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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2636891690
some of the permits overlap its not too bad of a fix just gotta move antigrain to 7,6 assasin to 4,9
and high yield to 1,9
"Failed to find RimWorld.QuestScriptDef named RA_Permit_CallAssassins. There are 116 defs of this type loaded."
I think the assemblies must be referencing it? I can't see any issue in the xml
Though -- instead of patching in the assassin defs you could put them directly in the RoyalPermits file with MayRequire="Bucko.RoyalArsenal"
ex. <PawnKindDef ParentName="ImperialFighterBase" MayRequire="Bucko.RoyalArsenal">
I just pushed an update for this item which should fix that particular error. It shouldn't have caused any actual issues in your game either. It was just a patch operation failing to move the UI elements around on the permit screen.
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2571837731\1.4\Patches\RoyalArsenalMain.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Royal Arsenal: Extra Permits - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/RoyalTitlePermitDef[defName = "RA_CallAssassinSquad"]/uiPosition"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Factions Expanded - Empire): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2571837731\1.4\Patches\RoyalArsenalMain.xml
Sure, go ahead.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2561133511&searchtext=more+permits
It adds a whole bunch of permits, but it has nothing quite like calling in a laser or the high yield! Plus the other permits are nice too. (Issue is, they end up overlapping together with the other mod.)