Arma 3
The BUNKER
310 kommentarer
Dogg 31 maj @ 10:24 
I love your scenarios!
Troubled 14 mar @ 22:03 
Using the player's instinct against them—them returning to their original entry point after defusing the bomb—was absolutely brilliant. I nearly lost it when I retraced my steps, thinking I was home free, only to find three more enemies waiting in an area I had already cleared. That unexpected twist turned a routine escape into a heart-pounding fight for survival. Incredible mission design! :steamthumbsup:
Komodo 8 nov, 2024 @ 16:51 
epic mission

ty
Roll a 12 on Presence 7 nov, 2024 @ 16:22 
My playthrough: https://youtu.be/MBA4TIe2wHk?si=EQUyWO1SLTysn60Y
Great scenario; That drone really threw me off guard! :profgenki:
Luigisiv 2 nov, 2024 @ 9:54 
Loved it! Nice twist at the end
Mikko_ 4 jul, 2024 @ 11:36 
the portajohn is lethal...
Drisq Kivuli 26 jun, 2024 @ 22:13 
Is is possible to edit this mission and change it to co-op ?
Paul 20 dec, 2023 @ 6:37 
Wow, what a buzz. Top mission. Well done.
RunForRest 30 okt, 2023 @ 12:39 
Jea very good atmosphere and i can tell a shitton of work went into this, but still gameplay is garbage and the constant alarmsounds... This missions is perfect example and proof that close quarter indoor combat in ArmA doesnt work
DarkerDark 25 sep, 2023 @ 20:47 
Very good mission! Very atmospheric!
AndyWasTaken 11 aug, 2023 @ 10:40 
That was the best mission ive ever been on in Arma, well done dude
Jan T. 22 apr, 2023 @ 23:50 
Just finished it. Good mission. Was very well made!
Miho 12 apr, 2023 @ 10:50 
Nice scenario
knivesseveren 3 apr, 2023 @ 12:31 
отлично!
Delta 26 mar, 2023 @ 20:26 
Whats the MAP called?
saddamida 22 feb, 2023 @ 18:44 
I've unpackaged this scenario and I'm taking a look at the scripts. It's very interesting
Avant-garde 10 feb, 2023 @ 0:55 
Super awesome! Scary atmosphere + Nice interior design + Cool ending scene
{BSS} Checkov N. Wolf 23 okt, 2022 @ 12:25 
any way to add an arsenal?
ThomaHawk  [skapare] 29 aug, 2022 @ 17:26 
Thanks!
JP42 29 aug, 2022 @ 15:57 
Super travail, merci pour cette super mission
ThomaHawk  [skapare] 27 jul, 2022 @ 8:21 
@sil10_27sus: I don't understand sorry :(

@kawaiigenosse Indeed! :cozycastondeath:

