Half-Life: Alyx

Half-Life: Alyx

Boneworks: Arthur Ford for [S2FM]
73 条留言
UML5 7 月 18 日 上午 1:59 
I can do it.
With some caveats.
Facial flexes (VTA file) doesn't get compiled along with Crowbar.
Komegatze  [作者] 7 月 17 日 下午 5:53 
ill do a materials upload if you know someone who can do the port
UML5 7 月 17 日 上午 4:36 
Tried to port it over to Source 1, but to no avail.
I'll just wait for someone else to do it.
UML5 7 月 17 日 上午 2:13 
No materials or do I have to port the materials myself?
Komegatze  [作者] 7 月 16 日 下午 5:48 
Komegatze  [作者] 7 月 16 日 下午 5:36 
I'll see what I can do
UML5 7 月 16 日 上午 12:57 
I would be needing that FBX file for the Source 1 port.
Fragile 7 月 15 日 下午 11:00 
No, I was going to use it on a personal project in Blender :doge:
Komegatze  [作者] 7 月 15 日 下午 6:13 
are you needing it for a source 1 port?
Fragile 7 月 14 日 上午 11:18 
Would it be possible to get them for you, it would be easier than having to port them trough source tools etc.
Komegatze  [作者] 7 月 5 日 上午 7:52 
probably somewhere
Fragile 7 月 5 日 上午 4:11 
Hey would you still happen to have the original ripped Blend or FBX files? :dealeruwu:
Komegatze  [作者] 5 月 21 日 上午 11:48 
I messaged him and he says he doesnt think hes going to do that port. and unfortunately I cant help you because I dont know how to port any model to s1 either
UML5 5 月 21 日 上午 2:27 
Detective Ed's not responding to my request.
For some reason.
How the hell do I port an S2FM model to SFM?
UML5 5 月 21 日 上午 12:14 
Well, he's not answering me on Steam Forums.
Komegatze  [作者] 5 月 20 日 上午 10:26 
I didn't port the model to Source FIlmmaker, I just provided the assets to Detective Ed. your gonna have to ask him
UML5 5 月 20 日 上午 10:07 
Could you please port this to Source Filmmaker now that you've ported the Gordon Freeman model to SFM?
Komegatze  [作者] 2 月 26 日 下午 5:38 
I ripped it from the game
PENGUINO 2 月 26 日 上午 9:38 
how did you get the crablet model?
Komegatze  [作者] 1 月 9 日 下午 5:25 
I know its on your end because I get comments like this all the time and thats the solution
Komegatze  [作者] 1 月 9 日 下午 5:25 
and what is the one you put it in
UML5 1 月 9 日 上午 2:31 
Yeah, even when I put it in the correct path, They were still red mesh.
Komegatze  [作者] 1 月 8 日 下午 4:56 
It's cause you put them in the wrong file path
UML5 1 月 8 日 上午 12:39 
Hey, dude, Uh, the textures are a red mesh.
UML5 2024 年 12 月 21 日 上午 4:57 
So, can I make this compatible with S1FM using Source 2 Viewer?
PENGUINO 2024 年 12 月 18 日 上午 8:38 
how do you get npc like nullbodys and crablet models?
UML5 2024 年 11 月 28 日 上午 10:33 
Someone who has created this needs to find an S2FM to S1FM porter.
UML5 2024 年 11 月 21 日 上午 2:49 
I think you should try and contact an S2FM to S1FM porter so that It could be in S1FM. I ONLY HAVE S1FM!
UML5 2024 年 11 月 21 日 上午 2:48 
PORT THIS TO SFM PLEASE
heidi_hizzo 2024 年 4 月 2 日 下午 11:33 
is nullbody breedable
ivet 2023 年 3 月 22 日 下午 3:33 
oh what up son
Komegatze  [作者] 2023 年 3 月 19 日 下午 9:56 
I do not think so
Red 2023 年 3 月 19 日 下午 9:33 
dude. komegatze. are you apart of every top s2fm addon
Komegatze  [作者] 2022 年 12 月 10 日 上午 6:39 
I don't know how to do source 1 ports sorry
volkswagenitalia 2022 年 12 月 10 日 上午 6:21 
can you port it to s1fm?
pls
Komegatze  [作者] 2022 年 10 月 18 日 上午 8:22 
are you putting it in your game or content directory?
TTG 2022 年 10 月 18 日 上午 4:59 
when i put it in the directory as told it doesnt show up in s2fm but when i put it in hlvr_addons/source2 it works but as a red mesh with no textures
AGuy 2022 年 9 月 29 日 下午 6:09 
Oh it is
Komegatze  [作者] 2022 年 9 月 29 日 下午 6:05 
I think thats just a shadow
AGuy 2022 年 9 月 29 日 下午 6:03 
His hair looks different in the 4th picture
Komegatze  [作者] 2022 年 9 月 29 日 下午 5:57 
flop?
AGuy 2022 年 9 月 29 日 下午 5:46 
How did you make the hair flop in the 4th picture?
NeverWrong🅱 2022 年 8 月 21 日 上午 8:05 
Nicely done son
Komegatze  [作者] 2022 年 6 月 2 日 上午 11:42 
no problem!
tabg gaming 2022 年 6 月 2 日 上午 3:35 
it worked :)
thank you for the explenation
tabg gaming 2022 年 6 月 2 日 上午 2:52 
thank you i will try this
Komegatze  [作者] 2022 年 6 月 1 日 下午 7:09 
Komegatze  [作者] 2022 年 6 月 1 日 下午 1:38 
can I see a screenshot of how its in your file path
tabg gaming 2022 年 6 月 1 日 下午 1:37 
i pasted the materials and models folder like in normal sfm