Garry's Mod

Garry's Mod

Day of Defeat: Source SNPCs
271 条留言
MoraakK Пельмени 11 月 27 日 上午 5:43 
when will update?
Uncle Tur 11 月 26 日 下午 1:13 
Thanks!
KrazyCake  [作者] 11 月 26 日 上午 11:59 
Them sometimes spawning below the ground is a bug when you try to place it on an uneven surface. Should be easy enough to fix on my end when I get around to it. As for the tank thing, I think I just went with whatever the default values were, so if you wanna use them, go ahead.
Uncle Tur 11 月 26 日 上午 9:57 
Forgot to mention: I've recently have been experiencing a bug when placing Allies, specifically Random, using the spawner, they just fall through the floor sometimes, other times they actually are placed above ground. Is there a setting that maybe I accidentally enabled or is it a bug?
Uncle Tur 11 月 26 日 上午 9:04 
Nvm, I just found out how!

May I ask, what the original driving speed and turning speed was?
Also, what kind of measurement do the variables use? Is it like this: 1 = 1km/h ?
Uncle Tur 11 月 26 日 上午 8:45 
Thanks for the answer. Though, a silly question, is it possible to modify the source code and set the max speed back to normal myself until you create a better version?

Cheers!
KrazyCake  [作者] 11 月 26 日 上午 8:27 
They used to move about, but because the tracks didn't move, they would just glide along the floor which I didn't like, so I removed that feature. Admittedly, I did this in a rather lazy way by just setting their max speed to 0 which is why the "move forward" sound still plays.

(Also just as a general to everyone: While I do work on this addon every now and then whenever I have the motivation, I don't push updates until I feel I have enough to make it worth it. I do read the comments though, so please keep submitting bug reports and whatnot, and I'll get around to it eventually :steamhappy: )
Uncle Tur 11 月 26 日 上午 2:29 
Found an issue. Not sure if it's supposed to be like this, but the tanks just don't move at all. Frozen in place. I tried reinstalling all the mods and it's still the same thing. They just refuse to move. There are also no errors in the problems menu.

I've done some debugging, and it seems like they do try to move since the engine drive sound is heard. Something is wrong with them and I know it, I swear they used to move the first time I downloaded this mod. What happened? I have all the mods needed, VJ Base, all Valve games including DoD... Really strange.
MoraakK Пельмени 11 月 22 日 上午 7:50 
bro pls add soldier with flamethrower
Mrcrythz 11 月 18 日 上午 7:14 
For some reasons whilst both Ally and Axis troops are in battle, when a soldier dies they will *sometimes very uncommonly* become a bunch of errors jumbled up. Yes I have DOD:S mounted, I've mounted games before. I also have HL2, EP1, EP2 and CSS mounted just in case and the problem still persists.
Dr Coomer 11 月 2 日 上午 6:23 
When the npc spawns from spawner after dying they will just stand there and do nothing even when the flag gamemode is running, idk if its because they are too far to be detected, and also it takes some time for them to realize theres an enemy in front of them, causing a delay before attacking the enemy
Andrey_892538 10 月 26 日 下午 12:24 
Great mod, but there's small bug: In demolition gamemode, victory theme of both teams doesn't seem to play after victory (Control Points work fine)
Tenalik 9 月 16 日 上午 2:17 
I dont understand how make us soldiers friendly to me and axis not can u explain please?
Rec. I. Barabanov [1st MRB] 9 月 10 日 上午 2:11 
they are not moving. i created a nev_meah, spawn flags, spawn npcs and started a capture gamemode and they are not moving
CMB Benefactor 7 月 23 日 下午 3:45 
Wdym a new update?
momontaru1 7 月 21 日 上午 8:02 
OH HELL YEAH A NEW UPDATE
StickerdoodIe 7 月 8 日 下午 7:00 
gosh i wish there was some snpc mods like this but instead modern warfare
stoneykampfwagen 6 月 29 日 下午 12:20 
Whats the update?
Combine 6 月 29 日 上午 9:27 
@KrazyCake, still some issues, check the bug report thread
Uwaa_Kiwi 6 月 25 日 上午 5:40 
and [Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:142: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
Uwaa_Kiwi 6 月 25 日 上午 5:40 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
Uwaa_Kiwi 6 月 25 日 上午 1:00 
Except it didnt show in Problems or conflict, i also had DOD:S Already
Uwaa_Kiwi 6 月 25 日 上午 12:58 
@KrazyCake can you tell me if any mod needed, Cause when i explode the npc, only errors come out, but sometime, only gore without errors out, can you tell me if any mod needed?
Andrey_892538 6 月 23 日 下午 2:45 
Some minor bugs: In gamemode ''Destroy'' after team wins, victory theme doesn't seem to play on both teams (Flag capture is working fine), not sure if this feature or not but tank is able to deal damage and destroy enemy tank with machinegun.

