Garry's Mod

Garry's Mod

Day of Defeat: Source SNPCs
259 条留言
Tenalik 9 月 16 日 上午 2:17 
I dont understand how make us soldiers friendly to me and axis not can u explain please?
I. Barabanov 9 月 10 日 上午 2:11 
they are not moving. i created a nev_meah, spawn flags, spawn npcs and started a capture gamemode and they are not moving
CMB Benefactor 7 月 23 日 下午 3:45 
Wdym a new update?
momontaru1 7 月 21 日 上午 8:02 
OH HELL YEAH A NEW UPDATE
StickerdoodIe 7 月 8 日 下午 7:00 
gosh i wish there was some snpc mods like this but instead modern warfare
stoneykampfwagen 6 月 29 日 下午 12:20 
Whats the update?
Combine 6 月 29 日 上午 9:27 
@KrazyCake, still some issues, check the bug report thread
Uwaa_Kiwi 6 月 25 日 上午 5:40 
and [Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:142: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
Uwaa_Kiwi 6 月 25 日 上午 5:40 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
Uwaa_Kiwi 6 月 25 日 上午 1:00 
Except it didnt show in Problems or conflict, i also had DOD:S Already
Uwaa_Kiwi 6 月 25 日 上午 12:58 
@KrazyCake can you tell me if any mod needed, Cause when i explode the npc, only errors come out, but sometime, only gore without errors out, can you tell me if any mod needed?
Andrey_892538 6 月 23 日 下午 2:45 
Some minor bugs: In gamemode ''Destroy'' after team wins, victory theme doesn't seem to play on both teams (Flag capture is working fine), not sure if this feature or not but tank is able to deal damage and destroy enemy tank with machinegun.

Thanks for fixing previous bugs
Gasmask09 6 月 23 日 上午 7:58 
thx!
KrazyCake  [作者] 6 月 23 日 上午 6:40 
Cumulative bug fixing update. Should hopefully patch everything up so far. If something's still busted, flame me in the comments here and I'll look at it maybe :steamhappy:

@Gasmask09 Sure go ahead
Uwaa_Kiwi 6 月 23 日 上午 5:22 
Can you fix this?
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
Gasmask09 6 月 17 日 上午 12:35 
hi, can i use some of your code for my addon? trying to create neotokyo "bots"
lavoieaiden9 6 月 14 日 下午 2:17 
If theres someone who know's how to fix this problem let me know im subscribing to this thread
lavoieaiden9 6 月 14 日 下午 2:17 
Did i mount it wrong or something? and the DOD:S playermodels look Low poly to
lavoieaiden9 6 月 14 日 下午 2:16 
I literly have Day of defeat installed and everything why the fuck do the characters look low poly when i spawn them in??? i need some help with this problem
Andrey_892538 5 月 19 日 上午 8:52 
There's some bug: Sherman and Tiger got skin bug, when Hull color changes but Turret remains same (Like Sherman's hull is winter but turret is green and same for Tiger)
MrDeadlyMatt 5 月 18 日 上午 10:05 
yeh not working rocket launchers causing issues
Gasmask09 5 月 17 日 上午 5:25 
Rocket launchers are broken
Gordon, GORDAN! 5 月 17 日 上午 12:01 
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3361258899

I wonder if you could set the SNPC's weapons to be replaced with these when players walk over them?
Gordon, GORDAN! 5 月 16 日 下午 11:46 
I wonder if you should modify the weapon models to obey the animations more accurately?

They don't obey some of the bones properly, leading to improper angles.
blowed4sure 5 月 15 日 下午 3:55 
Bugs are still breaking the npcs,
Raptorull 5 月 15 日 上午 7:22 
Hey Man
Great mod and I had it since 2024, and seeing the update looks cool but a few things of the update... Make me not really like the few changes it made.

Now Soldiers can guard the flags, and that's great until all soldier are guarding 1 single flag and not moving to the next one, So I recommend putting on setting something to disable it or enable it.

Also the RPG Soldiers, before they launched the rockets like the tanks do, but now the rockets just fall from the sky. I recommend also putting on setting something to enable old RPG Soldier Shooting is active and not just fall from the sky.

