RimWorld
Grains and Brewing (1.4+)
137 comentarii
Holgast  [autor] 7 oct. la 2:33 
incidentally, even though this mod is xml it's still running on a framework dependency, which you should never try to load in an unsupported version
Holgast  [autor] 7 oct. la 2:29 
the mod still hasn't been updated to 1.6. it shouldn't load at all in 1.6 because vef changed all their namespaces AND removed the processor system that was previously used for everything, as I previously mentioned in these comments it needs to be changed to the new version of the pipe system
sharkcrisp049 7 oct. la 0:18 
https://gist.github.com/HugsLibRecordKeeper/04641b961a6d3ef03199a8473d39d248
and heres the log that triggered the bug xxfq007 mentioned
and idk how a mod been made from pure xml cause that much trouble due to rimworld been updated to 1.6😭
sharkcrisp049 6 oct. la 23:34 
1.6pls😭😭😭😭😭😭😭😭😭😭
TurtleShroom 21 iul. la 16:10 
If you have a Github system, I can update it for you AND merge in with other Mods.
XXFQ007 19 iul. la 2:08 
I understand, but still want to say thanks for your works!
Holgast  [autor] 19 iul. la 1:49 
Yes, the mod hasn't been updated to 1.6 yet
XXFQ007 18 iul. la 23:35 
In 1.6 ,This mod will cause the information on the right side of the research panel to disappear, maybe we need a update?
Holgast  [autor] 18 iul. la 18:08 
yeah it seems like medieval 2 just still uses the pipe system
TurtleShroom 18 iul. la 18:02 
The Pipe System is actually easier than you think. I figured out the process system (but not the pipes) easily. The SYR Universal Fermentator is better in every regard, though. Use that.
cyanobot 7 iul. la 4:45 
Ack, the perils of version updates. Much as liquor pipes would be hilarious, that's a real nuisance. Wishing you luck.

(And you've probably already considered it, but I'll swear by [SYR] processor framework as an easy-to-use alternative.)
Holgast  [autor] 24 iun. la 6:02 
haha...VEF updated and they've deprecated the item processor code and merged it into the pipe system. will be quite some time to get it working again
RAD EMERALD 18 iun. la 1:56 
ah okay
Holgast  [autor] 17 iun. la 14:35 
VEF hasn't been updated yet and is tremendously broken if you try to use it on 1.6. so I won't be able to update this until then
RAD EMERALD 17 iun. la 9:21 
1.6?
Holgast  [autor] 28 dec. 2024 la 21:01 
I looked into it already, it looks like the vinegar that it adds doesn't really do anything and is just for selling so it can probably just be removed or have tags merged
force200 28 dec. 2024 la 9:07 
This might need a patch for Alpha Crafts.
Holgast  [autor] 15 dec. 2024 la 4:45 
you can probably still use it, but VCE is not a requirement for this mod
No Mic Tweetus 15 dec. 2024 la 3:39 
Good mod, though the only thing i'd change is the requiring of the condiment table to process wheat into flour given the technology required and that breadmaking is one of the first things human civilization figured out.
Holgast  [autor] 27 oct. 2024 la 17:05 
ah ok, I must not have changed that patch to a conditional
qux 27 oct. 2024 la 11:27 
Hello ! There is an error if VCE and Biomes Island are loaded :


XML error: Duplicate XML node name wildPlants in this XML block: <BiomeDef ParentName="BiomesIslands_TropicalIslandBase"><defName>BiomesIslands_TropicalIsland</defName><label>tropical Island</label>

<wildPlants><VCE_Sugarcane>0.01</VCE_Sugarcane></wildPlants><wildPlants><GAB_Millet>0.01</GAB_Millet></wildPlants></BiomeDef>
Killer Tamashi 29 mai 2024 la 15:40 
@Holgast
Ah, fair enough. Steam workshop is a bit finicky, I know from personal experience lol.
Holgast  [autor] 29 mai 2024 la 14:46 
hey, I had intended to add all the 1.4 changes to the mod description but it went over the size limit and wouldn't save :< I had mentioned all that in the comments here at the time. I'll probably have to remove half the stuff in here to fit the new images and stuff
Killer Tamashi 23 mai 2024 la 20:06 
@Pong
Seconded. Had no idea I could even make ether..
Pong 19 mai 2024 la 17:22 
Undocumented addition of barley (GAB_Barley) that conflicts with Vanilla Expanded barley when using Seeds Please.

