缺氧
Map Overlay
82 条留言
RolmanIronman 8 月 9 日 下午 4:35 
Maybe can add a overlay to see all food drop out.
DarkRoku12 7 月 13 日 下午 11:34 
Updated DLL for this mod (you may install it from steam, them, move the whole MapOverlay mod folder from `mods/Steam` to `mods/Local`, and finally, replace with this DLL.

https://github.com/YMS444/OniMods/pull/4#issuecomment-3068001981

I'm too lazy rn to publish the mod.
It should be compatible with PreHistoricDLC.
Bardagh 4 月 17 日 下午 2:29 
I would love to be able to see buried hatches on the critter overlay.
Chicxulub 3 月 11 日 下午 5:15 
Could you possibly develop a buried hatch, seeds, and mockroot overlay?
Ventulus 1 月 8 日 上午 7:54 
@DarkRoku12 估计这个mod原作者不怎么玩了,大神你能不能重新上传个新的好用的mod
Ventulus 1 月 8 日 上午 7:52 
NEEDS TO UPDATE!!!!! Please
DarkRoku12 1 月 4 日 下午 7:06 
Pull request to address translation & new biomes: https://github.com/YMS444/OniMods/pull/4
Medullan 2024 年 12 月 24 日 下午 5:05 
please add flydo and biobot to the critter overlay
floydvictor007 2024 年 8 月 21 日 上午 8:19 
The newest update may have messed with things
floydvictor007 2024 年 8 月 21 日 上午 8:18 
The (English) strings have gone missing, but the overlay still works as intended.
LordWedgy 2024 年 8 月 16 日 下午 2:56 
How do I activate? There is no option in the overlay menu.
Veronnica 2024 年 8 月 4 日 下午 6:47 
I wonder if my game crash has anything to do with this MOD?

NullReferenceException

OverlayModes+Mode.AddTargetIfVisible[T] (T instance, Vector2I vis_min, Vector2I vis_max, System.Collections.Generic.ICollection`1[T] targets, System.Int32 layer, System.Action`1[T] on_added, System.Func`2[T,TResult] should_add) (at <93e6d51e7c504f4483a782aaaf7248c3>:0)
OverlayModes+Decor.Update () (at <93e6d51e7c504f4483a782aaaf7248c3>:0)
OverlayScreen.LateUpdate () (at <93e6d51e7c504f4483a782aaaf7248c3>:0)
myxal 2024 年 4 月 6 日 上午 3:49 
Strangely, about half of my critters are not being highlighted. Is there some limit in place for performance reasons?
s1g2k3 2024 年 3 月 4 日 下午 7:07 
This mod can not working now.
Alpe 2023 年 10 月 17 日 下午 4:53 
@FrodoMadon Why? Still works here. Try mod updater.
FrodoMadon 2023 年 10 月 17 日 下午 2:09 
NEEDS TO UPDATE!!!!! Please
Thundercraft 2023 年 4 月 7 日 下午 12:50 
FYI: So far, seems to work okay with current version (with DLC) as of this date.
Bardagh 2022 年 11 月 30 日 上午 2:34 
Thanks
YMS  [作者] 2022 年 11 月 28 日 下午 2:29 
@Bardagh: There's an option for this in this mod. You can choose whether you want to reveal geysers that are still buried.
Bardagh 2022 年 11 月 28 日 上午 11:47 
Is there something like this which doesn't reveal what type of vent/geyser something is before excavation?
Amir Khafan 2022 年 11 月 26 日 下午 5:14 
can we get a compability update with the GeysersNotOccupying mod its really annoying that it doesnt show the geysers but also at the same time i need both mods
jasonmdyess 2022 年 9 月 22 日 上午 8:58 
The Biome view doesn't work if you have No Zone Tint Enabled. it just shows all biomes as white and space as black.
ollj 2022 年 6 月 18 日 上午 12:55 
h right "bigger camera ztoom out mods" already make it look like an RTY (the good rts needs no mionimap, instead it just lets you zoom out as far as you want)
ollj 2022 年 6 月 18 日 上午 12:51 
yes, make it look like an RTS
Alpe 2022 年 6 月 10 日 下午 5:53 
Nevermind. This is actually an incompatibility with: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2816175461
Alpe 2022 年 6 月 9 日 下午 10:19 
It isn't revealing geysers on the newest update for me. It is already configured to reveal.
Эльфик 2022 年 6 月 4 日 下午 11:33 
keybinding support?
85946279 2022 年 2 月 10 日 上午 2:21 
简单点说这就是间谍卫星么。。。。
andy-ding 2022 年 1 月 6 日 上午 2:38 
Thanks YMS!
YMS  [作者] 2022 年 1 月 5 日 下午 12:44 
@andy-ding: Of course I don't mind, please go ahead as you like.
andy-ding 2022 年 1 月 3 日 上午 1:26 
Hi there, I'm the author of Mod Translation . Do you mind people adding translations of your mods in including this one with Mod Translation? You don't need to change anything in your code and you are not expected to keep your mod stable.

Mod Translation is designed for modders and translators and helps mods to be international easily and timely. It worked by downloading translations from a Github repo and overriding game strings with them, which means your mods don't need to update and force everyone to restart their game for a new language to appear, and Steam failing to update is not an issue either. Similarly, it also makes the translator's life easier when adding or updating mod text in terms of updating translations accordingly.
(continuing)
andy-ding 2022 年 1 月 3 日 上午 1:26 
Mod Translation only holds strings for translation. Therefore, it will never be able to steal your work as users must subscribe to the original mod (or install locally if you have made that possible). Both the mod itself and the repository that holds translations are with MIT license and are free for everyone to use and contribute. If you don't mind me adding support to your mods, you will be able to opt out at any time later.
YMS  [作者] 2021 年 12 月 16 日 下午 4:07 
Finally fixed the crashing issue.
kyklish 2021 年 10 月 19 日 上午 10:07 
Thanks, very useful.
Rockou_ 2021 年 10 月 8 日 下午 10:39 
it doesnt show the number of geysers anymore
Nails 2021 年 10 月 4 日 下午 4:29 
the mod crashes if I open and look for critters.
KWAIVE EN ENFEUR 2021 年 10 月 4 日 上午 7:12 
Just installed it and it's working on vanilla version
SolarisRe 2021 年 7 月 30 日 下午 12:10 
For some reason it just says that the mod is out of date no matter what I do.
Laura_Fantastic 2021 年 7 月 26 日 下午 4:17 
I am not sure if I am doing something wrong, but I can't seem to get the mod to work. In my mod manager it show that it is out of date, but it does show that it is the version updated on Jul 20. I have snooped around in the files and it seems that there is no tag for the new API that is listed in all of my other mods.

I have tried to add the tag manually but my mod manager re-updates the mod after any changes I make.

I have tried unsubing and deleting the mod, individually and at the same time.
YMS  [作者] 2021 年 7 月 20 日 下午 2:36 
After today's update, the mod is again able to reveal buried geysers (and also buried critters). This is no longer an option directly available in the overlay menu for everyone anytime, but in the mod options (in the game's "Mods" menu). By default, this is enabled, so if you don't want to be able to identify buried geysers, you should deactivate that particular feature in the options.
结束 2021 年 7 月 19 日 上午 5:30 
translate 翻译

、作为世界地图的新叠加层,通过高亮显示间歇泉、小动物和重要建筑物的位置。还显示中子点以帮助探测埋藏的间歇泉,可选模式甚至可以识别埋藏的间歇泉。

YMS  [作者] 2021 年 7 月 18 日 下午 1:17 
I updated the mod so it should be usable again. Some more tweaks are included, but for now the mod has lost the ability to show buried geysers. Will be added as a configurable option soon.
mh 2021 年 7 月 15 日 下午 4:00 
Error is in Vanilla version.
I especially love the critter overlay!
mh 2021 年 7 月 15 日 下午 3:54 
Getting error "Mod out-of-date" since the update today, can't select it to load
Kodark 2021 年 7 月 6 日 上午 11:47 
please update
kiven0118 2021 年 7 月 2 日 上午 9:54 
Could you please update this mod? Thank you so much.
途安 2021 年 6 月 27 日 下午 8:21 
need update
TheBloke 2021 年 5 月 28 日 上午 5:00 
Thanks so much for this mod, it's really useful. Also just to let you know that my save is on Cycle 692, and I have no crashing problem like the previous poster reported.

One request: would it be possible to add Duplicants as an option to the Map Overlay? Similar to how you have Critters. There have been several occasions where I wished I could easily see where all my dupes are, but can find no easy way to do so.

Thanks again!
YMS  [作者] 2021 年 2 月 17 日 下午 2:44 
Casstiel: I sent you a friend request. Woiuld be great if you could accept it and then send me a PM with the log file (and the save file, if you like). You'd be free to unfriend me right after that, no one should be forced to be my friend ;).