Thanks for fixing previous bugs
Gasmask09 6 月 23 日 上午 7:58 
thx!
KrazyCake  [作者] 6 月 23 日 上午 6:40 
Cumulative bug fixing update. Should hopefully patch everything up so far. If something's still busted, flame me in the comments here and I'll look at it maybe :steamhappy:

@Gasmask09 Sure go ahead
Uwaa_Kiwi 6 月 23 日 上午 5:22 
Can you fix this?
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
Gasmask09 6 月 17 日 上午 12:35 
hi, can i use some of your code for my addon? trying to create neotokyo "bots"
lavoieaiden9 6 月 14 日 下午 2:17 
If theres someone who know's how to fix this problem let me know im subscribing to this thread
lavoieaiden9 6 月 14 日 下午 2:17 
Did i mount it wrong or something? and the DOD:S playermodels look Low poly to
lavoieaiden9 6 月 14 日 下午 2:16 
I literly have Day of defeat installed and everything why the ♥♥♥♥ do the characters look low poly when i spawn them in??? i need some help with this problem
Andrey_892538 5 月 19 日 上午 8:52 
There's some bug: Sherman and Tiger got skin bug, when Hull color changes but Turret remains same (Like Sherman's hull is winter but turret is green and same for Tiger)
MrDeadlyMatt 5 月 18 日 上午 10:05 
yeh not working rocket launchers causing issues
Gasmask09 5 月 17 日 上午 5:25 
Rocket launchers are broken
Gordon, GORDAN! 5 月 17 日 上午 12:01 
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3361258899

I wonder if you could set the SNPC's weapons to be replaced with these when players walk over them?
Gordon, GORDAN! 5 月 16 日 下午 11:46 
I wonder if you should modify the weapon models to obey the animations more accurately?

They don't obey some of the bones properly, leading to improper angles.
blowed4sure 5 月 15 日 下午 3:55 
Bugs are still breaking the npcs,
Raptorull 5 月 15 日 上午 7:22 
Hey Man
Great mod and I had it since 2024, and seeing the update looks cool but a few things of the update... Make me not really like the few changes it made.

Now Soldiers can guard the flags, and that's great until all soldier are guarding 1 single flag and not moving to the next one, So I recommend putting on setting something to disable it or enable it.

Also the RPG Soldiers, before they launched the rockets like the tanks do, but now the rockets just fall from the sky. I recommend also putting on setting something to enable old RPG Soldier Shooting is active and not just fall from the sky.

All this could make it even better. :alliedstar:
Соурс231БМ 5 月 13 日 上午 9:41 
no errors!:bms:
blowed4sure 5 月 8 日 下午 2:43 
the explosions are missing textures :steamfacepalm:
puditcool 4 月 30 日 上午 3:14 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
puditcool 4 月 30 日 上午 3:14 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:142: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
puditcool 4 月 30 日 上午 2:22 
Thanks For the update :):steamhappy:
Jolt 4 月 25 日 上午 10:01 
i noticed while checking out the new update, that the soldiers sometimes look to the left or right when running away or try to walk away from an enemy instead of running away. other than that i really like the update (especially with the added DoD:S weapons :steamhappy: )
Sandbox_Life2007 4 月 24 日 下午 5:53 
Thanks man for the hard work and I hope you have good days
Kemper Sterling 4 月 24 日 下午 12:34 
Thanks for replying i love your adoon by the way
KrazyCake  [作者] 4 月 24 日 下午 12:22 
Looks like the model paths have changed in the newer version of VJ Base. Won't take long to fix!
Kemper Sterling 4 月 24 日 上午 11:45 
For some reason the gibs are errors back then when i used them they wouldnt be errors the gibs are broken
MrDeadlyMatt 4 月 24 日 上午 8:55 
your a legend glad this got a update thanks for your time to update the wonderful mod