Stellaris

Stellaris

Dawn Of Ascension
568 opmerkingen
Daniellm  [auteur] 1 uur geleden 
It's intentional. It basically deletes and rebuilds all your starbases, so to make sure you don't instantly die from a lack of naval cap, you get max for like 2 years
bremby 1 uur geleden 
Hi, I think it's this mod where I get the event to redesign my starbases to new designs (using dark matter). Once that happens, my naval cap is raised to 9999. But after some time the bonus goes away. Is that intentional? I experimented in the game and couldn't find any specific event that would trigger cancelling this bonus. I also get no notification, so suddenly I find myself over that cap and I didn't even notice for the first few years.
Daniellm  [auteur] 10 okt om 6:17 
"automated industries" are all the FE buildings, not just nanite stuff.

but also no, there's a good 0% chance that i'm going to be giving 100% automation. there will be SOME automation in the future, but definitely not 100%
alfharobby 10 okt om 5:04 
@Daniellm by the way do you have any plan to add Automation Building that fill 100% Workforce for Ascended non Virtual or Wilderness empire please.
in exchange the Virtual or Wilderness Empire get 100% Resource Production instead.

whenever i see Automation event during Ascension situation it got so awkward when all we got is only Nanite convert other strategic resource Building.
Daniellm  [auteur] 10 okt om 4:58 
I have considering living standards before yes. The crisis path version was going to get some.

@alfharobby i do not remember no. Also why would the Ascension civic be like tankbound?

@yotsen no. Experimenets takes time no matter how many resources you throw at it
Yotsen 10 okt om 4:38 
What if... You could sacrifice ALL research boost speed for very fast progress down the situation?
alfharobby 10 okt om 4:04 
@Daniellm Remember our Conversation at 27 August 2025, could you add Automation Workforce at Decision or your Ascension Civic just like Tankbound Civic please.
Superraiders 10 okt om 3:18 
Yay update :> thanks a lot
大道不显 10 okt om 1:28 
Have you ever considered adding a new living standard? A living standard specific to the country that has completed the ascension, because at this time the player's empire is already on par with the fallen empire.
Daniellm  [auteur] 9 okt om 22:37 
Soon? Probably not. At some point? Yea

Still on modding break
Mondschein 9 okt om 13:16 
Hi,
nice work. I have the following question:
"Does NOT currently support NSC for the DoA shipset" -> can we expect a compatability patch here anytime soon?
Daniellm  [auteur] 9 okt om 6:35 
@superraiders sorry for the long wait, just got around to start fixing stuff. expect the update in like an hour or something
Daniellm  [auteur] 9 okt om 6:04 
no, but in the next major update (whenever i get around to actually finishing this) i'll have my own version
Destwin 9 okt om 3:57 
Hi, can you make the gigas supertensile FE buildings available with this AP as well?
Superraiders 8 okt om 8:38 
Weird, after a game restart the graphics work fine
Daniellm  [auteur] 8 okt om 7:41 
because all city sets and backgrounds were re-exported to higher resolutions in 4.1 and i have not done so yet
Superraiders 8 okt om 7:31 
I just noticed that upon picking an FE city design, the city background looks glitched out like it doesn't fit the frame
Daniellm  [auteur] 5 okt om 13:33 
probably extremely simple
Superraiders 5 okt om 13:10 
Thanks so much! Hope it's not too much trouble.
Daniellm  [auteur] 5 okt om 13:05 
@Superraiders i've been on modding break for a while but.. i can take a look at it tomorrow, fix a couple of known issues and such
Daniellm  [auteur] 5 okt om 13:04 
@大道不显 i swear i responded to this but for one reason or another, it seems like the comment never made it through.

Yes, both options are vastly different experiences.

Classic ascension is the original one, it's pretty short and doesn't offer much content. it only exists so acot users can use it.

