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报告翻译问题
https://github.com/YMS444/OniMods/pull/4#issuecomment-3068001981
I'm too lazy rn to publish the mod.
It should be compatible with PreHistoricDLC.
NullReferenceException
OverlayModes+Mode.AddTargetIfVisible[T] (T instance, Vector2I vis_min, Vector2I vis_max, System.Collections.Generic.ICollection`1[T] targets, System.Int32 layer, System.Action`1[T] on_added, System.Func`2[T,TResult] should_add) (at <93e6d51e7c504f4483a782aaaf7248c3>:0)
OverlayModes+Decor.Update () (at <93e6d51e7c504f4483a782aaaf7248c3>:0)
OverlayScreen.LateUpdate () (at <93e6d51e7c504f4483a782aaaf7248c3>:0)
Mod Translation is designed for modders and translators and helps mods to be international easily and timely. It worked by downloading translations from a Github repo and overriding game strings with them, which means your mods don't need to update and force everyone to restart their game for a new language to appear, and Steam failing to update is not an issue either. Similarly, it also makes the translator's life easier when adding or updating mod text in terms of updating translations accordingly.
(continuing)
I have tried to add the tag manually but my mod manager re-updates the mod after any changes I make.
I have tried unsubing and deleting the mod, individually and at the same time.
、作为世界地图的新叠加层,通过高亮显示间歇泉、小动物和重要建筑物的位置。还显示中子点以帮助探测埋藏的间歇泉,可选模式甚至可以识别埋藏的间歇泉。
I especially love the critter overlay!
One request: would it be possible to add Duplicants as an option to the Map Overlay? Similar to how you have Critters. There have been several occasions where I wished I could easily see where all my dupes are, but can find no easy way to do so.
Thanks again!