Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом






Is there any way to make the SWEP spawn by default and/or set up a bind for it?
Alright, ill check
"rappel_helirappel - Rappel out of a helicopter"
1. unknown - lua/weapons/eon_rappel.lua:72
I think I am having conflicts maybe with climbable rope swep which is similar to this in some ways, prone mod maybe, and the COD warzone ac130 infiltration and parachute skydiving as the parachute skydiving mechanic sometimes occurs with the jump button not always but sometimes and having a parachute pulled out with a rappel line stuck to me is rather hilarious.
However i am gonna keep this, cause we finally got a rappel mod despite it conflicting with my setup a bit.
although there are minor qof changes that would be nice, like better rope texture and hand animations, but that ♥♥♥♥♥ hard to do so good job :333
1. StartRappel - lua/autorun/sh_rappel.lua:35
2. unknown - lua/weapons/rappel.lua:56
[Rappeling (Added LVS Support)] lua/autorun/sh_rappel.lua:46: attempt to call global 'RemoveRope' (a nil value)
1. EndRappel - lua/autorun/sh_rappel.lua:46
2. fn - lua/autorun/sh_rappel.lua:148
3. unknown - lua/ulib/shared/hook.lua:109