/500kg bomb + 30mm gunrun if infantry/armored targets are near)
EmperorOfFinland  [skapare] 19 sep @ 1:13 
@DDaniel

The planesupport would need a model to be ported. im sure some mod might have the plane on there so that would be pretty easy to do. Ie the code to the plane itself is rather easy.

Also the nebelwerfer artillery strikes could work too. Thanks for the idea. i think it would be nice implementation and probably pretty quick to do.

I have been thinking to add stuff to FRG. ie i was planning full 1950s wunderwaffe. ie WW2 equipment but with STG-45M and etc. and maybe have even 1960-1980s upgrade packages for E-50, E-75 and E-100

I was away last week from home and there will be new beta patch cycle so i have to prioritise the game does not shit the bed this weekend.
DDaniel 18 sep @ 13:14 
I love that germany gets a bunch of (actually useful, and cool looking) wunderwaffe ground units, but still has to utilize 500kg airstrike BF 110s against much superior enemy AA, and only heavy 15cm artillery all around.

ME-262 cas, gunrun, 500kg supports when?
15cm/21cm/ 30cm Nebelwerfer supports when?

I get that it might not be easy to implement considering the scope of the mod already, however it would be a massive help, because cold war AA vs propeller bomber isn't really a fair fight.

I'm not saying that you should bring the FRG to USSR/USA levels of available units, but a few key details are absent which are quite important when the enemy is technologically superior to you.

BUT, this mod is still very playable even without these additions, and sometimes they aren't even necessary. Keep up the good work, & stay safe.
EmperorOfFinland  [skapare] 17 sep @ 3:53 
@Lactobacillus

You might be running out of ram so i would either scroll the map or restart the game every map. i dont have this particular problem on my end. But one symptom if game is breaking apart codewise is low fps.