RimWorld
Star Wars Xenotypes Faction Integration Patches
49 comentarios
braydengames07 12 OCT a las 13:59 
outer rim is another star wars mod pack. would be cool for them to be compatible
Bambaryła  [autor] 4 AGO a las 23:20 
i dont really know what that is
Herg The Derg 4 AGO a las 13:21 
if possible, please patch for outer rim too, love the star wars xenotypes way more than galactic diversity
Bambaryła  [autor] 25 MAY a las 7:17 
probably because there's 2 mods patching the saem thing and that causes factions to break
Havok 25 MAY a las 1:39 
Hi love the mod idea.
One quick question on compatibility I'm trying a combo of
This mod, xenotypes, outer rim galactic diversity, and BT Xenotype remix: Star Wars Patches.
Which should make the 2 xeno mods compatible.
Only issue this mod makes my faction limit go back to the og 11 max.
Although in hindsight I do have 272 mods active so could be anything lol
Bambaryła  [autor] 18 MAY a las 1:41 
it should
Redeye 17 MAY a las 19:05 
does it work?
Bambaryła  [autor] 22 SEP 2024 a las 22:58 
@NikkEatsRocks
there is no inherent problem with that other that I'm not really interested.
you can do it by following my patches and swapping the name of the faction
Bambaryła  [autor] 22 SEP 2024 a las 22:57 
Updated for new xenotypes
NikkEatsRocks 21 SEP 2024 a las 11:06 
Hey there, would there be a way to add compatibility with Medieval Overhaul factions?
Bambaryła  [autor] 18 SEP 2024 a las 3:32 
please do thanks
guy762 17 SEP 2024 a las 17:47 
@Bambaryła heads up, I'm releasing a new update to the Xenotypes mod this weekend. I can send you the new Xenotype defNames, if you'd like
Bambaryła  [autor] 24 JUL 2024 a las 5:13 
and how does this relate to me bro
Dragonfly 24 JUL 2024 a las 4:14 
Ha ha, Steam workshop tells me i have to subscribe to the Xenotypes fuirst and the Xenotypes mod tells me to use the Git one because i am using Rimpy...

Very funny.
Keeweiner 20 JUN 2024 a las 16:55 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2919227155&searchtext=outer+rim
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2919249903&searchtext=outer+rim
Core adds a few random factions and the other adds the rebel allaince. Theres a few other outer rim mods but other races wouldnt make sense for them
Bambaryła  [autor] 20 JUN 2024 a las 7:02 
drop me a link to the mod and i'll take a look in a spare moment
Keeweiner 19 JUN 2024 a las 15:22 
Would also be cool to see a patch for the outer rim faction mods since this race mod is better than galactic diversity. Also thank you for the quick response on my last comment, forgot that empire added them in and not the standalone mod for deserters.
Bambaryła  [autor] 17 JUN 2024 a las 23:51 
It should be patched as the faction exists in VFE- Empire
Keeweiner 17 JUN 2024 a las 20:27 
Any chance of VFE - Deserters also being patched?
Bambaryła  [autor] 5 JUN 2024 a las 11:33 
@Lee
done, thanks
Lee 5 JUN 2024 a las 9:54 
Great Mod. Just wanted to throw it out there that the Lasat xenotype now requires VanillaFactionsExpanded.Core just like the Nelvaanian does. May want to update the patch when you get the chance. Great mod nonetheless
Bambaryła  [autor] 12 ABR 2024 a las 13:47 
thanks for the report it's fixed
Yekaterinnani 12 ABR 2024 a las 11:46 
Bambaryła  [autor] 11 ABR 2024 a las 10:48 
Updated.
Bambaryła  [autor] 7 ABR 2024 a las 12:01 
@Yekaterinnani: it has 25 positive and 2 negative ratings.

beats me.
Yekaterinnani 7 ABR 2024 a las 9:45 
Why is this mod rated 3 stars? It's a simple and good patch
Benetrator - Beton 16 FEB 2024 a las 6:10 
Awesome, thanks!
Bambaryła  [autor] 16 FEB 2024 a las 5:20 
@Benetrator - Beton

It's actually a solid question. It does.
Benetrator - Beton 16 FEB 2024 a las 4:34 
Question might seem dumb but does this mod also patch vanilla factions?
Goblin 16 NOV 2023 a las 1:07 
Oop sorry I thought I was on the main mod my bad man
Bambaryła  [autor] 15 NOV 2023 a las 22:51 
@Goblin you should report that on the Xenotypes mod (in required items), i just add faction compatibility.
Goblin 15 NOV 2023 a las 19:12 
Hutts can't seem to handle alcohol or drugs. Getting tipsy or lightly high knocks them on their ass, literally. Their slug tail gene movement penalty is pretty high and drug penalties seem to drag movement capability all the way to zero, downing them.
Slamurmum 11 NOV 2023 a las 22:11 
Thank You!
Bambaryła  [autor] 11 NOV 2023 a las 5:52 
Updated some of the factions with the new xenotypes
GameofGames 11 NOV 2023 a las 5:04 
@Bambaryla that was a fast response, thanks! Ill keep an eye out
Bambaryła  [autor] 11 NOV 2023 a las 5:02 
@GameofGames I did not update yet
GameofGames 11 NOV 2023 a las 4:58 
Does this work with latest update of the xenotypes mod or do the new xenotypes not spawn yet?
Bambaryła  [autor] 8 OCT 2023 a las 2:50 
@Revan145 depends on the context of the question. This mod does not touch Ancients in any way, so it will work. Will ancients use the xenotypes? they will not.
Revan145 7 OCT 2023 a las 19:07 
Hello do VFE ancients work with the collection or no?
Bambaryła  [autor] 2 OCT 2023 a las 4:38 
@Jirnu Deserters are already supported
Jirnu 1 OCT 2023 a las 18:14 
can you do one for VFE rebels?
falkenlambedo 24 AGO 2023 a las 21:56 
Than fix your crystal ball :D

How can I send you the bug report?
uploading via a link doesn't work somehow. :(
Bambaryła  [autor] 24 AGO 2023 a las 12:32 
@falkenlambedo my crystal ball is broken, you'll have to tell me more than that :)
falkenlambedo 24 AGO 2023 a las 10:17 
I have some problems since update :(
Bambaryła  [autor] 24 AGO 2023 a las 1:07 
Saurids, yttakin and pigskin factions will now properly include the relevant SW factions
Bambaryła  [autor] 24 AGO 2023 a las 0:21 
Fixed Saurid patch, added gamorreans to pigskin union (i think?) and wookie/ewok to yttakin (maybe?)
Bambaryła  [autor] 22 AGO 2023 a las 8:09 
Added some more patches and streamlined them
Bambaryła  [autor] 15 AGO 2023 a las 23:33 
Dear guy762
Please do
Sincerely
Bambaryła
guy762 15 AGO 2023 a las 15:52 
based

would you like me to link this on the mod's page?