Normal ascension is the "newest" one (though i technically am working on something newer)

it offers FAR more content, entire new tech tiers, new ships, more buildings, a lot more story and the ascension is far longer
Superraiders 5 okt om 13:01 
Thanks! Gonna have to restart a run and avoid the Chosen One become Eternal Ruler path for now then. Would it be too much to ask for a notification once the spiritual issue is solved though? I really like what this mod offers.
大道不显 3 okt om 4:34 
I would like to ask, do the two modes of the beginning have any effect?
Daniellm  [auteur] 2 okt om 3:26 
Not a sign of update. More a sign of a wrong potential trigger (for one reason or another)

Ill look into it
Superraiders 1 okt om 22:15 
The FE spiritual building (I think it was celestial temple or something like that) is disappearing at the first day of every month. I think this is a sign of the mod being outdated?
Vivo 1 okt om 14:40 
goated mod

keep up the great work daniel
mark07 1 okt om 13:54 
@Daniellm sorry, it might be accidental, just please make sure to update the mod so it can't be considered outdated.
Daniellm  [auteur] 1 okt om 13:40 
? doa doesn't overwrite anything from acot so that's simply not possible
mark07 1 okt om 10:27 
@Daniellm Please update this mod, it stops Precursor design ships from firing.
Daniellm  [auteur] 28 sep om 14:28 
should be fine, bioships is still not supported but yea
OP 28 sep om 14:03 
is this good for 4.1?
wayneofwilson 28 sep om 13:43 
Okay then.
Daniellm  [auteur] 28 sep om 11:25 
No
wayneofwilson 28 sep om 8:32 
Is there a way to prevent the configuration screen from appearing when beginning a new game?
Daniellm  [auteur] 25 sep om 10:35 
Being an "ascended empire" is just a title/civic.

You get this by finishing the situation(s) that start when you take the Ascension perk from the mod
07Gasimli 25 sep om 10:09 
I dont understand how this mod works as i have never become an Ascended Empire myself.
Daniellm  [auteur] 15 sep om 12:54 
that shipset is quite bad compared to the models i use.

nsc compatibility is planned but no ETA as i'm currently on modding break
Ekmah [FR] 15 sep om 12:30 
Heya, is there a possibility for you to add compat for NSC3 ? I see in the preview while creating my empire that the provided shipset for Ascended Empire does not include NSC3 ships. There's an official Fallen Empire shipset for NCS3 (Extra shipset mod, link is in NSC3 desc), too!
Daniellm  [auteur] 8 sep om 3:24 
I'll add some more info with some tooltips in a future update :)

Appreciate the feedback
[Я_Я] OMG67 8 sep om 2:40 
I just don't know if stealing from the fallen empires will give me extra technologies or more progress on the tech, or if it will research it fully when it ends, or if it will take longer than the other options (as examples).

I like the options, I would just like to know a bit more outside of lore and gameplay, the mod is amazing tho.
Daniellm  [auteur] 8 sep om 2:01 
No, but the options should be enough information?

Might add some extra tooltips but i find the event to tell you enough as is
[Я_Я] OMG67 7 sep om 15:22 
Is there a wiki or some comment that tells me what each choice in certain event chains do? I'd like to know what happens when I choose each of the "The Possibilities Of Dark Matter" options without having to play 3 different games, and they take so many years to complete.

Thanks!
alfharobby 26 aug om 14:32 
probably stick with building right.
Daniellm  [auteur] 26 aug om 14:31 
quite a different mechanic
alfharobby 26 aug om 14:30 
Wilderness vanilla support Empire Wide Automation, though Virtual still need pop to run the free job it did generate pop whenever there's free job.

but again those two need either Origin or pop trait huh.
Daniellm  [auteur] 26 aug om 14:11 
i mean, you can't just add support for a modifier if the game itself doesn't know it exists.

idk if it is possible to add empire wide automation, but if the game doesn't natively support it, then it's not something i can just will into being
alfharobby 26 aug om 14:00 
oof sorry i forgot there's no modifier addition from DOA.
so the Civic doesn't work as well huh.
Daniellm  [auteur] 26 aug om 11:51 
Without having actually touched the modifier myself yet. I'm quite certain that you can't do empire wide automation modifiers? But maybe if you can

Though acot is not a concern when developing new content until i actually start working on acot Ascension or something
alfharobby 26 aug om 11:28 
@Daniellm I see, why not just make it an Empire or Planet Modifier.
maybe give said Automation Effect on your Ascension Civic instead.
it seem have better compatibility with other mod like ACOT & AOT.
Daniellm  [auteur] 26 aug om 11:20 
I don't have any specific plans yet but I have stuff in my notes about adding automation to the fe buildings or maybe the uplink. You will get automation in some capacity at least