Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
and heres the log that triggered the bug xxfq007 mentioned
and idk how a mod been made from pure xml cause that much trouble due to rimworld been updated to 1.6😭
(And you've probably already considered it, but I'll swear by [SYR] processor framework as an easy-to-use alternative.)
XML error: Duplicate XML node name wildPlants in this XML block: <BiomeDef ParentName="BiomesIslands_TropicalIslandBase"><defName>BiomesIslands_TropicalIsland</defName><label>tropical Island</label>
<wildPlants><VCE_Sugarcane>0.01</VCE_Sugarcane></wildPlants><wildPlants><GAB_Millet>0.01</GAB_Millet></wildPlants></BiomeDef>
Ah, fair enough. Steam workshop is a bit finicky, I know from personal experience lol.
Seconded. Had no idea I could even make ether..
Seriously, author should either document the mod contents or warn it's full of surprises.
@Holgast, don't be so intimidated by Content graphics in the description that you're shy to append changes with lowly text.
Also, very nice mod, I can finally start a kvass sub-empire.
I think ya forgot to downsize em bro.