边缘世界 RimWorld

边缘世界 RimWorld

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Sleepy's More Permits
   
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Mod, 1.3, 1.4, 1.5, 1.6
文件大小
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更新日期
1.135 MB
2021 年 10 月 25 日 上午 6:06
8 月 1 日 下午 8:19
23 项改动说明 ( 查看 )
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Sleepy's More Permits

描述

Sleepy's More Permits
Modding is easier together, this mod is licensed under CC0 1.0 UNIVERSAL[creativecommons.org].

A simple mod that adds new highly balanced permits to the game to be used by your royals.

I love to add content to this game that I feel is missing or that I'd like expanded. I figure that if I enjoy what I've added, others may too so I to post my mods to the workshop. Balance is critical to me as I am a vanilla player and I'll try to ensure nothing is unbalanced but ultimately I have a goal in mind for the content I am adding so what I consider balanced may not always be what you'd consider balanced. Hopefully you enjoy the mod none the less.


What Does This Mod Add?
- Adds two new types of permits
- Adds 22 new permits
- Rearranges permits added by other mods in the Permits Tab to ensure no overlapping and compatibility with supported mods (please report any problems here and I'll write a patch).

New Permits Types
- Call Soldier Support
Allows you to call empire soldiers to help fight for or defend your colony for a few days. You can control them just as if they were your own colonists but the support will not do most non-combat work. You are expected to keep them safe and if they die in battle you'll receive a small goodwill penalty (between -3 to -5 per death depending on the soldier class (it'll vary when moving towards natural goodwill), this balances these permits from the standard military aid which allows them to die consequence free). Soldier support will arrive via a shuttle, the shuttle system in game generally lands at landing pads (using the landing beacons), near your structures if you have a base built or randomly on the map if no structures/home area is detected. Keep this in mind when using this permit (it isn't as on point as the military aid, again for balancing).

- Call Medical Support
Allows you to call empire civilians and soldiers to help you deal with medical emergencies, treatment and surgeries your colony may need over a few days. They will arrive with a reasonable supply of medicine that they will use directly from their inventory when treating. You can control them just as if they were your own colonists but the support will not do most non-combat/medical work. You are expected to keep them safe and if they die in battle you'll receive a significant goodwill penalty (between -3 (soldier) to -12 (civilian) per death depending on the class (it'll vary when moving towards natural goodwill). Medical support will arrive via a shuttle.

New Permits
Enduring or Large variants require the original team as a prerequisite (e.g. call large trooper team requires call trooper team)

























Roadmap:
- Feature complete (I'm quite happy with all that is added, although if I think of useful or cool stuff I'll add it and suggestions are always welcome)


On Going Games:
- Safe to add to an ongoing game
- May cause issues if removed from an existing save (I'd recommend you return all permits and ensure no soldiers from these permits are on the map before removing the mod, you should get a one time red error saying the game couldn't find the old permits but that should be it). It is a good practice not to remove mods from an ongoing game.

Compatibility
- This mod or any of my mods will never touch base game content. So it should be compatible with any mods that change or add to royalty, titles or permits.
- Compatible with any other permit mods (Please report any issues with overlapping permits if you spot them and I will write a patch for it).

Integrated Compatibility:
I have made patches that cleans up the permit tab if you are using any combination of these mods. This prevents overlapping permits which prevents you selecting one.
- I Demand Permits
- Royal Arsenal - Extra Permits
- Ultratech: Altered Carbon Remastered
- Permits: Re-Examined
- Vanilla Factions Expanded - Empire


Conflicts
Likely to conflict somewhat with other mods that add permits in the permits tab. The only real conflict is that the permit tab may become messy. I have ensured that the code for my mod will not override or conflict with any other mods.
I am adding patches to ensure my mod cleans the permit tab up if it detects these mods but I am not likely to notice new permit mods or changes to existing ones. Let me know below if you find any conflicts with these or any mods.


Known Issues
- Cataphracts can sometimes spawn with single use weapons. No longer appears to be an issue (1.5)


Language Support

Full Support (Latest Version to changed Locale: v1.0.3)
English - (Developed in this language)

FAQ
Does it work for versions below 1.3?
I have no idea sorry as I don't use those versions, let me know if you have any issues and I'll try and fix those for you if you are running an older version of Rimworld. If it seems to work just fine, let me know too and I'll add the version tag.

Github:
https://github.com/sleepy068/Rimworld_MorePermits/releases/

Please post any issue reports to my Github. I appreciate any feedback but please keep in mind I have a goal in mind for the content I am adding so what I consider balanced may not always be what you'd consider balanced.
86 条留言
Jixxor 8 月 2 日 下午 5:20 
A permit that drops some mortar shells would be nice. Either a mix of HE, Tox, Emp and Incendiary or individual permits that focus on one single type per permit.
Duk 8 月 2 日 上午 2:05 
Awesome, thanks again!
Sleepy068  [作者] 8 月 1 日 下午 8:21 
Hey @Duk, all done, thank you.
Duk 7 月 30 日 上午 7:11 
No rush :) thanks
Sleepy068  [作者] 7 月 30 日 上午 6:55 
Hey @Duk, sorry for the delay, no worries at all I knock this out as soon as I can (probably on the weekend).
Duk 7 月 29 日 下午 1:53 
requesting a patch for Permits: Re-Examined pretty please :)
moo 7 月 11 日 下午 11:48 
NICE
Sleepy068  [作者] 7 月 11 日 下午 11:45 
I've added compatibility with Vanilla Factions Expanded - Empire, the permit tab should be all cleaned up if any combination of compatible permit mods are used.
Sleepy068  [作者] 7 月 11 日 下午 11:02 
Can always ask the author of Royal Arsenal Extra Permits but it seems like it is intentional to remove those from the mod if VFE Empire is installed. That'll be why you aren't see those 2 permits but as for rearranging the others, it shouldn't matter so long as this mod is loaded after that mod, because mine will just change them again to how I've mapped it out (you'll only see their changes if they are loaded after my mod). If it is conflicting with VFE Empire's permits, that'll be why you cant see stuff because I dont have a patch for that.
moo 7 月 11 日 下午 10:56 
I'll cross post this to their page as well