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报告翻译问题






May I ask, what the original driving speed and turning speed was?
Also, what kind of measurement do the variables use? Is it like this: 1 = 1km/h ?
Cheers!
(Also just as a general to everyone: While I do work on this addon every now and then whenever I have the motivation, I don't push updates until I feel I have enough to make it worth it. I do read the comments though, so please keep submitting bug reports and whatnot, and I'll get around to it eventually
I've done some debugging, and it seems like they do try to move since the engine drive sound is heard. Something is wrong with them and I know it, I swear they used to move the first time I downloaded this mod. What happened? I have all the mods needed, VJ Base, all Valve games including DoD... Really strange.
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
Thanks for fixing previous bugs
@Gasmask09 Sure go ahead
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
I wonder if you could set the SNPC's weapons to be replaced with these when players walk over them?
They don't obey some of the bones properly, leading to improper angles.
Great mod and I had it since 2024, and seeing the update looks cool but a few things of the update... Make me not really like the few changes it made.
Now Soldiers can guard the flags, and that's great until all soldier are guarding 1 single flag and not moving to the next one, So I recommend putting on setting something to disable it or enable it.
Also the RPG Soldiers, before they launched the rockets like the tanks do, but now the rockets just fall from the sky. I recommend also putting on setting something to enable old RPG Soldier Shooting is active and not just fall from the sky.
All this could make it even better.
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235