RimWorld

RimWorld

Grains and Brewing (1.4+)
137 Comments
Holgast  [author] Oct 7 @ 2:33am 
incidentally, even though this mod is xml it's still running on a framework dependency, which you should never try to load in an unsupported version
Holgast  [author] Oct 7 @ 2:29am 
the mod still hasn't been updated to 1.6. it shouldn't load at all in 1.6 because vef changed all their namespaces AND removed the processor system that was previously used for everything, as I previously mentioned in these comments it needs to be changed to the new version of the pipe system
sharkcrisp049 Oct 7 @ 12:18am 
https://gist.github.com/HugsLibRecordKeeper/04641b961a6d3ef03199a8473d39d248
and heres the log that triggered the bug xxfq007 mentioned
and idk how a mod been made from pure xml cause that much trouble due to rimworld been updated to 1.6😭
sharkcrisp049 Oct 6 @ 11:34pm 
1.6pls😭😭😭😭😭😭😭😭😭😭
TurtleShroom Jul 21 @ 4:10pm 
If you have a Github system, I can update it for you AND merge in with other Mods.
XXFQ007 Jul 19 @ 2:08am 
I understand, but still want to say thanks for your works!
Holgast  [author] Jul 19 @ 1:49am 
Yes, the mod hasn't been updated to 1.6 yet
XXFQ007 Jul 18 @ 11:35pm 
In 1.6 ,This mod will cause the information on the right side of the research panel to disappear, maybe we need a update?
Holgast  [author] Jul 18 @ 6:08pm 
yeah it seems like medieval 2 just still uses the pipe system
TurtleShroom Jul 18 @ 6:02pm 
The Pipe System is actually easier than you think. I figured out the process system (but not the pipes) easily. The SYR Universal Fermentator is better in every regard, though. Use that.
cyanobot Jul 7 @ 4:45am 
Ack, the perils of version updates. Much as liquor pipes would be hilarious, that's a real nuisance. Wishing you luck.

(And you've probably already considered it, but I'll swear by [SYR] processor framework as an easy-to-use alternative.)
Holgast  [author] Jun 24 @ 6:02am 
haha...VEF updated and they've deprecated the item processor code and merged it into the pipe system. will be quite some time to get it working again
RAD EMERALD Jun 18 @ 1:56am 
ah okay
Holgast  [author] Jun 17 @ 2:35pm 
VEF hasn't been updated yet and is tremendously broken if you try to use it on 1.6. so I won't be able to update this until then
RAD EMERALD Jun 17 @ 9:21am 
1.6?
Holgast  [author] Dec 28, 2024 @ 9:01pm 
I looked into it already, it looks like the vinegar that it adds doesn't really do anything and is just for selling so it can probably just be removed or have tags merged
force200 Dec 28, 2024 @ 9:07am 
This might need a patch for Alpha Crafts.
Holgast  [author] Dec 15, 2024 @ 4:45am 
you can probably still use it, but VCE is not a requirement for this mod
No Mic Tweetus Dec 15, 2024 @ 3:39am 
Good mod, though the only thing i'd change is the requiring of the condiment table to process wheat into flour given the technology required and that breadmaking is one of the first things human civilization figured out.
Holgast  [author] Oct 27, 2024 @ 5:05pm 
ah ok, I must not have changed that patch to a conditional
qux Oct 27, 2024 @ 11:27am 
Hello ! There is an error if VCE and Biomes Island are loaded :


XML error: Duplicate XML node name wildPlants in this XML block: <BiomeDef ParentName="BiomesIslands_TropicalIslandBase"><defName>BiomesIslands_TropicalIsland</defName><label>tropical Island</label>

<wildPlants><VCE_Sugarcane>0.01</VCE_Sugarcane></wildPlants><wildPlants><GAB_Millet>0.01</GAB_Millet></wildPlants></BiomeDef>
Killer Tamashi May 29, 2024 @ 3:40pm 
@Holgast
Ah, fair enough. Steam workshop is a bit finicky, I know from personal experience lol.
Holgast  [author] May 29, 2024 @ 2:46pm 
hey, I had intended to add all the 1.4 changes to the mod description but it went over the size limit and wouldn't save :< I had mentioned all that in the comments here at the time. I'll probably have to remove half the stuff in here to fit the new images and stuff
Killer Tamashi May 23, 2024 @ 8:06pm 
@Pong
Seconded. Had no idea I could even make ether..
Pong May 19, 2024 @ 5:22pm 
Undocumented addition of barley (GAB_Barley) that conflicts with Vanilla Expanded barley when using Seeds Please.