@arsstmpfl: No I can't do that sorry, as I only upload scenarised missions :/
However, I allow you to unpbo it and use the map
𝑻𝒊𝒈𝒉𝒕 25 jul, 2022 @ 1:16 
Погодите, это имба?
かわいいアィギッノス 23 jul, 2022 @ 6:28 
「Death Squad」ケリー中尉はついに大量虐殺の評価者として認められることになったwww すごいですね :steamthumbsup:
arsstmpfl 23 jul, 2022 @ 6:10 
could there be a version of this where its not a campaign but its a part of the map? (sorry for asking if there already is)
ThomaHawk  [skapare] 26 apr, 2022 @ 14:23 
The "real" location is on the small island in the North West
EST 26 apr, 2022 @ 11:14 
where dis located in malden
ThomaHawk  [skapare] 25 apr, 2022 @ 8:47 
You need to interact with the computer
Yellow Snowman 5 apr, 2022 @ 12:02 
i did it shot through the box
ThomaHawk  [skapare] 3 apr, 2022 @ 6:46 
You should try to aim the turret, instead of destroying it completely.
Use the first cover you got when arriving at the scene
Yellow Snowman 2 apr, 2022 @ 16:20 
Hi i was wondering if anyone could help me with the roomba that has very nice aim i can't seem to get past that point i have tried running crawling and just walking but i just can't seem to get past it and i even tried shooting it and throwing a grenade at it.
ThomaHawk  [skapare] 21 mar, 2022 @ 12:45 
Thank you very much for this, I really appreciate man!
I'm glad to see you liked this scenario
Liberty Bull 21 mar, 2022 @ 11:46 
Excellent, highly immersive mission like all of your missions I am finding.
Point by point review:
- Very well done interior design
- Good balance of difficulty, enough enemies too give a challenge without it being overwhelming.
- Excellent use of re-texturing to give variety and new life to old assets without requiring mods of any sort.
- Expert use and re-use of sounds and voice lines from the campaign.
- Sound and lighting combined makes for a highly polished feeling, immersive experience. I have noticed and appreciate how you have positioned lighting throughout your missions so use of night vision (even though supplied) is not even required
- Great job placing various weapons and supply boxes around that allow the player to switch their weapon or find new attachments. Much more interesting than simply putting an arsenal box down.
- Custom, mission specific textures added to computer consoles and the like is a very nice touch.
ThomaHawk  [skapare] 7 mar, 2022 @ 17:12 
Thanks! You can't unfortunately... escaping asap of the bunker is the only way ^^
ThomaHawk  [skapare] 18 dec, 2021 @ 4:34 
To enter the bunker? Just in front of the bunker entrance, on your right
maxbbb 18 dec, 2021 @ 3:14 
where is the switch near the bunker ?
ThomaHawk  [skapare] 21 nov, 2021 @ 14:06 
No it's not possible unfortunately as it's a scenario and not an asset for the editor
Nico 21 nov, 2021 @ 2:07 
Is it possible to open this mission in editor?
ThomaHawk  [skapare] 7 nov, 2021 @ 12:04 
Es ist in der Tat seltsam. Hast du Mods aktiviert? Haben Sie versucht, ein zweites Mal zu abonnieren?
Starsiege13 6 nov, 2021 @ 12:49 
Habe diesen mod Abonniert wird mir aber nicht unter den Szenarios angezeigt was mache ich falsch ? brauche Hilfe
ThomaHawk  [skapare] 27 okt, 2021 @ 11:25 
Thanks!
Hez 27 okt, 2021 @ 10:58 
wow.. amazing story
ThomaHawk  [skapare] 25 okt, 2021 @ 9:16 
Indeed, as it's only a new "texture" applied to the real uniform. If you remove it and wear it back, the texture will thus disappear.
So yeah, may be one day ^^
General Furry 25 okt, 2021 @ 9:14 
yea, cuz when I unwear it the custom texture disappears
ThomaHawk  [skapare] 25 okt, 2021 @ 9:10 
It could but I don't think it would be useful for only one skin. I retextured many other uniforms in all of my missions (much more in the next one...), So may be one day I'll mix them and create an mod. I'll see
General Furry 24 okt, 2021 @ 14:14 
wow, is there a way to make those textures a mod if you still have them? I absolutely loved them
ThomaHawk  [skapare] 24 okt, 2021 @ 12:04 
@Food Booth: Thank you!

@General Furry: I downloaded the vanilla templates and retextured myself the uniforms thanks to Photoshop!

@Ketania: Hahaha thank you very much for the kind words
You can't imagine the engine it would take for me to create all my ideas :cta_emo7:

@Banshe Santaru: In fact, you can already see it on your own if you extract the file mission in pbo format. I allow you to do that.
There are some tutorials on Youtube on how to do it if you didn't knew :)
Food Booth 24 sep, 2021 @ 20:13 
Awesome work!
General Furry 23 sep, 2021 @ 17:17 
how did u made the skins for the suits?
Ketania 30 aug, 2021 @ 23:53 
I really liked the execution of the script!
Did not know that the Armagh engine supports the possibility of creating such scenarios...
Banshe Santaru 17 aug, 2021 @ 16:04 
Could you make the bunker a map I'd like to go into editor and make something for me to try out.