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Updating to Riftbreaker 2.0.
I can't make a beta-only version of the mod.
Adding Chinese description from Steam comments.
Update mod to DLC3 and WE3.
Moving "selector.lua" script to new separate SelectorScriptImprovements mod.
Updating the algorithm for finding the location of new walls.
Changing selector images.
Could you please test Walls Construction now?
Updating the algorithm for finding the location of new walls due to a changes in EXOR's basic algorithm for finding a path between two points.
The new EXOR basic algorithm bypasses obstacles.
During the construction of the walls, the initial location of the player is indicated by a blue marker.
The direction of adding new walls depends on the initial location of the player.
Yes.
I have tested the construction of walls in caves and it is hell.
I have a lot of work to redo the positions of the additional walls.
I will have to completely redo the mod algorithm.
Always flawless rectangle-like shape of placing buildings.
I think the Multi-Walls are struggling because Riftmaker devs made Wall placement "smart" by it trying to path around obstacles, and by making walls try to form an "r" shape (two lines of walls, one 90 degrees to another).
If the multi-walls were able to be placed just like your "Build many buildings at once" mod it would be perfect - simple rectangular field of walls that the player can stretch.
Please let me know if there is a problem accessing the screenshots.
Thank you for testing.
https://imgur.com/a/HbQn50a
Could you please make screenshot with thicker walls?
I tested the construction of walls and could not reproduce the strange behavior.
Its like the game is trying to path the walls around those un-buildable locations, and that is not working well with the thicker walls.
However when targeting the thicker walls become really jittery & hard to control where the walls will be placed.
If you can please consider somehow making the aiming of thick walls more stable & straight.
Your other mod "Build many buildings at once" has perfect aiming so i am hoping this Multi-Layered Walls mod can have something similar.
Fixed bug with ugly ghost wall entity when overriding walls.
Update mod to DLC2.
Multi Layered Wall building now works with other custom walls from other mods.
For example, with walls from the Expanded Arsenal mod.
Mod Expanded Arsenal Author WirawanMYT [MY]
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893151510
Should be by defualt in the game if u ask me
mod允许您立即构建多层墙(实心墙和有间隙的墙)。
墙层数由鼠标滚轮更改。
壁层的最大数量为6(6-11个单元)。
也:
“selector.rua”脚本中的更改将保存所有楼层类型的楼层大小。
“selector.rua”脚本中的更改将保存所有工具(Picker和Sell tools除外)的大小。
更改的文件:
lua/misc/ghost_building_line.lua
lua/misc/selector.lua
图层顺序:
"1",
-- 2
"11",
-- 3
"101",
"111",
-- 4
"1011",
"1111",
-- 5
"10101",
"11111",
-- 6
"101011",
"111111",
-- 7
"1010101",
-- 8
"10101011",
-- 9
"101010101",
-- 10
"1010101011",
-- 11
"10101010101",
“1”-墙
“0”-空单元格