Half-Life: Alyx

Half-Life: Alyx

Boneworks: Arthur Ford for [S2FM]
73 kommenttia
UML5 18.7. klo 1.59 
I can do it.
With some caveats.
Facial flexes (VTA file) doesn't get compiled along with Crowbar.
Komegatze  [tekijä] 17.7. klo 17.53 
ill do a materials upload if you know someone who can do the port
UML5 17.7. klo 4.36 
Tried to port it over to Source 1, but to no avail.
I'll just wait for someone else to do it.
UML5 17.7. klo 2.13 
No materials or do I have to port the materials myself?
Komegatze  [tekijä] 16.7. klo 17.48 
Komegatze  [tekijä] 16.7. klo 17.36 
I'll see what I can do
UML5 16.7. klo 0.57 
I would be needing that FBX file for the Source 1 port.
Fragile 15.7. klo 23.00 
No, I was going to use it on a personal project in Blender :doge:
Komegatze  [tekijä] 15.7. klo 18.13 
are you needing it for a source 1 port?
Fragile 14.7. klo 11.18 
Would it be possible to get them for you, it would be easier than having to port them trough source tools etc.
Komegatze  [tekijä] 5.7. klo 7.52 
probably somewhere
Fragile 5.7. klo 4.11 
Hey would you still happen to have the original ripped Blend or FBX files? :dealeruwu:
Komegatze  [tekijä] 21.5. klo 11.48 
I messaged him and he says he doesnt think hes going to do that port. and unfortunately I cant help you because I dont know how to port any model to s1 either
UML5 21.5. klo 2.27 
Detective Ed's not responding to my request.
For some reason.
How the hell do I port an S2FM model to SFM?
UML5 21.5. klo 0.14 
Well, he's not answering me on Steam Forums.
Komegatze  [tekijä] 20.5. klo 10.26 
I didn't port the model to Source FIlmmaker, I just provided the assets to Detective Ed. your gonna have to ask him
UML5 20.5. klo 10.07 
Could you please port this to Source Filmmaker now that you've ported the Gordon Freeman model to SFM?
Komegatze  [tekijä] 26.2. klo 17.38 
I ripped it from the game
PENGUINO 26.2. klo 9.38 
how did you get the crablet model?
Komegatze  [tekijä] 9.1. klo 17.25 
I know its on your end because I get comments like this all the time and thats the solution
Komegatze  [tekijä] 9.1. klo 17.25 
and what is the one you put it in
UML5 9.1. klo 2.31 
Yeah, even when I put it in the correct path, They were still red mesh.
Komegatze  [tekijä] 8.1. klo 16.56 
It's cause you put them in the wrong file path
UML5 8.1. klo 0.39 
Hey, dude, Uh, the textures are a red mesh.
UML5 21.12.2024 klo 4.57 
So, can I make this compatible with S1FM using Source 2 Viewer?
PENGUINO 18.12.2024 klo 8.38 
how do you get npc like nullbodys and crablet models?
UML5 28.11.2024 klo 10.33 
Someone who has created this needs to find an S2FM to S1FM porter.
UML5 21.11.2024 klo 2.49 
I think you should try and contact an S2FM to S1FM porter so that It could be in S1FM. I ONLY HAVE S1FM!
UML5 21.11.2024 klo 2.48 
PORT THIS TO SFM PLEASE
heidi_hizzo 2.4.2024 klo 23.33 
is nullbody breedable
ivet 22.3.2023 klo 15.33 
oh what up son
Komegatze  [tekijä] 19.3.2023 klo 21.56 
I do not think so
Red 19.3.2023 klo 21.33 
dude. komegatze. are you apart of every top s2fm addon
Komegatze  [tekijä] 10.12.2022 klo 6.39 
I don't know how to do source 1 ports sorry
volkswagenitalia 10.12.2022 klo 6.21 
can you port it to s1fm?
pls
Komegatze  [tekijä] 18.10.2022 klo 8.22 
are you putting it in your game or content directory?
TTG 18.10.2022 klo 4.59 
when i put it in the directory as told it doesnt show up in s2fm but when i put it in hlvr_addons/source2 it works but as a red mesh with no textures
AGuy 29.9.2022 klo 18.09 
Oh it is
Komegatze  [tekijä] 29.9.2022 klo 18.05 
I think thats just a shadow
AGuy 29.9.2022 klo 18.03 
His hair looks different in the 4th picture
Komegatze  [tekijä] 29.9.2022 klo 17.57 
flop?
AGuy 29.9.2022 klo 17.46 
How did you make the hair flop in the 4th picture?
NeverWrong🅱 21.8.2022 klo 8.05 
Nicely done son
Komegatze  [tekijä] 2.6.2022 klo 11.42 
no problem!
tabg gaming 2.6.2022 klo 3.35 
it worked :)
thank you for the explenation
tabg gaming 2.6.2022 klo 2.52 
thank you i will try this
Komegatze  [tekijä] 1.6.2022 klo 19.09 
Komegatze  [tekijä] 1.6.2022 klo 13.38 
can I see a screenshot of how its in your file path
tabg gaming 1.6.2022 klo 13.37 
i pasted the materials and models folder like in normal sfm