Seriously, author should either document the mod contents or warn it's full of surprises.
Pong 15 mai 2024 la 22:34 
Undocumented Brewing Vat: produces lager or ether, requiring a chilled room (-5 to +10) plus uninterrupted electricity.

@Holgast, don't be so intimidated by Content graphics in the description that you're shy to append changes with lowly text.
SkylineOdeum 4 mai 2024 la 18:08 
Much obliged!
Holgast  [autor] 4 mai 2024 la 17:44 
sure, I've added it to the Trello
SkylineOdeum 4 mai 2024 la 17:25 
May I make another request for the Cave Wheat from RimFortress: Dwarven Plants to be added to the production recipie for flour? Many thanks again!
Allthemodium Hoe 25 apr. 2024 la 17:20 
Hm, is pickling berries supposed to require 100 vinegar while the rest require just one?
Also, very nice mod, I can finally start a kvass sub-empire.
Holgast  [autor] 13 apr. 2024 la 0:49 
it should be fine, as VEF already updated. steam wanted to validate all my downloaded mods though so I can't work on updating anything right this moment
2028_induced 12 apr. 2024 la 23:47 
Heres hoping this gets updated to 1.5
Holgast  [autor] 5 ian. 2024 la 23:38 
Just tested and it looks like a load order issue - it works fine if you put this mod below VGP, but not if it's above VGP. Swap the load order around and it should work. I'll add a loadAfter line
大鸡炖蘑菇 4 ian. 2024 la 4:48 
but now when harvest flax,I only get flaxseed
大鸡炖蘑菇 4 ian. 2024 la 2:12 
i use VGP garden fabrics simplified edition,after harvest,flax straight become linen
Holgast  [autor] 4 ian. 2024 la 1:38 
this mod does not remove flax, it adds flaxseed as an additional product to flax. you still get flax
大鸡炖蘑菇 3 ian. 2024 la 23:14 
when install this mod,flax become flaxseed,how to made linen
AlexAtheos 13 oct. 2023 la 21:55 
Nevermind, ethanol is made in the biofuel refinery.
AlexAtheos 13 oct. 2023 la 19:48 
I can't figure out how to produce ethanol. Is this a bug, or is there something I'm missing?
WhiteJao 12 oct. 2023 la 7:10 
Thank you. I already tried using cherry picker but it still spawns like leftover unuseable items from deleted mod. Still, great mod especially pickles. Pickles rule
Holgast  [autor] 12 oct. 2023 la 5:07 
It is. I can probably add a toggle patch to disable it if needed, in the meantime you can use Cherry Picker
WhiteJao 11 oct. 2023 la 1:40 
I'm pretty sure this grindable flaxseed product that comes from harvesting MO flax comes from this mod but it isn't properly labled. Is there a way to disable it?
The Blind One 1 oct. 2023 la 3:29 
Some of your RawResource have 1600x1600 graphics :lunar2019crylaughingpig:

I think ya forgot to downsize em bro.
Holgast  [autor] 18 aug. 2023 la 20:38 
Huh, good to know
daz_ian 18 aug. 2023 la 17:31 
I was seeing grains not spawning wild as they should. I fixed this by having this mod load after ReGrowth: Core, which, it turns out, patches biomes by completely overwriting wildPlants.
NBB 17 aug. 2023 la 1:08 
how to craft ether
Überdwärf 16 aug. 2023 la 1:11 
О, квас это база.
Holgast  [autor] 11 aug. 2023 la 4:22 
yes I've already planned to do this as an opt-in patch in the future, just need to find the time
缘神老资历Sorry全场 10 aug. 2023 la 20:47 
In the Vanilla Expansion, barley can produce a certain amount of hay. Can it be added back?
Holgast  [autor] 2 aug. 2023 la 18:04 
I thought that was already removed because my predecessor set it up to mimic features in VCE that have since been removed. I will have to look at it later