RimWorld
Star Wars Xenotypes Faction Integration Patches
49 Komentar
braydengames07 12 Okt @ 1:59pm 
outer rim is another star wars mod pack. would be cool for them to be compatible
Bambaryła  [pembuat] 4 Agu @ 11:20pm 
i dont really know what that is
Herg The Derg 4 Agu @ 1:21pm 
if possible, please patch for outer rim too, love the star wars xenotypes way more than galactic diversity
Bambaryła  [pembuat] 25 Mei @ 7:17am 
probably because there's 2 mods patching the saem thing and that causes factions to break
Havok 25 Mei @ 1:39am 
Hi love the mod idea.
One quick question on compatibility I'm trying a combo of
This mod, xenotypes, outer rim galactic diversity, and BT Xenotype remix: Star Wars Patches.
Which should make the 2 xeno mods compatible.
Only issue this mod makes my faction limit go back to the og 11 max.
Although in hindsight I do have 272 mods active so could be anything lol
Bambaryła  [pembuat] 18 Mei @ 1:41am 
it should
Redeye 17 Mei @ 7:05pm 
does it work?
Bambaryła  [pembuat] 22 Sep 2024 @ 10:58pm 
@NikkEatsRocks
there is no inherent problem with that other that I'm not really interested.
you can do it by following my patches and swapping the name of the faction
Bambaryła  [pembuat] 22 Sep 2024 @ 10:57pm 
Updated for new xenotypes
NikkEatsRocks 21 Sep 2024 @ 11:06am 
Hey there, would there be a way to add compatibility with Medieval Overhaul factions?
Bambaryła  [pembuat] 18 Sep 2024 @ 3:32am 
please do thanks
guy762 17 Sep 2024 @ 5:47pm 
@Bambaryła heads up, I'm releasing a new update to the Xenotypes mod this weekend. I can send you the new Xenotype defNames, if you'd like
Bambaryła  [pembuat] 24 Jul 2024 @ 5:13am 
and how does this relate to me bro
Dragonfly 24 Jul 2024 @ 4:14am 
Ha ha, Steam workshop tells me i have to subscribe to the Xenotypes fuirst and the Xenotypes mod tells me to use the Git one because i am using Rimpy...

Very funny.
Keeweiner 20 Jun 2024 @ 4:55pm 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2919227155&searchtext=outer+rim
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2919249903&searchtext=outer+rim
Core adds a few random factions and the other adds the rebel allaince. Theres a few other outer rim mods but other races wouldnt make sense for them
Bambaryła  [pembuat] 20 Jun 2024 @ 7:02am 
drop me a link to the mod and i'll take a look in a spare moment
Keeweiner 19 Jun 2024 @ 3:22pm 
Would also be cool to see a patch for the outer rim faction mods since this race mod is better than galactic diversity. Also thank you for the quick response on my last comment, forgot that empire added them in and not the standalone mod for deserters.
Bambaryła  [pembuat] 17 Jun 2024 @ 11:51pm 
It should be patched as the faction exists in VFE- Empire
Keeweiner 17 Jun 2024 @ 8:27pm 
Any chance of VFE - Deserters also being patched?
Bambaryła  [pembuat] 5 Jun 2024 @ 11:33am 
@Lee
done, thanks
Lee 5 Jun 2024 @ 9:54am 
Great Mod. Just wanted to throw it out there that the Lasat xenotype now requires VanillaFactionsExpanded.Core just like the Nelvaanian does. May want to update the patch when you get the chance. Great mod nonetheless
Bambaryła  [pembuat] 12 Apr 2024 @ 1:47pm 
thanks for the report it's fixed
Yekaterinnani 12 Apr 2024 @ 11:46am 
Bambaryła  [pembuat] 11 Apr 2024 @ 10:48am 
Updated.
Bambaryła  [pembuat] 7 Apr 2024 @ 12:01pm 
@Yekaterinnani: it has 25 positive and 2 negative ratings.

beats me.
Yekaterinnani 7 Apr 2024 @ 9:45am 
Why is this mod rated 3 stars? It's a simple and good patch
Benetrator - Beton 16 Feb 2024 @ 6:10am 
Awesome, thanks!
Bambaryła  [pembuat] 16 Feb 2024 @ 5:20am 
@Benetrator - Beton

It's actually a solid question. It does.
Benetrator - Beton 16 Feb 2024 @ 4:34am 
Question might seem dumb but does this mod also patch vanilla factions?
Goblin 16 Nov 2023 @ 1:07am 
Oop sorry I thought I was on the main mod my bad man
Bambaryła  [pembuat] 15 Nov 2023 @ 10:51pm 
@Goblin you should report that on the Xenotypes mod (in required items), i just add faction compatibility.
Goblin 15 Nov 2023 @ 7:12pm 
Hutts can't seem to handle alcohol or drugs. Getting tipsy or lightly high knocks them on their ass, literally. Their slug tail gene movement penalty is pretty high and drug penalties seem to drag movement capability all the way to zero, downing them.
Slamurmum 11 Nov 2023 @ 10:11pm 
Thank You!
Bambaryła  [pembuat] 11 Nov 2023 @ 5:52am 
Updated some of the factions with the new xenotypes
GameofGames 11 Nov 2023 @ 5:04am 
@Bambaryla that was a fast response, thanks! Ill keep an eye out
Bambaryła  [pembuat] 11 Nov 2023 @ 5:02am 
@GameofGames I did not update yet
GameofGames 11 Nov 2023 @ 4:58am 
Does this work with latest update of the xenotypes mod or do the new xenotypes not spawn yet?
Bambaryła  [pembuat] 8 Okt 2023 @ 2:50am 
@Revan145 depends on the context of the question. This mod does not touch Ancients in any way, so it will work. Will ancients use the xenotypes? they will not.
Revan145 7 Okt 2023 @ 7:07pm 
Hello do VFE ancients work with the collection or no?
Bambaryła  [pembuat] 2 Okt 2023 @ 4:38am 
@Jirnu Deserters are already supported
Jirnu 1 Okt 2023 @ 6:14pm 
can you do one for VFE rebels?
falkenlambedo 24 Agu 2023 @ 9:56pm 
Than fix your crystal ball :D

How can I send you the bug report?
uploading via a link doesn't work somehow. :(
Bambaryła  [pembuat] 24 Agu 2023 @ 12:32pm 
@falkenlambedo my crystal ball is broken, you'll have to tell me more than that :)
falkenlambedo 24 Agu 2023 @ 10:17am 
I have some problems since update :(
Bambaryła  [pembuat] 24 Agu 2023 @ 1:07am 
Saurids, yttakin and pigskin factions will now properly include the relevant SW factions
Bambaryła  [pembuat] 24 Agu 2023 @ 12:21am 
Fixed Saurid patch, added gamorreans to pigskin union (i think?) and wookie/ewok to yttakin (maybe?)
Bambaryła  [pembuat] 22 Agu 2023 @ 8:09am 
Added some more patches and streamlined them
Bambaryła  [pembuat] 15 Agu 2023 @ 11:33pm 
Dear guy762
Please do
Sincerely
Bambaryła
guy762 15 Agu 2023 @ 3:52pm 
based

would you like me to link this on the mod's page?