RimWorld
Star Wars Xenotypes Faction Integration Patches
49 opmerkingen
braydengames07 12 okt om 13:59 
outer rim is another star wars mod pack. would be cool for them to be compatible
Bambaryła  [auteur] 4 aug om 23:20 
i dont really know what that is
Herg The Derg 4 aug om 13:21 
if possible, please patch for outer rim too, love the star wars xenotypes way more than galactic diversity
Bambaryła  [auteur] 25 mei om 7:17 
probably because there's 2 mods patching the saem thing and that causes factions to break
Havok 25 mei om 1:39 
Hi love the mod idea.
One quick question on compatibility I'm trying a combo of
This mod, xenotypes, outer rim galactic diversity, and BT Xenotype remix: Star Wars Patches.
Which should make the 2 xeno mods compatible.
Only issue this mod makes my faction limit go back to the og 11 max.
Although in hindsight I do have 272 mods active so could be anything lol
Bambaryła  [auteur] 18 mei om 1:41 
it should
Redeye 17 mei om 19:05 
does it work?
Bambaryła  [auteur] 22 sep 2024 om 22:58 
@NikkEatsRocks
there is no inherent problem with that other that I'm not really interested.
you can do it by following my patches and swapping the name of the faction
Bambaryła  [auteur] 22 sep 2024 om 22:57 
Updated for new xenotypes
NikkEatsRocks 21 sep 2024 om 11:06 
Hey there, would there be a way to add compatibility with Medieval Overhaul factions?
Bambaryła  [auteur] 18 sep 2024 om 3:32 
please do thanks
guy762 17 sep 2024 om 17:47 
@Bambaryła heads up, I'm releasing a new update to the Xenotypes mod this weekend. I can send you the new Xenotype defNames, if you'd like
Bambaryła  [auteur] 24 jul 2024 om 5:13 
and how does this relate to me bro
Dragonfly 24 jul 2024 om 4:14 
Ha ha, Steam workshop tells me i have to subscribe to the Xenotypes fuirst and the Xenotypes mod tells me to use the Git one because i am using Rimpy...

Very funny.
Keeweiner 20 jun 2024 om 16:55 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2919227155&searchtext=outer+rim
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2919249903&searchtext=outer+rim
Core adds a few random factions and the other adds the rebel allaince. Theres a few other outer rim mods but other races wouldnt make sense for them
Bambaryła  [auteur] 20 jun 2024 om 7:02 
drop me a link to the mod and i'll take a look in a spare moment
Keeweiner 19 jun 2024 om 15:22 
Would also be cool to see a patch for the outer rim faction mods since this race mod is better than galactic diversity. Also thank you for the quick response on my last comment, forgot that empire added them in and not the standalone mod for deserters.
Bambaryła  [auteur] 17 jun 2024 om 23:51 
It should be patched as the faction exists in VFE- Empire
Keeweiner 17 jun 2024 om 20:27 
Any chance of VFE - Deserters also being patched?
Bambaryła  [auteur] 5 jun 2024 om 11:33 
@Lee
done, thanks
Lee 5 jun 2024 om 9:54 
Great Mod. Just wanted to throw it out there that the Lasat xenotype now requires VanillaFactionsExpanded.Core just like the Nelvaanian does. May want to update the patch when you get the chance. Great mod nonetheless
Bambaryła  [auteur] 12 apr 2024 om 13:47 
thanks for the report it's fixed
Yekaterinnani 12 apr 2024 om 11:46 
Bambaryła  [auteur] 11 apr 2024 om 10:48 
Updated.
Bambaryła  [auteur] 7 apr 2024 om 12:01 
@Yekaterinnani: it has 25 positive and 2 negative ratings.

beats me.
Yekaterinnani 7 apr 2024 om 9:45 
Why is this mod rated 3 stars? It's a simple and good patch
Benetrator - Beton 16 feb 2024 om 6:10 
Awesome, thanks!
Bambaryła  [auteur] 16 feb 2024 om 5:20 
@Benetrator - Beton

It's actually a solid question. It does.
Benetrator - Beton 16 feb 2024 om 4:34 
Question might seem dumb but does this mod also patch vanilla factions?
Goblin 16 nov 2023 om 1:07 
Oop sorry I thought I was on the main mod my bad man
Bambaryła  [auteur] 15 nov 2023 om 22:51 
@Goblin you should report that on the Xenotypes mod (in required items), i just add faction compatibility.
Goblin 15 nov 2023 om 19:12 
Hutts can't seem to handle alcohol or drugs. Getting tipsy or lightly high knocks them on their ass, literally. Their slug tail gene movement penalty is pretty high and drug penalties seem to drag movement capability all the way to zero, downing them.
Slamurmum 11 nov 2023 om 22:11 
Thank You!
Bambaryła  [auteur] 11 nov 2023 om 5:52 
Updated some of the factions with the new xenotypes
GameofGames 11 nov 2023 om 5:04 
@Bambaryla that was a fast response, thanks! Ill keep an eye out
Bambaryła  [auteur] 11 nov 2023 om 5:02 
@GameofGames I did not update yet
GameofGames 11 nov 2023 om 4:58 
Does this work with latest update of the xenotypes mod or do the new xenotypes not spawn yet?
Bambaryła  [auteur] 8 okt 2023 om 2:50 
@Revan145 depends on the context of the question. This mod does not touch Ancients in any way, so it will work. Will ancients use the xenotypes? they will not.
Revan145 7 okt 2023 om 19:07 
Hello do VFE ancients work with the collection or no?
Bambaryła  [auteur] 2 okt 2023 om 4:38 
@Jirnu Deserters are already supported
Jirnu 1 okt 2023 om 18:14 
can you do one for VFE rebels?
falkenlambedo 24 aug 2023 om 21:56 
Than fix your crystal ball :D

How can I send you the bug report?
uploading via a link doesn't work somehow. :(
Bambaryła  [auteur] 24 aug 2023 om 12:32 
@falkenlambedo my crystal ball is broken, you'll have to tell me more than that :)
falkenlambedo 24 aug 2023 om 10:17 
I have some problems since update :(
Bambaryła  [auteur] 24 aug 2023 om 1:07 
Saurids, yttakin and pigskin factions will now properly include the relevant SW factions
Bambaryła  [auteur] 24 aug 2023 om 0:21 
Fixed Saurid patch, added gamorreans to pigskin union (i think?) and wookie/ewok to yttakin (maybe?)
Bambaryła  [auteur] 22 aug 2023 om 8:09 
Added some more patches and streamlined them
Bambaryła  [auteur] 15 aug 2023 om 23:33 
Dear guy762
Please do
Sincerely
Bambaryła
guy762 15 aug 2023 om 15:52 
based

would you like me to link this on the mod's page?