RimWorld
More Descriptive Words and Names
21 bình luận
Holgast  [tác giả] 7 Thg11 @ 5:07pm 
I will say that Odyssey basically overhauled the terrain naming system, it's more actually tied to features now. I am considering updating this but I looked into it a little and it doesn't seem like I needed to do much because most words are already included
Holgast  [tác giả] 20 Thg07 @ 3:38am 
Update:
- Fixed gendered surnames for Empire.
- Added more animal strings and tribal names.
Holgast  [tác giả] 3 Thg06, 2024 @ 1:58am 
Yes, that was it! It's always annoying when perfectly fine mods get deleted. guess I'll download a local copy from that sketchy website and see if I can do something similar
Kov 1 Thg06, 2024 @ 11:10pm 
Maybe this? https://catalogue.smods.ru/archives/251183

It's not available on the steam workshop anymore.
Holgast  [tác giả] 31 Thg05, 2024 @ 7:12pm 
does anyone remember what the recent mod was that did this for 1.5/Anomaly books? I can't find it
Holgast  [tác giả] 12 Thg06, 2023 @ 4:56pm 
I assume that it will! if they both edit the same files, you can just have one enabled and paste all of the entries into it
Kov 12 Thg06, 2023 @ 7:28am 
Hey, thanks for making this mod, and the collection as well.

While searching the workshop for more of this kind of mods, I found Better Orbital Trader Names . Would it conflict with this mod?
Holgast  [tác giả] 13 Thg11, 2022 @ 6:37pm 
Haha. I don't usually pay attention to surnames, so I think that, similarly, most players won't notice :)
The Former 13 Thg11, 2022 @ 6:35pm 
Only thing for it is to run Character Editor and painstakingly hand-gender every Byzantine name we see...
Holgast  [tác giả] 13 Thg11, 2022 @ 6:00pm 
uh oh, just found out that Byzantine surnames are gendered (makes sense; modern Greek ones are too)
so both the vanilla Imperial surnames and the modded ones I added are gonna be a bit inaccurate. oh well, nothing can be done, gendered surnames aren't supported 🤷🏼‍♀️
Now I can't unlearn this.
The Former 27 Thg10, 2022 @ 1:38pm 
Have my upvote!
Holgast  [tác giả] 16 Thg10, 2022 @ 6:08am 
Minor update

Added some more strings (more 1.4 compatibility)
Actually uploaded the senator names (I just overwrote the ones in VFE Classical local files before 😅)
Holgast  [tác giả] 6 Thg10, 2022 @ 4:44am 
Preliminary 1.4 update. As far as base game is concerned, nothing has been changed in 1.4, except syllable sets and nicknames for some xenohumans were added. I'm not adding anything to these currently.
Holgast  [tác giả] 6 Thg11, 2021 @ 2:16am 
Hmm, you would probably have to change the place name generation. Which part is causing trouble, the random syllables?
Dire Wombat 5 Thg11, 2021 @ 8:41pm 
Thanks for the great mod! Is there a way to disable the increased word bank for the geographical locations? I love it everywhere else, but it creates place names that don't really sound like place names.
Holgast  [tác giả] 4 Thg07, 2021 @ 10:55pm 
Same for 1.3
Holgast  [tác giả] 29 Thg07, 2020 @ 4:26pm 
I have added 1.2 compatibility. I have looked at the new language files and found there are no changes that need to be made to this mod at this time. (The only change to non-UI stuff/custom player names was to the outlander town names, which I did not change)
Holgast  [tác giả] 29 Thg07, 2020 @ 4:32am 
I don't see why not; it doesn't remove any words from the game, so already-generated things shouldn't be affected.
Jimbroski 28 Thg07, 2020 @ 11:31pm 
can this be added mid play through?
Holgast  [tác giả] 28 Thg07, 2020 @ 2:48pm 
It should be fine, regular colonist names are not affected in any way.
Kov 28 Thg07, 2020 @ 6:15am 
Thanks for adding thematically consistent new names, I'm guessing it should work just fine with Pawn Name Variety . :steamhappy: