The Riftbreaker 银河破裂者

The Riftbreaker 银河破裂者

Build multi-layered walls at once
正在显示第 1 - 10 项,共 10 项条目
更新于:8 月 24 日 上午 11:04

Version 1.11
Updating to Riftbreaker 2.0.

更新于:2024 年 6 月 21 日 上午 11:02

Version 1.10
Adding Chinese description from Steam comments.
Update mod to DLC3 and WE3.

更新于:2024 年 1 月 8 日 上午 10:28

Version 1.9
Moving "selector.lua" script to new separate SelectorScriptImprovements mod.

更新于:2023 年 12 月 3 日 上午 12:01

Version 1.8
Updating the algorithm for finding the location of new walls.

更新于:2023 年 7 月 2 日 上午 1:34

Changing selector images.

更新于:2023 年 6 月 12 日 上午 4:26

Version 1.6
Updating the algorithm for finding the location of new walls due to a changes in EXOR's basic algorithm for finding a path between two points.
The new EXOR basic algorithm bypasses obstacles.
During the construction of the walls, the initial location of the player is indicated by a blue marker.
The direction of adding new walls depends on the initial location of the player.

更新于:2023 年 5 月 30 日 上午 4:01

更新于:2023 年 5 月 29 日 下午 1:02

Version 1.5
Fixed bug with ugly ghost wall entity when overriding walls.
Update mod to DLC2.

更新于:2023 年 3 月 18 日 上午 10:06

Version 1.4

Multi Layered Wall building now works with other custom walls from other mods.
For example, with walls from the Expanded Arsenal mod.

Mod Expanded Arsenal Author WirawanMYT [MY]
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893151510

更新于:2023 年 2 月 7 日 上午 1:28

Version 1.3

Now the indicator number does not indicate the number of wall layers, but the number of occupied cells for the wall.

Layer Order:
"1",

-- 2
"11",

-- 3
"101",
"111",

-- 4
"1011",
"1111",

-- 5
"10101",
"11111",

-- 6
"101011",
"111111",

-- 7
"1010101",

-- 8
"10101011",

-- 9
"101010101",

-- 10
"1010101011",

-- 11
"10101010101",

"1" - wall
"0" - empty cell