边缘世界 RimWorld

边缘世界 RimWorld

Royal Arsenal: Extra Permits
28 条留言
moo 7 月 11 日 下午 10:57 
Hi. This mod patches out some permits that the linked mod (Sleepy's Mroe Permits) is dependent on.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2636891690
Get Donked On 2023 年 10 月 5 日 上午 11:21 
if you use VFE: empire all the permits https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2988865169

some of the permits overlap its not too bad of a fix just gotta move antigrain to 7,6 assasin to 4,9
and high yield to 1,9
kp-beeferella 2023 年 4 月 22 日 上午 8:36 
Without Royal Arsenal (Core), this mod always opens up the error log with a red error
"Failed to find RimWorld.QuestScriptDef named RA_Permit_CallAssassins. There are 116 defs of this type loaded."
I think the assemblies must be referencing it? I can't see any issue in the xml

Though -- instead of patching in the assassin defs you could put them directly in the RoyalPermits file with MayRequire="Bucko.RoyalArsenal"
ex. <PawnKindDef ParentName="ImperialFighterBase" MayRequire="Bucko.RoyalArsenal">
Bucko  [作者] 2023 年 3 月 14 日 上午 11:33 
@TurtleShroom
I just pushed an update for this item which should fix that particular error. It shouldn't have caused any actual issues in your game either. It was just a patch operation failing to move the UI elements around on the permit screen.
TurtleShroom 2023 年 3 月 14 日 上午 11:04 
[Royal Arsenal: Extra Permits] Patch operation Verse.PatchOperationFindMod(Vanilla Factions Expanded - Empire, Royal Arsenal) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2571837731\1.4\Patches\RoyalArsenalMain.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TurtleShroom 2023 年 3 月 14 日 上午 11:04 
This Mod appears to fall apart with the Vanilla Factions Expanded Empire Mod.

[Royal Arsenal: Extra Permits - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/RoyalTitlePermitDef[defName = "RA_CallAssassinSquad"]/uiPosition"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Factions Expanded - Empire): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2571837731\1.4\Patches\RoyalArsenalMain.xml
Bucko  [作者] 2023 年 3 月 4 日 上午 9:27 
@El
Sure, go ahead.
El 2023 年 3 月 4 日 上午 9:18 
Hey! Clever mod. Would you mind if I use some of the C# for my own mod? I'd like to add a permit for a tornado and your code is great. I'll credit you in the mod of course : - )
Miles the Fox 2023 年 1 月 31 日 下午 2:21 
Gamma Omega 2022 年 11 月 7 日 下午 7:21 
I never like being this person, but I wanted to ask for the sake of being curious! Would there be any chance for a little compatibility thing for this mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2627364417

It adds a whole bunch of permits, but it has nothing quite like calling in a laser or the high yield! Plus the other permits are nice too. (Issue is, they end up overlapping together with the other mod.)
Murmeli_420 2022 年 6 月 27 日 上午 10:46 
@Bucko I dont have any other permit mods, so it shouldn't be that. What I do have is an assortment clusterfuck of like 300 unsorted mods, so it may be some other conflict as well
Coolchilion 2022 年 6 月 26 日 下午 6:17 
@carrot I did, It's just that red errors are serious errors and thought to bring it up as an issue with my huglibs log to see if it can be resolved. If it cannot then so be it.
Bucko  [作者] 2022 年 6 月 26 日 上午 9:25 
@MURMELIN VITTU
Do you have other mods that add or modify permits or just this mod? If you just have this mod, then maybe an update to the base game rearranged the permits and I need to fix them.

If you do have other mods that change permits, you could try to go into dev mode and see if the permit screen has any kind of edit feature like the research screen does.
Murmeli_420 2022 年 6 月 26 日 上午 5:20 
Problem: Dedicated Shuttle Service is an upgrade from the vanilla transport shuttle. However, it seems that on the permit choice UI the "call transport shuttle" has somehow ended up behind Glitter med drop, making it impossible to access. Any solutions?
Jane Enigma 2022 年 6 月 21 日 上午 5:44 
you need Royal Arsenal Core @Coolchilion

read the descriptions, people
Coolchilion 2022 年 5 月 26 日 下午 1:24 
when loading I keep getting "Failed to find RimWorld.QuestScriptDef named RA_Permit_CallAssassins. There are 97 defs of this type loaded." error.

Huglibs Log:
https://gist.github.com/854d0cc6916f75d1afed4ba6c4905f1e
Ulas 2022 年 5 月 9 日 上午 7:08 
CE compatible?
turkler 2021 年 10 月 18 日 上午 10:35 
ok thanks
Bucko  [作者] 2021 年 10 月 18 日 上午 10:00 
@turkler
This will work without the royal arsenal core mod. Only difference is that the assassin squad permit will not show up in your game.
turkler 2021 年 10 月 18 日 上午 4:50 
just asking to confirm, will this work without royal arsenal core?
Mazi1200 2021 年 8 月 30 日 上午 10:09 
Thanks! will check it out
Bucko  [作者] 2021 年 8 月 30 日 上午 8:14 
@Mazi1200
'Ali's More Permit Points' may be what you are looking for. It should be compatible with this mod, but I haven't personally tested them together.
Mazi1200 2021 年 8 月 30 日 上午 4:22 
Does anyone know mod that adds more permit points? Or i have to do it hard way wich means just leveling up anothers pawn honor level?
arof 2021 年 8 月 24 日 下午 1:11 
Instant sub and like for Dedicated Shuttle. May not use the others but that once is A++
PremierVader 2021 年 8 月 11 日 上午 10:35 
Thanks!
Bucko  [作者] 2021 年 8 月 11 日 上午 6:40 
@PremierVader
It should be safe to add mid game. It should also be compatible with that other mod since it doesn't add any new permits.

Mods that do add new permits may be incompatible simply because the ui elements could overlap in the permit select menu.
PremierVader 2021 年 8 月 11 日 上午 2:15 
Also is this mod safe to add mid game?
PremierVader 2021 年 8 月 11 日 上午 2:15