边缘世界 RimWorld

边缘世界 RimWorld

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Strong Pawns
   
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Mod, 1.6
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937.326 KB
7 月 12 日 上午 6:18
8 月 6 日 上午 9:24
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Strong Pawns

描述
Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.)


IMPORTANT

This won't seem to have any effect on its own. You'll want a combination of other mods, depending on what you're
looking for:

At minimum, you'll need a larger stack mod for this mod to have an effect: Stack XXL
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=826366050

I also recommend this so your pawns can combine stacks of different items: Pick up and Haul
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1279012058

And if you want it to work for caravans as well (super OP, a colonist is basically stronger than a llama): Bulk
Carrier https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1428989232

With all 3 of the above, one pawn can essentially "sweep" the entire set of starting items straight to a stockpile,
and a single colonist can caravan with tons of steel across the world map.


WHY A NEW MOD?

(gory technical details follow)

This mod is a replacement for my old "10x Carrying Capacity" mod, fixed to work with Rimworld 1.6.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1477183263

The old mod used a simple .xml patch to modify the base pawn carrying capacity. Unfortunately, in 1.6 the devs
decided it's a great idea to no longer use this stat, and instead use an arbitrary calculation defined in C# to
determine how much pawns can carry the mass calculator. So that's why the old mod no longer does anything,
even though the carrying capacity still appears to be changed in the pawn's info screen.

A side effect of this change is that this mod now requires harmony to function, since it has to patch the C# method
instead of simply overriding an xml path.

热门讨论 查看全部(1)
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7 月 18 日 下午 3:45
Red Error
Pasaway
47 条留言
Aether 9 月 16 日 上午 9:15 
I also want to point out that the '10x Carrying Capacity', which this mod want to replace, works for the pawns' in-map carrying capacity, while this mod only affect the caravan carrying capacity.
雾梦 8 月 10 日 上午 1:39 
真正的环世界超人:steamthumbsup:
Aether 8 月 6 日 下午 7:23 
I got a mod that increases the stack size to 10x.

But I just checked, and the "Carrying Capacity" stat is still relevant. I got a young pawn whose carrying capacity is 60 instead of 75, and she'll only carry 60 steel per trip to a build in construction that definitively need more than 60 steel.
нїppо  [作者] 8 月 6 日 下午 3:14 
@Aether do you have Pick Up And Haul as well as OgreStack? Otherwise, they'll be limited to a single stack of a single item, which often comes in below the 75kg limit
Aether 8 月 6 日 下午 12:50 
Well it doesn't seen ti affect their hauling. They still haul like 75 units of stuff, despite their carrying capacity being 750 kg.
Deagroth 8 月 6 日 上午 10:21 
Gotcha, thank you for letting me know.
нїppо  [作者] 8 月 6 日 上午 9:29 
@B.rusted unfortunately I don't use Vehicles Expanded so I have no idea how it works, or how to make my mod compatible. Pull requests welcome :)


@Deagroth this is just a display bug - that base value isn't used for anything anymore (it used to be how the old mod worked). The Rimworld devs, in their infinite wisdom, decided to stop using it, and hardcoded the new logic in the C# method that this newer mod overrides. It's possible that a future Rimworld version will revert this behavior but for now this is how it's done in 1.6.

The value you want to look at is the carrying capacity in a pawn's "Gear" tab (this is what 1.6 uses to calculate mass capacity) not the "Base carrying capacity" in their "Bio" tab (this was used in 1.5 and down, but no longer used in 1.6)
нїppо  [作者] 8 月 6 日 上午 9:26 
@Maiya0126 @Isaikk @Lemonist @Miz - check out the latest version, you can now configure the carrying capacity in Mod Settings to anything between 10 and 14000 :)
Miz 8 月 5 日 上午 1:01 
This mod is only one in 1.6 that allows to increase carrying weight of Pawn, but little bad fixed at 750kg. Would be possible to specify multiplier in the settings?
B.rusted 8 月 4 日 下午 10:56 
all ground vehicles using vanilla vehicle expanded will now only have 750 carry weight regardless of the vehicles setting when using this mod. Flyer aren't affected tho.