Stellaris

Stellaris

Dawn Of Ascension
557 条留言
Daniellm  [作者] 6 小时以前 
@superraiders sorry for the long wait, just got around to start fixing stuff. expect the update in like an hour or something
Daniellm  [作者] 7 小时以前 
no, but in the next major update (whenever i get around to actually finishing this) i'll have my own version
Destwin 9 小时以前 
Hi, can you make the gigas supertensile FE buildings available with this AP as well?
Superraiders 10 月 8 日 上午 8:38 
Weird, after a game restart the graphics work fine
Daniellm  [作者] 10 月 8 日 上午 7:41 
because all city sets and backgrounds were re-exported to higher resolutions in 4.1 and i have not done so yet
Superraiders 10 月 8 日 上午 7:31 
I just noticed that upon picking an FE city design, the city background looks glitched out like it doesn't fit the frame
Daniellm  [作者] 10 月 5 日 下午 1:33 
probably extremely simple
Superraiders 10 月 5 日 下午 1:10 
Thanks so much! Hope it's not too much trouble.
Daniellm  [作者] 10 月 5 日 下午 1:05 
@Superraiders i've been on modding break for a while but.. i can take a look at it tomorrow, fix a couple of known issues and such
Daniellm  [作者] 10 月 5 日 下午 1:04 
@大道不显 i swear i responded to this but for one reason or another, it seems like the comment never made it through.

Yes, both options are vastly different experiences.

Classic ascension is the original one, it's pretty short and doesn't offer much content. it only exists so acot users can use it.

Normal ascension is the "newest" one (though i technically am working on something newer)

it offers FAR more content, entire new tech tiers, new ships, more buildings, a lot more story and the ascension is far longer
Superraiders 10 月 5 日 下午 1:01 
Thanks! Gonna have to restart a run and avoid the Chosen One become Eternal Ruler path for now then. Would it be too much to ask for a notification once the spiritual issue is solved though? I really like what this mod offers.
大道不显 10 月 3 日 上午 4:34 
I would like to ask, do the two modes of the beginning have any effect?
Daniellm  [作者] 10 月 2 日 上午 3:26 
Not a sign of update. More a sign of a wrong potential trigger (for one reason or another)

Ill look into it
Superraiders 10 月 1 日 下午 10:15 
The FE spiritual building (I think it was celestial temple or something like that) is disappearing at the first day of every month. I think this is a sign of the mod being outdated?
Vivo 10 月 1 日 下午 2:40 
goated mod

keep up the great work daniel
mark07 10 月 1 日 下午 1:54 
@Daniellm sorry, it might be accidental, just please make sure to update the mod so it can't be considered outdated.
Daniellm  [作者] 10 月 1 日 下午 1:40 
? doa doesn't overwrite anything from acot so that's simply not possible
mark07 10 月 1 日 上午 10:27 
@Daniellm Please update this mod, it stops Precursor design ships from firing.
Daniellm  [作者] 9 月 28 日 下午 2:28 
should be fine, bioships is still not supported but yea
OP 9 月 28 日 下午 2:03 
is this good for 4.1?
wayneofwilson 9 月 28 日 下午 1:43 
Okay then.
Daniellm  [作者] 9 月 28 日 上午 11:25 
No
wayneofwilson 9 月 28 日 上午 8:32 
Is there a way to prevent the configuration screen from appearing when beginning a new game?
Daniellm  [作者] 9 月 25 日 上午 10:35 
Being an "ascended empire" is just a title/civic.

You get this by finishing the situation(s) that start when you take the Ascension perk from the mod
07Gasimli 9 月 25 日 上午 10:09 
I dont understand how this mod works as i have never become an Ascended Empire myself.
Daniellm  [作者] 9 月 15 日 下午 12:54 
that shipset is quite bad compared to the models i use.

nsc compatibility is planned but no ETA as i'm currently on modding break
Ekmah [FR] 9 月 15 日 下午 12:30 
Heya, is there a possibility for you to add compat for NSC3 ? I see in the preview while creating my empire that the provided shipset for Ascended Empire does not include NSC3 ships. There's an official Fallen Empire shipset for NCS3 (Extra shipset mod, link is in NSC3 desc), too!
Daniellm  [作者] 9 月 8 日 上午 3:24 
I'll add some more info with some tooltips in a future update :)

Appreciate the feedback
[Я_Я] OMG67 9 月 8 日 上午 2:40 
I just don't know if stealing from the fallen empires will give me extra technologies or more progress on the tech, or if it will research it fully when it ends, or if it will take longer than the other options (as examples).

I like the options, I would just like to know a bit more outside of lore and gameplay, the mod is amazing tho.
Daniellm  [作者] 9 月 8 日 上午 2:01 
No, but the options should be enough information?

Might add some extra tooltips but i find the event to tell you enough as is
[Я_Я] OMG67 9 月 7 日 下午 3:22 
Is there a wiki or some comment that tells me what each choice in certain event chains do? I'd like to know what happens when I choose each of the "The Possibilities Of Dark Matter" options without having to play 3 different games, and they take so many years to complete.

Thanks!
alfharobby 8 月 26 日 下午 2:32 
probably stick with building right.
Daniellm  [作者] 8 月 26 日 下午 2:31 
quite a different mechanic
alfharobby 8 月 26 日 下午 2:30 
Wilderness vanilla support Empire Wide Automation, though Virtual still need pop to run the free job it did generate pop whenever there's free job.

but again those two need either Origin or pop trait huh.
Daniellm  [作者] 8 月 26 日 下午 2:11 
i mean, you can't just add support for a modifier if the game itself doesn't know it exists.

idk if it is possible to add empire wide automation, but if the game doesn't natively support it, then it's not something i can just will into being
alfharobby 8 月 26 日 下午 2:00 
oof sorry i forgot there's no modifier addition from DOA.
so the Civic doesn't work as well huh.
Daniellm  [作者] 8 月 26 日 上午 11:51 
Without having actually touched the modifier myself yet. I'm quite certain that you can't do empire wide automation modifiers? But maybe if you can

Though acot is not a concern when developing new content until i actually start working on acot Ascension or something
alfharobby 8 月 26 日 上午 11:28 
@Daniellm I see, why not just make it an Empire or Planet Modifier.
maybe give said Automation Effect on your Ascension Civic instead.
it seem have better compatibility with other mod like ACOT & AOT.
Daniellm  [作者] 8 月 26 日 上午 11:20 
I don't have any specific plans yet but I have stuff in my notes about adding automation to the fe buildings or maybe the uplink. You will get automation in some capacity at least
alfharobby 8 月 26 日 上午 11:15 
@Daniellm by the way do you have any plan to add Automation Building that fill 100% Workforce for non Virtual or Wilderness empire please.
in exchange the Virtual or Wilderness Empire get 100% Resource Production instead.

whenever i see Automation event during Ascension situation it got so awkward when all we got is only Nanite convert other strategic resource Building.
Daniellm  [作者] 8 月 5 日 下午 2:51 
yes
Prince Reylor 8 月 5 日 下午 2:48 
does this mod allow the AI to ascend too?
Neodawnu 8 月 1 日 下午 3:37 
Thats fair, great mod btw
Daniellm  [作者] 8 月 1 日 下午 1:09 
As all the ships were planned to be hard focused to *one* role, i thought it was simply easier to make them into 1 section.

I have considering allowing some form of multi role later, still a bit unsure, but this could lead into splitting up the sections.
Neodawnu 8 月 1 日 下午 12:12 
I've noticed that all of the ascended ships like Ethereal titan which has 1 section compared to the regular titan which has 3 sections

Could there be any future changes to the ships to have more sections or is it okay as it is?
Daniellm  [作者] 7 月 25 日 下午 2:22 
they did want to revisit limiting fe buildings again at some point, though ofc we have no ETA on when this would be.

if such a system was implemented in a good way, it would also lead to me being able to give proper bonuses to the higher tiers, without making them insanely over powered.

maybe i'll figure out something one day if pdx doesn't do it first
Aphyxia 7 月 25 日 下午 2:19 
Reasonable. They'll probably change the bonus on cloning.
Daniellm  [作者] 7 月 25 日 下午 2:16 
hah yea, vanilla has the same issue right now, so i'm aware but.. as long as i follow vanilla it basically can't really be solved.

i'll start to take such balance seriously when 4.0 is at least somewhat "balanced"
Aphyxia 7 月 25 日 下午 1:48 
Planet full of medical worker buildings plus the Genomic Research - Cloning I (+1 bonus pop growth per 100 medical workers) country modifier results in some absurd pop growth. Dwarfs everything else.
MRI 7 月 12 日 下午 11:20 
Hi,Shield base cannot produce knight positions under the origin of the Poison Saint Knight and produces soldier positions instead. I hope this can be fixed, thank you