Garry's Mod

Garry's Mod

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Day of Defeat: Source SNPCs
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素材类型: 插件
插件类型: NPC
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
44.194 MB
2021 年 10 月 3 日 上午 9:32
6 月 23 日 上午 6:38
6 项改动说明 ( 查看 )

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Day of Defeat: Source SNPCs

描述
Day of Defeat: Source SNPCs

Requirements:
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Features:
  • Adds each of the six classes plus a bonus medic class as NPCs
  • Adds the Sherman Tank and Tiger Tank as NPCs, complete with additional skins
  • Adds all of the weapons from Day of Defeat: Source as NPC weapons (see notes)
  • If also using Cpt Hazama's CSS Bot SNPCs Assault classes have a chance to throw smoke grenades instead of frag grenades. This addon is not mandatory, they just won't throw smokes.
  • NPCs use their original models, animations and sounds where possible
  • NPCs will call out information to each other depending on their target (i.e. "Sniper!", "Tiger ahead!", "MG ahead!")
  • Headshots will cause their helmets to ping off
  • NPCs will switch weapons depending on the situation (i.e. a Rocketeer will switch to their sidearm if the enemy gets too close)
  • NEW: NPCs can be gibbed for a wonderful gory mess!
  • NEW: Adds 2 gamemode entities for the NPCs to play: Control Points and Demolition.
    Control Points: Place down some flags for NPCs to capture, then spawn the gamemode entity to begin. NPCs will make their way towards the opposing sides flags and attempt to capture them all.
    Demolition: Place down some targets and TNT dumps, then spawn the gamemode entity to begin. NPCs will then attempt to plant TNT at the targets, or defend them from oncoming attackers.
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Notes:
  • Yes, you do need Day of Defeat: Source. If you comment "it's errors" without having DoD mounted, you will look silly.
  • Want to fight along? You can use DrVrej's NPC Relationship Modifier to add yourself to the NPCs side so that they won't attack you
  • As the weapons were designed for the DoD player models, they probably won't look right in the hands of other NPCs. Likewise, non-DoD weapons (or any mods that replace the DoD models) probably won't look right in the hands of the DoD player models either. Nothing I can really do about this without recompiling a lot of stuff, which frankly isn't worth the effort imo.
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Credits:
  • KrazyCake - Coding, recompiling models, texture edits, screenshots
  • DrVrej - Awesome NPC base
  • Valve - Original assets
    As well as anyone else where credit is due!
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Notice something not quite right? Have a suggestion? Feel free to leave a comment and I will try to get back to you!
热门讨论 查看全部(2)
2
8 月 3 日 下午 6:09
[unofficial] bug report
Combine
4
2024 年 10 月 5 日 上午 2:51
in case you don't have dod:s
O O
259 条留言
Tenalik 9 月 16 日 上午 2:17 
I dont understand how make us soldiers friendly to me and axis not can u explain please?
I. Barabanov 9 月 10 日 上午 2:11 
they are not moving. i created a nev_meah, spawn flags, spawn npcs and started a capture gamemode and they are not moving
CMB Benefactor 7 月 23 日 下午 3:45 
Wdym a new update?
momontaru1 7 月 21 日 上午 8:02 
OH HELL YEAH A NEW UPDATE
StickerdoodIe 7 月 8 日 下午 7:00 
gosh i wish there was some snpc mods like this but instead modern warfare
stoneykampfwagen 6 月 29 日 下午 12:20 
Whats the update?
Combine 6 月 29 日 上午 9:27 
@KrazyCake, still some issues, check the bug report thread
Uwaa_Kiwi 6 月 25 日 上午 5:40 
and [Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:142: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
Uwaa_Kiwi 6 月 25 日 上午 5:40 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611