安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Here's a rewrite that works in 1.6
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523631891
Unfortunately this one using a simple xml patch doesn't work anymore since they changed how carrying capacity is calculated
The problem's still there.
Here [pastebin.com] is the log.
Also, regular humans work fine .
And there's no red or yellow error related to this mod.
The reason I noticed the problem is because, in the stat page, it says that Anties have a Base Carry Capacity of 110, instead of everyone else's 750.
Personally, I think the problem is that the Anty mod create it's own type of human that is unaffected by this mod.
1. The "error" is merely that it doesn't change the carrying capacity for Anties from the Anty the war race mod.
2. There is no error being generated, so no error log.
3. Putting this mod before or after the Anty Mod doesn't fix the issue.
This won't seem to have any effect on its own. You'll want a combination of other mods.
So youll have to choose another mod for increasing the hard-cap set by the game