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Updating to Riftbreaker 2.0.
I can't make a beta-only version of the mod.
Adding Chinese description from Steam comments.
Update mod to DLC3 and WE3.
Moving "selector.lua" script to new separate SelectorScriptImprovements mod.
Updating the algorithm for finding the location of new walls.
Changing selector images.
Could you please test Walls Construction now?
Updating the algorithm for finding the location of new walls due to a changes in EXOR's basic algorithm for finding a path between two points.
The new EXOR basic algorithm bypasses obstacles.
During the construction of the walls, the initial location of the player is indicated by a blue marker.
The direction of adding new walls depends on the initial location of the player.