RimWorld
Star Wars Xenotypes Faction Integration Patches
49 Yorum
braydengames07 12 Eki @ 13:59 
outer rim is another star wars mod pack. would be cool for them to be compatible
Bambaryła  [yaratıcı] 4 Ağu @ 23:20 
i dont really know what that is
Herg The Derg 4 Ağu @ 13:21 
if possible, please patch for outer rim too, love the star wars xenotypes way more than galactic diversity
Bambaryła  [yaratıcı] 25 May @ 7:17 
probably because there's 2 mods patching the saem thing and that causes factions to break
Havok 25 May @ 1:39 
Hi love the mod idea.
One quick question on compatibility I'm trying a combo of
This mod, xenotypes, outer rim galactic diversity, and BT Xenotype remix: Star Wars Patches.
Which should make the 2 xeno mods compatible.
Only issue this mod makes my faction limit go back to the og 11 max.
Although in hindsight I do have 272 mods active so could be anything lol
Bambaryła  [yaratıcı] 18 May @ 1:41 
it should
Redeye 17 May @ 19:05 
does it work?
Bambaryła  [yaratıcı] 22 Eyl 2024 @ 22:58 
@NikkEatsRocks
there is no inherent problem with that other that I'm not really interested.
you can do it by following my patches and swapping the name of the faction
Bambaryła  [yaratıcı] 22 Eyl 2024 @ 22:57 
Updated for new xenotypes
NikkEatsRocks 21 Eyl 2024 @ 11:06 
Hey there, would there be a way to add compatibility with Medieval Overhaul factions?
Bambaryła  [yaratıcı] 18 Eyl 2024 @ 3:32 
please do thanks
guy762 17 Eyl 2024 @ 17:47 
@Bambaryła heads up, I'm releasing a new update to the Xenotypes mod this weekend. I can send you the new Xenotype defNames, if you'd like
Bambaryła  [yaratıcı] 24 Tem 2024 @ 5:13 
and how does this relate to me bro
Dragonfly 24 Tem 2024 @ 4:14 
Ha ha, Steam workshop tells me i have to subscribe to the Xenotypes fuirst and the Xenotypes mod tells me to use the Git one because i am using Rimpy...

Very funny.
Keeweiner 20 Haz 2024 @ 16:55 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2919227155&searchtext=outer+rim
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2919249903&searchtext=outer+rim
Core adds a few random factions and the other adds the rebel allaince. Theres a few other outer rim mods but other races wouldnt make sense for them
Bambaryła  [yaratıcı] 20 Haz 2024 @ 7:02 
drop me a link to the mod and i'll take a look in a spare moment
Keeweiner 19 Haz 2024 @ 15:22 
Would also be cool to see a patch for the outer rim faction mods since this race mod is better than galactic diversity. Also thank you for the quick response on my last comment, forgot that empire added them in and not the standalone mod for deserters.
Bambaryła  [yaratıcı] 17 Haz 2024 @ 23:51 
It should be patched as the faction exists in VFE- Empire
Keeweiner 17 Haz 2024 @ 20:27 
Any chance of VFE - Deserters also being patched?
Bambaryła  [yaratıcı] 5 Haz 2024 @ 11:33 
@Lee
done, thanks
Lee 5 Haz 2024 @ 9:54 
Great Mod. Just wanted to throw it out there that the Lasat xenotype now requires VanillaFactionsExpanded.Core just like the Nelvaanian does. May want to update the patch when you get the chance. Great mod nonetheless
Bambaryła  [yaratıcı] 12 Nis 2024 @ 13:47 
thanks for the report it's fixed
Yekaterinnani 12 Nis 2024 @ 11:46 
Bambaryła  [yaratıcı] 11 Nis 2024 @ 10:48 
Updated.
Bambaryła  [yaratıcı] 7 Nis 2024 @ 12:01 
@Yekaterinnani: it has 25 positive and 2 negative ratings.

beats me.
Yekaterinnani 7 Nis 2024 @ 9:45 
Why is this mod rated 3 stars? It's a simple and good patch
Benetrator - Beton 16 Şub 2024 @ 6:10 
Awesome, thanks!
Bambaryła  [yaratıcı] 16 Şub 2024 @ 5:20 
@Benetrator - Beton

It's actually a solid question. It does.
Benetrator - Beton 16 Şub 2024 @ 4:34 
Question might seem dumb but does this mod also patch vanilla factions?
Goblin 16 Kas 2023 @ 1:07 
Oop sorry I thought I was on the main mod my bad man
Bambaryła  [yaratıcı] 15 Kas 2023 @ 22:51 
@Goblin you should report that on the Xenotypes mod (in required items), i just add faction compatibility.
Goblin 15 Kas 2023 @ 19:12 
Hutts can't seem to handle alcohol or drugs. Getting tipsy or lightly high knocks them on their ass, literally. Their slug tail gene movement penalty is pretty high and drug penalties seem to drag movement capability all the way to zero, downing them.
Slamurmum 11 Kas 2023 @ 22:11 
Thank You!
Bambaryła  [yaratıcı] 11 Kas 2023 @ 5:52 
Updated some of the factions with the new xenotypes
GameofGames 11 Kas 2023 @ 5:04 
@Bambaryla that was a fast response, thanks! Ill keep an eye out
Bambaryła  [yaratıcı] 11 Kas 2023 @ 5:02 
@GameofGames I did not update yet
GameofGames 11 Kas 2023 @ 4:58 
Does this work with latest update of the xenotypes mod or do the new xenotypes not spawn yet?
Bambaryła  [yaratıcı] 8 Eki 2023 @ 2:50 
@Revan145 depends on the context of the question. This mod does not touch Ancients in any way, so it will work. Will ancients use the xenotypes? they will not.
Revan145 7 Eki 2023 @ 19:07 
Hello do VFE ancients work with the collection or no?
Bambaryła  [yaratıcı] 2 Eki 2023 @ 4:38 
@Jirnu Deserters are already supported
Jirnu 1 Eki 2023 @ 18:14 
can you do one for VFE rebels?
falkenlambedo 24 Ağu 2023 @ 21:56 
Than fix your crystal ball :D

How can I send you the bug report?
uploading via a link doesn't work somehow. :(
Bambaryła  [yaratıcı] 24 Ağu 2023 @ 12:32 
@falkenlambedo my crystal ball is broken, you'll have to tell me more than that :)
falkenlambedo 24 Ağu 2023 @ 10:17 
I have some problems since update :(
Bambaryła  [yaratıcı] 24 Ağu 2023 @ 1:07 
Saurids, yttakin and pigskin factions will now properly include the relevant SW factions
Bambaryła  [yaratıcı] 24 Ağu 2023 @ 0:21 
Fixed Saurid patch, added gamorreans to pigskin union (i think?) and wookie/ewok to yttakin (maybe?)
Bambaryła  [yaratıcı] 22 Ağu 2023 @ 8:09 
Added some more patches and streamlined them
Bambaryła  [yaratıcı] 15 Ağu 2023 @ 23:33 
Dear guy762
Please do
Sincerely
Bambaryła
guy762 15 Ağu 2023 @ 15:52 
based

would you like me to link this on the mod's page?