RimWorld
More Descriptive Words and Names
21 comentarii
Holgast  [autor] 7 nov. la 17:07 
I will say that Odyssey basically overhauled the terrain naming system, it's more actually tied to features now. I am considering updating this but I looked into it a little and it doesn't seem like I needed to do much because most words are already included
Holgast  [autor] 20 iul. la 3:38 
Update:
- Fixed gendered surnames for Empire.
- Added more animal strings and tribal names.
Holgast  [autor] 3 iun. 2024 la 1:58 
Yes, that was it! It's always annoying when perfectly fine mods get deleted. guess I'll download a local copy from that sketchy website and see if I can do something similar
Kov 1 iun. 2024 la 23:10 
Maybe this? https://catalogue.smods.ru/archives/251183

It's not available on the steam workshop anymore.
Holgast  [autor] 31 mai 2024 la 19:12 
does anyone remember what the recent mod was that did this for 1.5/Anomaly books? I can't find it
Holgast  [autor] 12 iun. 2023 la 16:56 
I assume that it will! if they both edit the same files, you can just have one enabled and paste all of the entries into it
Kov 12 iun. 2023 la 7:28 
Hey, thanks for making this mod, and the collection as well.

While searching the workshop for more of this kind of mods, I found Better Orbital Trader Names . Would it conflict with this mod?
Holgast  [autor] 13 nov. 2022 la 18:37 
Haha. I don't usually pay attention to surnames, so I think that, similarly, most players won't notice :)
The Former 13 nov. 2022 la 18:35 
Only thing for it is to run Character Editor and painstakingly hand-gender every Byzantine name we see...
Holgast  [autor] 13 nov. 2022 la 18:00 
uh oh, just found out that Byzantine surnames are gendered (makes sense; modern Greek ones are too)
so both the vanilla Imperial surnames and the modded ones I added are gonna be a bit inaccurate. oh well, nothing can be done, gendered surnames aren't supported 🤷🏼‍♀️
Now I can't unlearn this.
The Former 27 oct. 2022 la 13:38 
Have my upvote!
Holgast  [autor] 16 oct. 2022 la 6:08 
Minor update

Added some more strings (more 1.4 compatibility)
Actually uploaded the senator names (I just overwrote the ones in VFE Classical local files before 😅)
Holgast  [autor] 6 oct. 2022 la 4:44 
Preliminary 1.4 update. As far as base game is concerned, nothing has been changed in 1.4, except syllable sets and nicknames for some xenohumans were added. I'm not adding anything to these currently.
Holgast  [autor] 6 nov. 2021 la 2:16 
Hmm, you would probably have to change the place name generation. Which part is causing trouble, the random syllables?
Dire Wombat 5 nov. 2021 la 20:41 
Thanks for the great mod! Is there a way to disable the increased word bank for the geographical locations? I love it everywhere else, but it creates place names that don't really sound like place names.
Holgast  [autor] 4 iul. 2021 la 22:55 
Same for 1.3
Holgast  [autor] 29 iul. 2020 la 16:26 
I have added 1.2 compatibility. I have looked at the new language files and found there are no changes that need to be made to this mod at this time. (The only change to non-UI stuff/custom player names was to the outlander town names, which I did not change)
Holgast  [autor] 29 iul. 2020 la 4:32 
I don't see why not; it doesn't remove any words from the game, so already-generated things shouldn't be affected.
Jimbroski 28 iul. 2020 la 23:31 
can this be added mid play through?
Holgast  [autor] 28 iul. 2020 la 14:48 
It should be fine, regular colonist names are not affected in any way.
Kov 28 iul. 2020 la 6:15 
Thanks for adding thematically consistent new names, I'm guessing it should work just fine with Pawn Name Variety . :steamhappy: