RimWorld
More Descriptive Words and Names
21 comentarios
Holgast  [autor] 7 NOV a las 17:07 
I will say that Odyssey basically overhauled the terrain naming system, it's more actually tied to features now. I am considering updating this but I looked into it a little and it doesn't seem like I needed to do much because most words are already included
Holgast  [autor] 20 JUL a las 3:38 
Update:
- Fixed gendered surnames for Empire.
- Added more animal strings and tribal names.
Holgast  [autor] 3 JUN 2024 a las 1:58 
Yes, that was it! It's always annoying when perfectly fine mods get deleted. guess I'll download a local copy from that sketchy website and see if I can do something similar
Kov 1 JUN 2024 a las 23:10 
Maybe this? https://catalogue.smods.ru/archives/251183

It's not available on the steam workshop anymore.
Holgast  [autor] 31 MAY 2024 a las 19:12 
does anyone remember what the recent mod was that did this for 1.5/Anomaly books? I can't find it
Holgast  [autor] 12 JUN 2023 a las 16:56 
I assume that it will! if they both edit the same files, you can just have one enabled and paste all of the entries into it
Kov 12 JUN 2023 a las 7:28 
Hey, thanks for making this mod, and the collection as well.

While searching the workshop for more of this kind of mods, I found Better Orbital Trader Names . Would it conflict with this mod?
Holgast  [autor] 13 NOV 2022 a las 18:37 
Haha. I don't usually pay attention to surnames, so I think that, similarly, most players won't notice :)
The Former 13 NOV 2022 a las 18:35 
Only thing for it is to run Character Editor and painstakingly hand-gender every Byzantine name we see...
Holgast  [autor] 13 NOV 2022 a las 18:00 
uh oh, just found out that Byzantine surnames are gendered (makes sense; modern Greek ones are too)
so both the vanilla Imperial surnames and the modded ones I added are gonna be a bit inaccurate. oh well, nothing can be done, gendered surnames aren't supported 🤷🏼‍♀️
Now I can't unlearn this.
The Former 27 OCT 2022 a las 13:38 
Have my upvote!
Holgast  [autor] 16 OCT 2022 a las 6:08 
Minor update

Added some more strings (more 1.4 compatibility)
Actually uploaded the senator names (I just overwrote the ones in VFE Classical local files before 😅)
Holgast  [autor] 6 OCT 2022 a las 4:44 
Preliminary 1.4 update. As far as base game is concerned, nothing has been changed in 1.4, except syllable sets and nicknames for some xenohumans were added. I'm not adding anything to these currently.
Holgast  [autor] 6 NOV 2021 a las 2:16 
Hmm, you would probably have to change the place name generation. Which part is causing trouble, the random syllables?
Dire Wombat 5 NOV 2021 a las 20:41 
Thanks for the great mod! Is there a way to disable the increased word bank for the geographical locations? I love it everywhere else, but it creates place names that don't really sound like place names.
Holgast  [autor] 4 JUL 2021 a las 22:55 
Same for 1.3
Holgast  [autor] 29 JUL 2020 a las 16:26 
I have added 1.2 compatibility. I have looked at the new language files and found there are no changes that need to be made to this mod at this time. (The only change to non-UI stuff/custom player names was to the outlander town names, which I did not change)
Holgast  [autor] 29 JUL 2020 a las 4:32 
I don't see why not; it doesn't remove any words from the game, so already-generated things shouldn't be affected.
Jimbroski 28 JUL 2020 a las 23:31 
can this be added mid play through?
Holgast  [autor] 28 JUL 2020 a las 14:48 
It should be fine, regular colonist names are not affected in any way.
Kov 28 JUL 2020 a las 6:15 
Thanks for adding thematically consistent new names, I'm guessing it should work just fine with Pawn Name Variety . :steamhappy: