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I use a mix. usually. since most of the vehicles have similar armour values, and then adjust it based on multiple sources usually. ie generally on vehicles that have alot of data i stick to what the actual data is as much as its possible. some things are more fantastical but that is mostly just german wunderwaffe at points.
Anything else is about as close as possible ie this centurion turret should be 127mm. the problem is that game does not actually tell the armour ID and i think i should make a suggestion to modify the armourviewer in editor to show that so i can easily make the thicknesses without loading it to soedit.
i did infact look more to it and its 127mm on the turret armour. and i know that from where it is. so in WOT they buffed the turrets to 254mm ie 2x the value at somepoint so someone has looked at that and put it at 254mm at somepoint, even if its only 127mm.
Depending on the faction you have access to 320mm+ Heat shells and etc. Maus is very tanky unless you have 320+mm pen on HEAT, it takes until early 1960s to get that kind of penetration on tanks consistently.
So on that situation you either split the atom or use chemical weapon against them.
or heavy artillery of 150mm+ caliber, since i remember you might have been the person who dislikes artillery the mod is meant for you to use everything available. ie just infantry and tanks is not enough.
Only the german heavies and soviet mediums and MBT's can be hard to pen until early 1960s, after that you have means to bypass any armourthickness. Secondarily most tanks do not have more than 120mm on the side.
That is the prototype one, its not the MK1 that has the other armour, secondarily game reports the highest armourvalue, not the overall armourvalues. ie it can have microspec of 254mm of armour. and it still reports it at 254mm instead of 127mm.
I looked over the turret and the whole frontpart was 254mm so i stopped it to 152.4mm someone had tweaked the armour higher at earlier port given its a ported vehicle.
Also, the WW2 British units still cannot be resupplied by other supply trucks other than their own British one.
Is the Type 5 supposed to have only 6 crews, instead of the 8 crews like the previous Type 4? I think due to the lack of crews the Type 5 takes ages to reload its main cannon.
You can continue the conquest after any campaign length so you select new campaign and it continues off again.