缺氧
评价数不足
Map Overlay [Prehistoric DLC]
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
227.470 KB
8 月 24 日 上午 11:57
9 月 7 日 下午 12:34
2 项改动说明 ( 查看 )

订阅以下载
Map Overlay [Prehistoric DLC]

描述
Original mod and thanks to the author: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2271373459

Fixes:
- Update: Fix crash when critters die (2025-07-09).
- Adjusted info tooltips to be DLC compatible.

Description (same of the original mod)

A new overlay that serves as a map of the world, making the locations of Geysers, Critters, and important Buildings obvious by highlighting them. It also shows spots of Neutronium to help detect buried Geysers, and an optional mode even identifies the buried Geysers.

The following objects are highlighted in the map overview:

- Geysers: All Geysers, Vents, Volcanos and Fissures from the base game, the "Spaced Out" DLC, any future updates, and mods. Plus Oil Reservoirs (technically not Geysers) and Neutronium, so you can spot buried Geysers.
- Critters: All Critters from the base game, the "Space Out" DLC, and... you know the text already
Plants: The same, but with plants
- Buildings: Printing Pod, Anti-Entropy Thermo-Nullifiers (AETNs) and Neural Vacillators from the base game, Port-a-Pods, Cryotanks, Teleporters and Warp Pipes from the "spaced Out" DLC
- Biomes: All biomes
8 条留言
Vine Atronach 9 月 26 日 上午 10:14 
Anyone know what kinds of mod interactions (presumably, as it wasn't doing this a week or three back) could be making all my biomes the same color? They're all bright white and pooled in the same section of the legend, aside from space (still black and in a separate line in the legend). There's no separation on the map, either. Just continuous white.

It doesn't matter much to me since I find the critter, plant, and geyser overlays to be the extremely helpful ones, vs the biomes are merely an "interesting thing to glance at," but I thought I may as well ask.

I'll probably do some stress testing at some point here, at the very least before I start my next playthrough.
WolfDK 9 月 7 日 下午 12:45 
For anybody fearing the crash i mention, it has now been fixed.
WolfDK 9 月 7 日 上午 8:38 
Just got another crash which is related to this. Again a NullPointerException, but this time i was on the Critter overlay. I think the issue is that when anything tracked is deleted, it is not removed correctly, and some action is done on the now null reference.
时间 9 月 6 日 下午 11:23 
非常好mod
WolfDK 9 月 6 日 上午 9:26 
Attempted to move a Geyser again, forgetting to close the Map beforehand, and got the crash again... Definetly this mod i'd say. Did not happen with the old one with broken localizations.
WolfDK 9 月 6 日 上午 1:43 
I am fairly certain the NullPointerException i just got, was caused by this mod, when having the map overlay open on showing geysers, when moving a geyser using the 'Movable Features' mod.

Havn't double checked though. Game said it was FastTracks fault, but it contributes more or less any crash to that mod.
DarkRoku12  [作者] 8 月 26 日 上午 5:51 
And it is the largey same, probably equal, since it is using my repo's code. I updated it twice, one for Frosty and lastly for Prehistoric.
Jaggid Edje 8 月 25 日 上午 7:17 
Is this better/worse/the same as this fixed version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3422648901 ?