All this could make it even better. :alliedstar:
Соурс231БМ 5 月 13 日 上午 9:41 
no errors!:bms:
blowed4sure 5 月 8 日 下午 2:43 
the explosions are missing textures :steamfacepalm:
puditcool 4 月 30 日 上午 3:14 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
puditcool 4 月 30 日 上午 3:14 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:142: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
puditcool 4 月 30 日 上午 2:22 
Thanks For the update :):steamhappy:
Jolt :3 4 月 25 日 上午 10:01 
i noticed while checking out the new update, that the soldiers sometimes look to the left or right when running away or try to walk away from an enemy instead of running away. other than that i really like the update (especially with the added DoD:S weapons :steamhappy: )
Sandbox_Life2007 4 月 24 日 下午 5:53 
Thanks man for the hard work and I hope you have good days
Kemper Sterling 4 月 24 日 下午 12:34 
Thanks for replying i love your adoon by the way
KrazyCake  [作者] 4 月 24 日 下午 12:22 
Looks like the model paths have changed in the newer version of VJ Base. Won't take long to fix!
Kemper Sterling 4 月 24 日 上午 11:45 
For some reason the gibs are errors back then when i used them they wouldnt be errors the gibs are broken
MrDeadlyMatt 4 月 24 日 上午 8:55 
your a legend glad this got a update thanks for your time to update the wonderful mod
KrazyCake  [作者] 4 月 24 日 上午 2:05 
Hi folks,

Sorry for the delay. I've been working on and off this addon for years, and with the newest version of VJ Base forcing me to update everything, I figured now is as good a time as any to push it out. Updated to latest version of VJ Base, and plenty more. Please give the change notes a read! :steamhappy:
Sandbox_Life2007 4 月 23 日 下午 5:20 
I do hope they update this. Until then I shall wait respectfully and good regards to the maker.
Jolt :3 4 月 23 日 上午 8:03 
Update this to the new VJ Drive version, pwease :( :steamsad:
Froob 4 月 22 日 上午 4:44 
can u pls update this to the new version of vj
puditcool 4 月 21 日 上午 4:42 
Please please, it need to be updated to the new version of vj
puditcool 4 月 21 日 上午 4:41 
[Day of Defeat: Source SNPCs] Couldn't include file 'entities\obj_vj_tank_shell.lua' - File not found or is empty (@lua/entities/obj_vj_dods_rocketbazooka.lua (line 8))
1. unknown - lua/entities/obj_vj_dods_rocketbazooka.lua:8

[Day of Defeat: Source SNPCs] Couldn't include file 'entities\obj_vj_tank_shell.lua' - File not found or is empty (@lua/entities/obj_vj_dods_rocketpanzer.lua (line 8))
1. unknown - lua/entities/obj_vj_dods_rocketpanzer.lua:8

[Day of Defeat: Source SNPCs] Couldn't include file 'entities\obj_vj_tank_shell.lua' - File not found or is empty (@lua/entities/obj_vj_dods_rocketbazooka.lua (line 8))
1. unknown - lua/entities/obj_vj_dods_rocketbazooka.lua:8

[Day of Defeat: Source SNPCs] Couldn't include file 'entities\obj_vj_tank_shell.lua' - File not found or is empty (@lua/entities/obj_vj_dods_rocketpanzer.lua (line 8))
1. unknown - lua/entities/obj_vj_dods_rocketpanzer.lua:8
BlackWolf 4 月 20 日 上午 10:35 
need to be updated to the new version of vj !
deded6750 3 月 24 日 上午 5:45 
Are the npcs supposed to kill you in 2 bullets? It doesnt pair well with their instant reaction speed and the 5 meters of knockback you get on every hit
!Washing Machine! 3 月 15 日 下午 10:57 
:missing::missing::jarate: ERROR:)

[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:46: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:46
3. unknown - lua/entities/npc_vj_human_base/init.lua:2490
The literal diplomant 3 月 15 日 下午 1:00 
There is a problem with the destroy gamemode, when i tried to spawn the axis/allies destroy objective they instantly won without even the npcs start grabbing
RavingHans44 1 月 26 日 上午 8:37 
I also have them spawn underground, just try spawning them on a wall
Guy577 2024 年 12 月 31 日 上午 9:32 
I'm running into an issue with the spawners for the snpcs where it keeps spawning them under the ground.