Half-Life: Alyx

Half-Life: Alyx

Boneworks: Arthur Ford for [S2FM]
73 comentarios
UML5 18 JUL a las 1:59 
I can do it.
With some caveats.
Facial flexes (VTA file) doesn't get compiled along with Crowbar.
Komegatze  [autor] 17 JUL a las 17:53 
ill do a materials upload if you know someone who can do the port
UML5 17 JUL a las 4:36 
Tried to port it over to Source 1, but to no avail.
I'll just wait for someone else to do it.
UML5 17 JUL a las 2:13 
No materials or do I have to port the materials myself?
Komegatze  [autor] 16 JUL a las 17:48 
Komegatze  [autor] 16 JUL a las 17:36 
I'll see what I can do
UML5 16 JUL a las 0:57 
I would be needing that FBX file for the Source 1 port.
Fragile 15 JUL a las 23:00 
No, I was going to use it on a personal project in Blender :doge:
Komegatze  [autor] 15 JUL a las 18:13 
are you needing it for a source 1 port?
Fragile 14 JUL a las 11:18 
Would it be possible to get them for you, it would be easier than having to port them trough source tools etc.
Komegatze  [autor] 5 JUL a las 7:52 
probably somewhere
Fragile 5 JUL a las 4:11 
Hey would you still happen to have the original ripped Blend or FBX files? :dealeruwu:
Komegatze  [autor] 21 MAY a las 11:48 
I messaged him and he says he doesnt think hes going to do that port. and unfortunately I cant help you because I dont know how to port any model to s1 either
UML5 21 MAY a las 2:27 
Detective Ed's not responding to my request.
For some reason.
How the hell do I port an S2FM model to SFM?
UML5 21 MAY a las 0:14 
Well, he's not answering me on Steam Forums.
Komegatze  [autor] 20 MAY a las 10:26 
I didn't port the model to Source FIlmmaker, I just provided the assets to Detective Ed. your gonna have to ask him
UML5 20 MAY a las 10:07 
Could you please port this to Source Filmmaker now that you've ported the Gordon Freeman model to SFM?
Komegatze  [autor] 26 FEB a las 17:38 
I ripped it from the game
PENGUINO 26 FEB a las 9:38 
how did you get the crablet model?
Komegatze  [autor] 9 ENE a las 17:25 
I know its on your end because I get comments like this all the time and thats the solution
Komegatze  [autor] 9 ENE a las 17:25 
and what is the one you put it in
UML5 9 ENE a las 2:31 
Yeah, even when I put it in the correct path, They were still red mesh.
Komegatze  [autor] 8 ENE a las 16:56 
It's cause you put them in the wrong file path
UML5 8 ENE a las 0:39 
Hey, dude, Uh, the textures are a red mesh.
UML5 21 DIC 2024 a las 4:57 
So, can I make this compatible with S1FM using Source 2 Viewer?
PENGUINO 18 DIC 2024 a las 8:38 
how do you get npc like nullbodys and crablet models?
UML5 28 NOV 2024 a las 10:33 
Someone who has created this needs to find an S2FM to S1FM porter.
UML5 21 NOV 2024 a las 2:49 
I think you should try and contact an S2FM to S1FM porter so that It could be in S1FM. I ONLY HAVE S1FM!
UML5 21 NOV 2024 a las 2:48 
PORT THIS TO SFM PLEASE
heidi_hizzo 2 ABR 2024 a las 23:33 
is nullbody breedable
ivet 22 MAR 2023 a las 15:33 
oh what up son
Komegatze  [autor] 19 MAR 2023 a las 21:56 
I do not think so
Red 19 MAR 2023 a las 21:33 
dude. komegatze. are you apart of every top s2fm addon
Komegatze  [autor] 10 DIC 2022 a las 6:39 
I don't know how to do source 1 ports sorry
volkswagenitalia 10 DIC 2022 a las 6:21 
can you port it to s1fm?
pls
Komegatze  [autor] 18 OCT 2022 a las 8:22 
are you putting it in your game or content directory?
TTG 18 OCT 2022 a las 4:59 
when i put it in the directory as told it doesnt show up in s2fm but when i put it in hlvr_addons/source2 it works but as a red mesh with no textures
AGuy 29 SEP 2022 a las 18:09 
Oh it is
Komegatze  [autor] 29 SEP 2022 a las 18:05 
I think thats just a shadow
AGuy 29 SEP 2022 a las 18:03 
His hair looks different in the 4th picture
Komegatze  [autor] 29 SEP 2022 a las 17:57 
flop?
AGuy 29 SEP 2022 a las 17:46 
How did you make the hair flop in the 4th picture?
NeverWrong🅱 21 AGO 2022 a las 8:05 
Nicely done son
Komegatze  [autor] 2 JUN 2022 a las 11:42 
no problem!
tabg gaming 2 JUN 2022 a las 3:35 
it worked :)
thank you for the explenation
tabg gaming 2 JUN 2022 a las 2:52 
thank you i will try this
Komegatze  [autor] 1 JUN 2022 a las 19:09 
Komegatze  [autor] 1 JUN 2022 a las 13:38 
can I see a screenshot of how its in your file path
tabg gaming 1 JUN 2022 a las 13:37 
i pasted the materials and models folder like in normal sfm