安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
Thanks for fixing previous bugs
@Gasmask09 Sure go ahead
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
I wonder if you could set the SNPC's weapons to be replaced with these when players walk over them?
They don't obey some of the bones properly, leading to improper angles.
Great mod and I had it since 2024, and seeing the update looks cool but a few things of the update... Make me not really like the few changes it made.
Now Soldiers can guard the flags, and that's great until all soldier are guarding 1 single flag and not moving to the next one, So I recommend putting on setting something to disable it or enable it.
Also the RPG Soldiers, before they launched the rockets like the tanks do, but now the rockets just fall from the sky. I recommend also putting on setting something to enable old RPG Soldier Shooting is active and not just fall from the sky.
All this could make it even better.
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
Sorry for the delay. I've been working on and off this addon for years, and with the newest version of VJ Base forcing me to update everything, I figured now is as good a time as any to push it out. Updated to latest version of VJ Base, and plenty more. Please give the change notes a read!
1. unknown - lua/entities/obj_vj_dods_rocketbazooka.lua:8
[Day of Defeat: Source SNPCs] Couldn't include file 'entities\obj_vj_tank_shell.lua' - File not found or is empty (@lua/entities/obj_vj_dods_rocketpanzer.lua (line 8))
1. unknown - lua/entities/obj_vj_dods_rocketpanzer.lua:8
[Day of Defeat: Source SNPCs] Couldn't include file 'entities\obj_vj_tank_shell.lua' - File not found or is empty (@lua/entities/obj_vj_dods_rocketbazooka.lua (line 8))
1. unknown - lua/entities/obj_vj_dods_rocketbazooka.lua:8
[Day of Defeat: Source SNPCs] Couldn't include file 'entities\obj_vj_tank_shell.lua' - File not found or is empty (@lua/entities/obj_vj_dods_rocketpanzer.lua (line 8))
1. unknown - lua/entities/obj_vj_dods_rocketpanzer.lua:8
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:46: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:46
3. unknown - lua/entities/npc_vj_human_base/init.lua:2490