Seriously, author should either document the mod contents or warn it's full of surprises.
Pong May 15, 2024 @ 10:34pm 
Undocumented Brewing Vat: produces lager or ether, requiring a chilled room (-5 to +10) plus uninterrupted electricity.

@Holgast, don't be so intimidated by Content graphics in the description that you're shy to append changes with lowly text.
SkylineOdeum May 4, 2024 @ 6:08pm 
Much obliged!
Holgast  [author] May 4, 2024 @ 5:44pm 
sure, I've added it to the Trello
SkylineOdeum May 4, 2024 @ 5:25pm 
May I make another request for the Cave Wheat from RimFortress: Dwarven Plants to be added to the production recipie for flour? Many thanks again!
Allthemodium Hoe Apr 25, 2024 @ 5:20pm 
Hm, is pickling berries supposed to require 100 vinegar while the rest require just one?
Also, very nice mod, I can finally start a kvass sub-empire.
Holgast  [author] Apr 13, 2024 @ 12:49am 
it should be fine, as VEF already updated. steam wanted to validate all my downloaded mods though so I can't work on updating anything right this moment
2028_induced Apr 12, 2024 @ 11:47pm 
Heres hoping this gets updated to 1.5
Holgast  [author] Jan 5, 2024 @ 11:38pm 
Just tested and it looks like a load order issue - it works fine if you put this mod below VGP, but not if it's above VGP. Swap the load order around and it should work. I'll add a loadAfter line
大鸡炖蘑菇 Jan 4, 2024 @ 4:48am 
but now when harvest flax,I only get flaxseed
大鸡炖蘑菇 Jan 4, 2024 @ 2:12am 
i use VGP garden fabrics simplified edition,after harvest,flax straight become linen
Holgast  [author] Jan 4, 2024 @ 1:38am 
this mod does not remove flax, it adds flaxseed as an additional product to flax. you still get flax
大鸡炖蘑菇 Jan 3, 2024 @ 11:14pm 
when install this mod,flax become flaxseed,how to made linen
AlexAtheos Oct 13, 2023 @ 9:55pm 
Nevermind, ethanol is made in the biofuel refinery.
AlexAtheos Oct 13, 2023 @ 7:48pm 
I can't figure out how to produce ethanol. Is this a bug, or is there something I'm missing?
WhiteJao Oct 12, 2023 @ 7:10am 
Thank you. I already tried using cherry picker but it still spawns like leftover unuseable items from deleted mod. Still, great mod especially pickles. Pickles rule
Holgast  [author] Oct 12, 2023 @ 5:07am 
It is. I can probably add a toggle patch to disable it if needed, in the meantime you can use Cherry Picker
WhiteJao Oct 11, 2023 @ 1:40am 
I'm pretty sure this grindable flaxseed product that comes from harvesting MO flax comes from this mod but it isn't properly labled. Is there a way to disable it?
The Blind One Oct 1, 2023 @ 3:29am 
Some of your RawResource have 1600x1600 graphics :lunar2019crylaughingpig:

I think ya forgot to downsize em bro.
Holgast  [author] Aug 18, 2023 @ 8:38pm 
Huh, good to know
daz_ian Aug 18, 2023 @ 5:31pm 
I was seeing grains not spawning wild as they should. I fixed this by having this mod load after ReGrowth: Core, which, it turns out, patches biomes by completely overwriting wildPlants.
NBB Aug 17, 2023 @ 1:08am 
how to craft ether
Überdwärf Aug 16, 2023 @ 1:11am 
О, квас это база.
Holgast  [author] Aug 11, 2023 @ 4:22am 
yes I've already planned to do this as an opt-in patch in the future, just need to find the time
缘神老资历Sorry全场 Aug 10, 2023 @ 8:47pm 
In the Vanilla Expansion, barley can produce a certain amount of hay. Can it be added back?
Holgast  [author] Aug 2, 2023 @ 6:04pm 
I thought that was already removed because my predecessor set it up to mimic features in VCE that have since been removed. I will have to look at it later